Split the Entity and Constraint classes into Xxx and XxxBase, with
the fundamental geometric stuff in XxxBase. Next I hope to make the constraint solver use only the XxxBase types. [git-p4: depot-paths = "//depot/solvespace/": change = 1941]solver
parent
bab13b821f
commit
b293c0ef41
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@ -1,7 +1,5 @@
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#include "solvespace.h"
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const hConstraint Constraint::NO_CONSTRAINT = { 0 };
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char *Constraint::DescriptionString(void) {
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static char ret[1024];
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@ -1,6 +1,8 @@
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#include "solvespace.h"
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Expr *Constraint::VectorsParallel(int eq, ExprVector a, ExprVector b) {
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const hConstraint ConstraintBase::NO_CONSTRAINT = { 0 };
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Expr *ConstraintBase::VectorsParallel(int eq, ExprVector a, ExprVector b) {
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ExprVector r = a.Cross(b);
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// Hairy ball theorem screws me here. There's no clean solution that I
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// know, so let's pivot on the initial numerical guess. Our caller
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@ -29,7 +31,8 @@ Expr *Constraint::VectorsParallel(int eq, ExprVector a, ExprVector b) {
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oops();
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}
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Expr *Constraint::PointLineDistance(hEntity wrkpl, hEntity hpt, hEntity hln) {
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Expr *ConstraintBase::PointLineDistance(hEntity wrkpl, hEntity hpt, hEntity hln)
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{
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Entity *ln = SS.GetEntity(hln);
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Entity *a = SS.GetEntity(ln->point[0]);
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Entity *b = SS.GetEntity(ln->point[1]);
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@ -65,14 +68,14 @@ Expr *Constraint::PointLineDistance(hEntity wrkpl, hEntity hpt, hEntity hln) {
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}
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}
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Expr *Constraint::PointPlaneDistance(ExprVector p, hEntity hpl) {
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Expr *ConstraintBase::PointPlaneDistance(ExprVector p, hEntity hpl) {
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ExprVector n;
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Expr *d;
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SS.GetEntity(hpl)->WorkplaneGetPlaneExprs(&n, &d);
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return (p.Dot(n))->Minus(d);
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}
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Expr *Constraint::Distance(hEntity wrkpl, hEntity hpa, hEntity hpb) {
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Expr *ConstraintBase::Distance(hEntity wrkpl, hEntity hpa, hEntity hpb) {
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Entity *pa = SS.GetEntity(hpa);
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Entity *pb = SS.GetEntity(hpb);
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if(!(pa->IsPoint() && pb->IsPoint())) oops();
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@ -103,7 +106,9 @@ Expr *Constraint::Distance(hEntity wrkpl, hEntity hpa, hEntity hpb) {
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// Return the cosine of the angle between two vectors. If a workplane is
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// specified, then it's the cosine of their projections into that workplane.
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//-----------------------------------------------------------------------------
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Expr *Constraint::DirectionCosine(hEntity wrkpl, ExprVector ae, ExprVector be) {
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Expr *ConstraintBase::DirectionCosine(hEntity wrkpl,
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ExprVector ae, ExprVector be)
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{
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if(wrkpl.v == Entity::FREE_IN_3D.v) {
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Expr *mags = (ae.Magnitude())->Times(be.Magnitude());
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return (ae.Dot(be))->Div(mags);
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@ -122,7 +127,9 @@ Expr *Constraint::DirectionCosine(hEntity wrkpl, ExprVector ae, ExprVector be) {
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}
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}
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ExprVector Constraint::PointInThreeSpace(hEntity workplane, Expr *u, Expr *v) {
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ExprVector ConstraintBase::PointInThreeSpace(hEntity workplane,
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Expr *u, Expr *v)
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{
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Entity *w = SS.GetEntity(workplane);
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ExprVector ub = w->Normal()->NormalExprsU();
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@ -132,7 +139,7 @@ ExprVector Constraint::PointInThreeSpace(hEntity workplane, Expr *u, Expr *v) {
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return (ub.ScaledBy(u)).Plus(vb.ScaledBy(v)).Plus(ob);
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}
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void Constraint::ModifyToSatisfy(void) {
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void ConstraintBase::ModifyToSatisfy(void) {
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if(type == ANGLE) {
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Vector a = SS.GetEntity(entityA)->VectorGetNum();
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Vector b = SS.GetEntity(entityB)->VectorGetNum();
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@ -161,19 +168,20 @@ void Constraint::ModifyToSatisfy(void) {
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}
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}
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void Constraint::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
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void ConstraintBase::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index)
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{
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Equation eq;
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eq.e = expr;
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eq.h = h.equation(index);
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l->Add(&eq);
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}
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void Constraint::Generate(IdList<Equation,hEquation> *l) {
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void ConstraintBase::Generate(IdList<Equation,hEquation> *l) {
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if(!reference) {
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GenerateReal(l);
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}
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}
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void Constraint::GenerateReal(IdList<Equation,hEquation> *l) {
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void ConstraintBase::GenerateReal(IdList<Equation,hEquation> *l) {
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Expr *exA = Expr::From(valA);
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switch(type) {
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@ -1,5 +1,15 @@
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#include "solvespace.h"
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char *Entity::DescriptionString(void) {
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if(h.isFromRequest()) {
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Request *r = SS.GetRequest(h.request());
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return r->DescriptionString();
