Adjust the horizontal constraint label margin to equal vertical.

Right now, horizontally placed labels appear more cramped than
those that are placed vertically.
pull/348/head
whitequark 2018-07-31 17:13:39 +00:00
parent 1a2911fb51
commit eda294efb5
7 changed files with 1 additions and 1 deletions

View File

@ -113,7 +113,7 @@ int Constraint::DoLineTrimmedAgainstBox(Canvas *canvas, Canvas::hStroke hcs,
const Camera &camera = canvas->GetCamera(); const Camera &camera = canvas->GetCamera();
double th = Style::TextHeight(GetStyle()) / camera.scale; double th = Style::TextHeight(GetStyle()) / camera.scale;
double pixels = 1.0 / camera.scale; double pixels = 1.0 / camera.scale;
double swidth = VectorFont::Builtin()->GetWidth(th, Label()) + 4 * pixels, double swidth = VectorFont::Builtin()->GetWidth(th, Label()) + 8 * pixels,
sheight = VectorFont::Builtin()->GetCapHeight(th) + 8 * pixels; sheight = VectorFont::Builtin()->GetCapHeight(th) + 8 * pixels;
Vector gu = camera.projUp.WithMagnitude(1), Vector gu = camera.projUp.WithMagnitude(1),
gr = camera.projRight.WithMagnitude(1); gr = camera.projRight.WithMagnitude(1);

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