Add rotated face from point entity type. Fixes issue 585, problems constraining to Revolve and Helix ends. (#586)
parent
700b5d6719
commit
f36ac500a1
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@ -120,6 +120,7 @@ void Entity::GetReferencePoints(std::vector<Vector> *refs) {
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case Type::FACE_N_ROT_TRANS:
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case Type::FACE_N_TRANS:
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case Type::FACE_N_ROT_AA:
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case Type::FACE_ROT_NORMAL_PT:
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break;
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}
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}
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@ -755,6 +756,7 @@ void Entity::Draw(DrawAs how, Canvas *canvas) {
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case Type::FACE_N_ROT_TRANS:
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case Type::FACE_N_TRANS:
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case Type::FACE_N_ROT_AA:
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case Type::FACE_ROT_NORMAL_PT:
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// Do nothing; these are drawn with the triangle mesh
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return;
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}
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@ -701,6 +701,7 @@ bool EntityBase::IsFace() const {
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case Type::FACE_N_ROT_TRANS:
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case Type::FACE_N_TRANS:
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case Type::FACE_N_ROT_AA:
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case Type::FACE_ROT_NORMAL_PT:
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return true;
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default:
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return false;
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@ -728,7 +729,7 @@ ExprVector EntityBase::FaceGetNormalExprs() const {
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r = q.Rotate(r);
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} else if(type == Type::FACE_N_TRANS) {
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r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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} else if(type == Type::FACE_N_ROT_AA) {
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} else if((type == Type::FACE_N_ROT_AA) || (type == Type::FACE_ROT_NORMAL_PT)) {
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r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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ExprQuaternion q = GetAxisAngleQuaternionExprs(3);
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r = q.Rotate(r);
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@ -751,7 +752,7 @@ Vector EntityBase::FaceGetNormalNum() const {
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r = q.Rotate(r);
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} else if(type == Type::FACE_N_TRANS) {
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r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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} else if(type == Type::FACE_N_ROT_AA) {
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} else if((type == Type::FACE_N_ROT_AA) || (type == Type::FACE_ROT_NORMAL_PT)) {
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r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
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Quaternion q = GetAxisAngleQuaternion(3);
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r = q.Rotate(r);
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@ -761,7 +762,7 @@ Vector EntityBase::FaceGetNormalNum() const {
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ExprVector EntityBase::FaceGetPointExprs() const {
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ExprVector r;
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if(type == Type::FACE_NORMAL_PT) {
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if((type == Type::FACE_NORMAL_PT) || (type==Type::FACE_ROT_NORMAL_PT)) {
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r = SK.GetEntity(point[0])->PointGetExprs();
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} else if(type == Type::FACE_XPROD) {
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r = ExprVector::From(numPoint);
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@ -790,7 +791,7 @@ ExprVector EntityBase::FaceGetPointExprs() const {
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Vector EntityBase::FaceGetPointNum() const {
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Vector r;
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if(type == Type::FACE_NORMAL_PT) {
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if((type == Type::FACE_NORMAL_PT) || (type==Type::FACE_ROT_NORMAL_PT)) {
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r = SK.GetEntity(point[0])->PointGetNum();
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} else if(type == Type::FACE_XPROD) {
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r = numPoint;
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@ -565,6 +565,12 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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// as a reference when defining end faces.
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hEntity pt = { 0 };
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int ai = 0, af = 2;
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if (subtype == Subtype::TWO_SIDED)
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{
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ai = -1;
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af = 1;
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}
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// Not using range-for here because we're changing the size of entity in the loop.
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for(i = 0; i < entity->n; i++) {
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Entity *e = &(entity->Get(i));
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@ -576,24 +582,20 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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e->CalculateNumerical(/*forExport=*/false);
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hEntity he = e->h;
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// one copy for each end of the revolved surface
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for(a = 0; a < 2; a++) {
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//! @todo is this check redundant?
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Entity *e = &(entity->Get(i));
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if(e->group != opA)
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continue;
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e->CalculateNumerical(false);
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CopyEntity(entity, e, a * 2 - (subtype == Subtype::ONE_SIDED ? 0 : 1),
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(a == 1) ? REMAP_LATHE_END : REMAP_LATHE_START, h.param(0),
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CopyEntity(entity, e, ai, REMAP_LATHE_START, h.param(0),
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h.param(1), h.param(2), h.param(3), h.param(4), h.param(5),
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h.param(6), NO_PARAM, CopyAs::N_ROT_AA);
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}
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CopyEntity(entity, e, af, REMAP_LATHE_END, h.param(0),
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h.param(1), h.param(2), h.param(3), h.param(4), h.param(5),
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h.param(6), NO_PARAM, CopyAs::N_ROT_AA);
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// Arcs are not generated for revolve groups, for now, because our current arc
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// entity is not chiral, and dragging a revolve may break the arc by inverting it.
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// MakeLatheCircles(entity, param, he, axis_pos, axis_dir);
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MakeLatheSurfacesSelectable(entity, he, axis_dir);
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}
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MakeRevolveEndFaces(entity, pt);
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MakeRevolveEndFaces(entity, pt, ai, af);
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return;
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}
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@ -617,6 +619,13 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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// as a reference when defining end faces.