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} else {
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Group *g = SS.GetGroup(h.group());
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return g->DescriptionString();
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}
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}
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void Entity::LineDrawOrGetDistance(Vector a, Vector b) {
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if(dogd.drawing) {
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// Draw lines from active group in front of those from previous
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100
entity.cpp
100
entity.cpp
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@ -1,19 +1,9 @@
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#include "solvespace.h"
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const hEntity Entity::FREE_IN_3D = { 0 };
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const hEntity Entity::NO_ENTITY = { 0 };
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const hEntity EntityBase::FREE_IN_3D = { 0 };
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const hEntity EntityBase::NO_ENTITY = { 0 };
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char *Entity::DescriptionString(void) {
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if(h.isFromRequest()) {
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Request *r = SS.GetRequest(h.request());
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return r->DescriptionString();
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} else {
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Group *g = SS.GetGroup(h.group());
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return g->DescriptionString();
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}
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}
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bool Entity::HasVector(void) {
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bool EntityBase::HasVector(void) {
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switch(type) {
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case LINE_SEGMENT:
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case NORMAL_IN_3D:
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@ -28,7 +18,7 @@ bool Entity::HasVector(void) {
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}
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}
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ExprVector Entity::VectorGetExprs(void) {
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ExprVector EntityBase::VectorGetExprs(void) {
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switch(type) {
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case LINE_SEGMENT:
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return (SS.GetEntity(point[0])->PointGetExprs()).Minus(
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@ -45,7 +35,7 @@ ExprVector Entity::VectorGetExprs(void) {
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}
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}
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Vector Entity::VectorGetNum(void) {
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Vector EntityBase::VectorGetNum(void) {
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switch(type) {
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case LINE_SEGMENT:
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return (SS.GetEntity(point[0])->PointGetNum()).Minus(
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}
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}
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Vector Entity::VectorGetRefPoint(void) {
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Vector EntityBase::VectorGetRefPoint(void) {
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switch(type) {
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case LINE_SEGMENT:
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return ((SS.GetEntity(point[0])->PointGetNum()).Plus(
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}
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}
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bool Entity::IsCircle(void) {
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bool EntityBase::IsCircle(void) {
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return (type == CIRCLE) || (type == ARC_OF_CIRCLE);
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}
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Expr *Entity::CircleGetRadiusExpr(void) {
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Expr *EntityBase::CircleGetRadiusExpr(void) {
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if(type == CIRCLE) {
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return SS.GetEntity(distance)->DistanceGetExpr();
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} else if(type == ARC_OF_CIRCLE) {
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@ -91,7 +81,7 @@ Expr *Entity::CircleGetRadiusExpr(void) {
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} else oops();
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}
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double Entity::CircleGetRadiusNum(void) {
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double EntityBase::CircleGetRadiusNum(void) {
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if(type == CIRCLE) {
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return SS.GetEntity(distance)->DistanceGetNum();
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} else if(type == ARC_OF_CIRCLE) {
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} else oops();
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}
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void Entity::ArcGetAngles(double *thetaa, double *thetab, double *dtheta) {
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void EntityBase::ArcGetAngles(double *thetaa, double *thetab, double *dtheta) {
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if(type != ARC_OF_CIRCLE) oops();
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Quaternion q = Normal()->NormalGetNum();
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while(*dtheta > (2*PI)) *dtheta -= 2*PI;
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}
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bool Entity::IsWorkplane(void) {
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bool EntityBase::IsWorkplane(void) {
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return (type == WORKPLANE);
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}
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ExprVector Entity::WorkplaneGetOffsetExprs(void) {
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ExprVector EntityBase::WorkplaneGetOffsetExprs(void) {
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return SS.GetEntity(point[0])->PointGetExprs();
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}
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Vector Entity::WorkplaneGetOffset(void) {
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Vector EntityBase::WorkplaneGetOffset(void) {
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return SS.GetEntity(point[0])->PointGetNum();
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}
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void Entity::WorkplaneGetPlaneExprs(ExprVector *n, Expr **dn) {
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void EntityBase::WorkplaneGetPlaneExprs(ExprVector *n, Expr **dn) {
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if(type == WORKPLANE) {
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*n = Normal()->NormalExprsN();
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}
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}
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double Entity::DistanceGetNum(void) {
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double EntityBase::DistanceGetNum(void) {
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if(type == DISTANCE) {
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return SS.GetParam(param[0])->val;
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} else if(type == DISTANCE_N_COPY) {
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return numDistance;
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} else oops();
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}
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Expr *Entity::DistanceGetExpr(void) {
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Expr *EntityBase::DistanceGetExpr(void) {
