Optimize GroupsInOrder.
GroupsInOrder is an extremely hot function, especially during object picking: before this commit, it was easy to get second plus latencies on picking, and after this commit picking is almost real-time.pull/109/head
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@ -59,9 +59,9 @@ bool SolveSpaceUI::GroupsInOrder(hGroup before, hGroup after) {
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int beforep = -1, afterp = -1;
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int i;
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for(i = 0; i < SK.groupOrder.n; i++) {
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Group *g = SK.GetGroup(SK.groupOrder.elem[i]);
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if(g->h.v == before.v) beforep = i;
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if(g->h.v == after.v) afterp = i;
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hGroup hg = SK.groupOrder.elem[i];
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if(hg.v == before.v) beforep = i;
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if(hg.v == after.v) afterp = i;
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}
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if(beforep < 0 || afterp < 0) return false;
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if(beforep >= afterp) return false;
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