Improve layout for reference axes with very vertically small windows.
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b2af9cee6c
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b3f739f2c4
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@ -587,6 +587,11 @@ void Entity::Draw(DrawAs how, Canvas *canvas) {
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double s = camera.scale;
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double s = camera.scale;
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double h = 60 - camera.height / 2.0;
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double h = 60 - camera.height / 2.0;
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double w = 60 - camera.width / 2.0;
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double w = 60 - camera.width / 2.0;
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// Shift the axis to the right if they would overlap with the toolbar.
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if(SS.showToolbar) {
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if(h + 30 > -(34*16 + 3*16 + 8) / 2)
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w += 60;
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}
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tail = camera.projRight.ScaledBy(w/s).Plus(
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tail = camera.projRight.ScaledBy(w/s).Plus(
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camera.projUp. ScaledBy(h/s)).Minus(camera.offset);
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camera.projUp. ScaledBy(h/s)).Minus(camera.offset);
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} else {
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} else {
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@ -151,6 +151,7 @@ bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my, UiCanvas *canvas,
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int x = 17, y = (int)(height - 52);
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int x = 17, y = (int)(height - 52);
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// When changing these values, also change the asReference drawing code in drawentity.cpp.
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int fudge = 8;
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int fudge = 8;
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int h = 34*16 + 3*16 + fudge;
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int h = 34*16 + 3*16 + fudge;
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int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
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int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
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@ -363,6 +363,7 @@ int main(int argc, char **argv) {
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}
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}
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SS.Init();
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SS.Init();
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SS.showToolbar = false;
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SS.checkClosedContour = false;
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SS.checkClosedContour = false;
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Test::Helper helper = {};
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Test::Helper helper = {};
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