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if(type == DISTANCE) {
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return Expr::From(param[0]);
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} else if(type == DISTANCE_N_COPY) {
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return Expr::From(numDistance);
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} else oops();
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}
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void Entity::DistanceForceTo(double v) {
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void EntityBase::DistanceForceTo(double v) {
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if(type == DISTANCE) {
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(SS.GetParam(param[0]))->val = v;
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} else if(type == DISTANCE_N_COPY) {
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} else oops();
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}
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Entity *Entity::Normal(void) {
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Entity *EntityBase::Normal(void) {
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return SS.GetEntity(normal);
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}
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bool Entity::IsPoint(void) {
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bool EntityBase::IsPoint(void) {
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switch(type) {
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case POINT_IN_3D:
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case POINT_IN_2D:
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@ -191,7 +181,7 @@ bool Entity::IsPoint(void) {
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}
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}
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bool Entity::IsNormal(void) {
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bool EntityBase::IsNormal(void) {
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switch(type) {
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case NORMAL_IN_3D:
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case NORMAL_IN_2D:
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@ -204,7 +194,7 @@ bool Entity::IsNormal(void) {
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}
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}
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Quaternion Entity::NormalGetNum(void) {
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Quaternion EntityBase::NormalGetNum(void) {
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Quaternion q;
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switch(type) {
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case NORMAL_IN_3D:
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@ -237,7 +227,7 @@ Quaternion Entity::NormalGetNum(void) {
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return q;
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}
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void Entity::NormalForceTo(Quaternion q) {
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void EntityBase::NormalForceTo(Quaternion q) {
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switch(type) {
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case NORMAL_IN_3D:
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SS.GetParam(param[0])->val = q.w;
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}
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}
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Vector Entity::NormalU(void) {
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Vector EntityBase::NormalU(void) {
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return NormalGetNum().RotationU();
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}
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Vector Entity::NormalV(void) {
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Vector EntityBase::NormalV(void) {
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return NormalGetNum().RotationV();
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}
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Vector Entity::NormalN(void) {
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Vector EntityBase::NormalN(void) {
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return NormalGetNum().RotationN();
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}
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ExprVector Entity::NormalExprsU(void) {
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ExprVector EntityBase::NormalExprsU(void) {
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return NormalGetExprs().RotationU();
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}
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ExprVector Entity::NormalExprsV(void) {
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ExprVector EntityBase::NormalExprsV(void) {
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return NormalGetExprs().RotationV();
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}
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ExprVector Entity::NormalExprsN(void) {
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ExprVector EntityBase::NormalExprsN(void) {
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return NormalGetExprs().RotationN();
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}
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ExprQuaternion Entity::NormalGetExprs(void) {
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ExprQuaternion EntityBase::NormalGetExprs(void) {
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ExprQuaternion q;
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switch(type) {
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case NORMAL_IN_3D:
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return q;
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}
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bool Entity::PointIsFromReferences(void) {
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bool EntityBase::PointIsFromReferences(void) {
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return h.request().IsFromReferences();
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}
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void Entity::PointForceTo(Vector p) {
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void EntityBase::PointForceTo(Vector p) {
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switch(type) {
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case POINT_IN_3D:
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SS.GetParam(param[0])->val = p.x;
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}
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}
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Vector Entity::PointGetNum(void) {
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Vector EntityBase::PointGetNum(void) {
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Vector p;
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switch(type) {
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case POINT_IN_3D:
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@ -441,7 +431,7 @@ Vector Entity::PointGetNum(void) {
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return p;
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}
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ExprVector Entity::PointGetExprs(void) {
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ExprVector EntityBase::PointGetExprs(void) {
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ExprVector r;
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switch(type) {
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case POINT_IN_3D:
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@ -490,7 +480,7 @@ ExprVector Entity::PointGetExprs(void) {
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return r;
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}
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void Entity::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
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void EntityBase::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
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if(type == POINT_IN_2D && workplane.v == wrkpl.v) {
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// They want our coordinates in the form that we've written them,
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// very nice.
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@ -512,7 +502,7 @@ void Entity::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
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}
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}
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void Entity::PointForceQuaternionTo(Quaternion q) {
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void EntityBase::PointForceQuaternionTo(Quaternion q) {
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if(type != POINT_N_ROT_TRANS) oops();
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SS.GetParam(param[3])->val = q.w;
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@ -521,7 +511,7 @@ void Entity::PointForceQuaternionTo(Quaternion q) {
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SS.GetParam(param[6])->val = q.vz;
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}
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Quaternion Entity::GetAxisAngleQuaternion(int param0) {
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Quaternion EntityBase::GetAxisAngleQuaternion(int param0) {
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Quaternion q;
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double theta = timesApplied*SS.GetParam(param[param0+0])->val;
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double s = sin(theta), c = cos(theta);
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return q;
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}
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ExprQuaternion Entity::GetAxisAngleQuaternionExprs(int param0) {
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ExprQuaternion EntityBase::GetAxisAngleQuaternionExprs(int param0) {
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ExprQuaternion q;
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Expr *theta = Expr::From(timesApplied)->Times(
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return q;
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}
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Quaternion Entity::PointGetQuaternion(void) {
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Quaternion EntityBase::PointGetQuaternion(void) {
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Quaternion q;
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if(type == POINT_N_ROT_AA) {
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@ -557,7 +547,7 @@ Quaternion Entity::PointGetQuaternion(void) {
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return q;
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}
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bool Entity::IsFace(void) {
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bool EntityBase::IsFace(void) {
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switch(type) {
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case FACE_NORMAL_PT:
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case FACE_XPROD:
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@ -570,7 +560,7 @@ bool Entity::IsFace(void) {
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}
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}
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ExprVector Entity::FaceGetNormalExprs(void) {
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ExprVector EntityBase::FaceGetNormalExprs(void) {
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ExprVector r;
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if(type == FACE_NORMAL_PT) {
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Vector v = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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@ -599,7 +589,7 @@ ExprVector Entity::FaceGetNormalExprs(void) {
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return r;
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}
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Vector Entity::FaceGetNormalNum(void) {
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Vector EntityBase::FaceGetNormalNum(void) {
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Vector r;
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if(type == FACE_NORMAL_PT) {
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r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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@ -622,7 +612,7 @@ Vector Entity::FaceGetNormalNum(void) {
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return r.WithMagnitude(1);
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}
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ExprVector Entity::FaceGetPointExprs(void) {
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ExprVector EntityBase::FaceGetPointExprs(void) {
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ExprVector r;
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if(type == FACE_NORMAL_PT) {
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r = SS.GetEntity(point[0])->PointGetExprs();
|
||||
|
@ -651,7 +641,7 @@ ExprVector Entity::FaceGetPointExprs(void) {
|
|||
return r;
|
||||
}
|
||||
|
||||
Vector Entity::FaceGetPointNum(void) {
|
||||
Vector EntityBase::FaceGetPointNum(void) {
|
||||
Vector r;
|
||||
if(type == FACE_NORMAL_PT) {
|
||||
r = SS.GetEntity(point[0])->PointGetNum();
|
||||
|
@ -676,14 +666,14 @@ Vector Entity::FaceGetPointNum(void) {
|
|||
return r;
|
||||
}
|
||||
|
||||
void Entity::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
|
||||
void EntityBase::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
|
||||
Equation eq;
|
||||
eq.e = expr;
|
||||
eq.h = h.equation(index);
|
||||
l->Add(&eq);
|
||||
}
|
||||
|
||||
void Entity::GenerateEquations(IdList<Equation,hEquation> *l) {
|
||||
void EntityBase::GenerateEquations(IdList<Equation,hEquation> *l) {
|
||||
switch(type) {
|
||||
case NORMAL_IN_3D: {
|
||||
ExprQuaternion q = NormalGetExprs();
|
||||
|
|
139
sketch.h
139
sketch.h
|
@ -249,7 +249,7 @@ public:
|
|||
char *DescriptionString(void);
|
||||
};
|
||||
|
||||
class Entity {
|
||||
class EntityBase {
|
||||
public:
|
||||
int tag;
|
||||
hEntity h;
|
||||
|
@ -289,6 +289,9 @@ public:
|
|||
|
||||
int type;
|
||||
|
||||
hGroup group;
|
||||
hEntity workplane; // or Entity::FREE_IN_3D
|
||||
|
||||
// When it comes time to draw an entity, we look here to get the
|
||||
// defining variables.
|
||||
hEntity point[4];
|
||||
|
@ -303,23 +306,6 @@ public:
|
|||
Quaternion numNormal;
|
||||
double numDistance;
|
||||
|
||||
// An imported entity that was hidden in the source file ends up hidden
|
||||
// here too.
|
||||
bool forceHidden;
|
||||
|
||||
// All points/normals/distances have their numerical value; this is
|
||||
// a convenience, to simplify the import/assembly code, so that the
|
||||
// part is entirely described by the entities.
|
||||
Vector actPoint;
|
||||
Quaternion actNormal;
|
||||
double actDistance;
|
||||
// and the shown state also gets saved here, for later import
|
||||
bool actVisible;
|
||||
|
||||
hGroup group;
|
||||
hEntity workplane; // or Entity::FREE_IN_3D
|
||||
|
||||
bool construction;
|
||||
NameStr str;
|
||||
NameStr font;
|
||||
|
||||
|
@ -329,7 +315,6 @@ public:
|
|||
|
||||
Quaternion GetAxisAngleQuaternion(int param0);
|
||||
ExprQuaternion GetAxisAngleQuaternionExprs(int param0);
|
||||
bool IsVisible(void);
|
||||
|
||||
bool IsCircle(void);
|
||||
Expr *CircleGetRadiusExpr(void);
|
||||
|
@ -383,6 +368,27 @@ public:
|
|||
ExprVector NormalExprsV(void);
|
||||
ExprVector NormalExprsN(void);
|
||||
|
||||
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
|
||||
void GenerateEquations(IdList<Equation,hEquation> *l);
|
||||
};
|
||||
|
||||
class Entity : public EntityBase {
|
||||
public:
|
||||
// An imported entity that was hidden in the source file ends up hidden
|
||||
// here too.
|
||||
bool forceHidden;
|
||||
|
||||
// All points/normals/distances have their numerical value; this is
|
||||
// a convenience, to simplify the import/assembly code, so that the
|
||||
// part is entirely described by the entities.
|
||||
Vector actPoint;
|
||||
Quaternion actNormal;
|
||||
double actDistance;
|
||||
// and the shown state also gets saved here, for later import
|
||||
bool actVisible;
|
||||
|
||||
bool construction;
|
||||
|
||||
// Routines to draw and hit-test the representation of the entity
|
||||
// on-screen.
|
||||
struct {
|
||||
|
@ -394,6 +400,8 @@ public:
|
|||
void LineDrawOrGetDistance(Vector a, Vector b);
|
||||
void DrawOrGetDistance(void);
|
||||
|
||||
bool IsVisible(void);
|
||||
|
||||
void GenerateBezierCurves(SBezierList *sbl);
|
||||
void GenerateEdges(SEdgeList *el, bool includingConstruction=false);
|
||||
|
||||
|
@ -402,9 +410,6 @@ public:
|
|||
double GetDistance(Point2d mp);
|
||||
Vector GetReferencePos(void);
|
||||
|
||||
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
|
||||
void GenerateEquations(IdList<Equation,hEquation> *l);
|
||||
|
||||
void CalculateNumerical(bool forExport);
|
||||
|
||||
char *DescriptionString(void);
|
||||
|
@ -433,8 +438,11 @@ public:
|
|||
inline hEquation equation(int i);
|
||||
};
|
||||
|
||||
class Constraint {
|
||||
class ConstraintBase {
|
||||
public:
|
||||
int tag;
|
||||
hConstraint h;
|
||||
|
||||
static const hConstraint NO_CONSTRAINT;
|
||||
|
||||
static const int POINTS_COINCIDENT = 20;
|
||||
|
@ -470,9 +478,6 @@ public:
|
|||
|
||||
static const int COMMENT = 1000;
|
||||
|
||||
int tag;
|
||||
hConstraint h;
|
||||
|
||||
int type;
|
||||
|
||||
hGroup group;
|
||||
|
@ -488,46 +493,8 @@ public:
|
|||
hEntity entityD;
|
||||
bool other;
|
||||
|
||||
bool reference; // a ref dimension, that generates no eqs
|
||||
|
||||
NameStr comment; // since comments are represented as constraints
|
||||
|
||||
// These define how the constraint is drawn on-screen.
|
||||
struct {
|
||||
Vector offset;
|
||||
} disp;
|
||||
|
||||
char *DescriptionString(void);
|
||||
|
||||
static void AddConstraint(Constraint *c, bool rememberForUndo);
|
||||
static void AddConstraint(Constraint *c);
|
||||
static void MenuConstrain(int id);
|
||||
|
||||
static void DeleteAllConstraintsFor(int type, hEntity entityA, hEntity ptA);
|
||||
|
||||
struct {
|
||||
bool drawing;
|
||||
Point2d mp;
|
||||
double dmin;
|
||||
Vector refp;
|
||||
} dogd; // state for drawing or getting distance (for hit testing)
|
||||
void LineDrawOrGetDistance(Vector a, Vector b);
|
||||
void DrawOrGetDistance(Vector *labelPos);
|
||||
double EllipticalInterpolation(double rx, double ry, double theta);
|
||||
char *Label(void);
|
||||
void DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
|
||||
Vector offset, Vector *ref);
|
||||
void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
|
||||
void DoProjectedPoint(Vector *p);
|
||||
void DoEqualLenTicks(Vector a, Vector b, Vector gn);
|
||||
void DoEqualRadiusTicks(hEntity he);
|
||||
|
||||
double GetDistance(Point2d mp);
|
||||
Vector GetLabelPos(void);
|
||||
Vector GetReferencePos(void);
|
||||
void Draw(void);
|
||||
|
||||
bool HasLabel(void);
|
||||
bool reference; // a ref dimension, that generates no eqs
|
||||
NameStr comment; // since comments are represented as constraints
|
||||
|
||||
void Generate(IdList<Equation,hEquation> *l);
|
||||
void GenerateReal(IdList<Equation,hEquation> *l);
|
||||
|
@ -540,6 +507,46 @@ public:
|
|||
static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
|
||||
static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
|
||||
static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);
|
||||
};
|
||||
|
||||
class Constraint : public ConstraintBase {
|
||||
public:
|
||||
// These define how the constraint is drawn on-screen.
|
||||
struct {
|
||||
Vector offset;
|
||||
} disp;
|
||||
|
||||
// State for drawing or getting distance (for hit testing).
|
||||
struct {
|
||||
bool drawing;
|
||||
Point2d mp;
|
||||
double dmin;
|
||||
Vector refp;
|
||||
} dogd;
|
||||
|
||||
double GetDistance(Point2d mp);
|
||||
Vector GetLabelPos(void);
|
||||
Vector GetReferencePos(void);
|
||||
void Draw(void);
|
||||
|
||||
void LineDrawOrGetDistance(Vector a, Vector b);
|
||||
void DrawOrGetDistance(Vector *labelPos);
|
||||
double EllipticalInterpolation(double rx, double ry, double theta);
|
||||
char *Label(void);
|
||||
void DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
|
||||
Vector offset, Vector *ref);
|
||||
void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
|
||||
void DoProjectedPoint(Vector *p);
|
||||
void DoEqualLenTicks(Vector a, Vector b, Vector gn);
|
||||
void DoEqualRadiusTicks(hEntity he);
|
||||
|
||||
bool HasLabel(void);
|
||||
char *DescriptionString(void);
|
||||
|
||||
static void AddConstraint(Constraint *c, bool rememberForUndo);
|
||||
static void AddConstraint(Constraint *c);
|
||||
static void MenuConstrain(int id);
|
||||
static void DeleteAllConstraintsFor(int type, hEntity entityA, hEntity ptA);
|
||||
|
||||
static void ConstrainCoincident(hEntity ptA, hEntity ptB);
|
||||
static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
|
||||
|
|
Loading…
Reference in New Issue