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hEntity pt = { 0 };
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int ai = 0, af = 2; // initial and final number of transformations
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if (subtype != Subtype::ONE_SIDED)
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{
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ai = -1;
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af = 1;
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}
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// Not using range-for here because we're changing the size of entity in the loop.
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for(i = 0; i < entity->n; i++) {
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Entity *e = &(entity->Get(i));
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@ -628,14 +637,14 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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e->CalculateNumerical(/*forExport=*/false);
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// one copy for each end of the helix
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for(a = 0; a < 2; a++) {
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Entity *e = &(entity->Get(i));
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e->CalculateNumerical(false);
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CopyEntity(entity, e, a * 2 - (subtype == Subtype::ONE_SIDED ? 0 : 1),
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(a == 1) ? REMAP_LATHE_END : REMAP_LATHE_START, h.param(0),
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CopyEntity(entity, e, ai, REMAP_LATHE_START, h.param(0),
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h.param(1), h.param(2), h.param(3), h.param(4), h.param(5),
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h.param(6), h.param(7), CopyAs::N_ROT_AXIS_TRANS);
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}
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CopyEntity(entity, e, af, REMAP_LATHE_END, h.param(0),
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h.param(1), h.param(2), h.param(3), h.param(4), h.param(5),
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h.param(6), h.param(7), CopyAs::N_ROT_AXIS_TRANS);
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// For point entities on the axis, create a construction line
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e = &(entity->Get(i));
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if(e->IsPoint()) {
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@ -656,7 +665,7 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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}
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}
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}
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MakeRevolveEndFaces(entity, pt);
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MakeRevolveEndFaces(entity, pt, ai, af);
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return;
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}
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@ -940,7 +949,10 @@ void Group::MakeLatheSurfacesSelectable(IdList<Entity, hEntity> *el, hEntity in,
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}
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}
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void Group::MakeRevolveEndFaces(IdList<Entity,hEntity> *el, hEntity pt)
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// For Revolve and Helix groups the end faces are remapped from an arbitrary
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// point on the sketch. We reference the transformed point but there is
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// no existing normal so we need to define the rotation and timesApplied.
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void Group::MakeRevolveEndFaces(IdList<Entity,hEntity> *el, hEntity pt, int ai, int af)
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{
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if(pt.v == 0) return;
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Group *src = SK.GetGroup(opA);
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@ -953,16 +965,27 @@ void Group::MakeRevolveEndFaces(IdList<Entity,hEntity> *el, hEntity pt)
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}
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Entity en = {};
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en.type = Entity::Type::FACE_NORMAL_PT;
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en.type = Entity::Type::FACE_ROT_NORMAL_PT;
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en.group = h;
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// The center of rotation
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en.param[0] = h.param(0);
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en.param[1] = h.param(1);
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en.param[2] = h.param(2);
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// The rotation quaternion
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en.param[3] = h.param(3);
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en.param[4] = h.param(4);
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en.param[5] = h.param(5);
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en.param[6] = h.param(6);
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en.numNormal = Quaternion::From(0, n.x, n.y, n.z);
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en.point[0] = Remap(pt, REMAP_LATHE_END);
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en.h = Remap(Entity::NO_ENTITY, REMAP_LATHE_END);
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en.point[0] = Remap(pt, REMAP_LATHE_START);
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en.timesApplied = ai;
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en.h = Remap(Entity::NO_ENTITY, REMAP_LATHE_START);
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el->Add(&en);
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en.point[0] = Remap(pt, REMAP_LATHE_START);
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en.h = Remap(Entity::NO_ENTITY, REMAP_LATHE_START);
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en.point[0] = Remap(pt, REMAP_LATHE_END);
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en.timesApplied = af;
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en.h = Remap(Entity::NO_ENTITY, REMAP_LATHE_END);
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el->Add(&en);
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}
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@ -1086,6 +1109,7 @@ void Group::CopyEntity(IdList<Entity,hEntity> *el,
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case Entity::Type::FACE_N_ROT_TRANS:
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case Entity::Type::FACE_N_TRANS:
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case Entity::Type::FACE_N_ROT_AA:
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case Entity::Type::FACE_ROT_NORMAL_PT:
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if(as == CopyAs::N_TRANS) {
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en.type = Entity::Type::FACE_N_TRANS;
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en.param[0] = dx;
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@ -285,7 +285,7 @@ public:
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void MakeExtrusionLines(EntityList *el, hEntity in);
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void MakeLatheCircles(IdList<Entity,hEntity> *el, IdList<Param,hParam> *param, hEntity in, Vector pt, Vector axis);
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void MakeLatheSurfacesSelectable(IdList<Entity, hEntity> *el, hEntity in, Vector axis);
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void MakeRevolveEndFaces(IdList<Entity,hEntity> *el, hEntity pt);
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void MakeRevolveEndFaces(IdList<Entity,hEntity> *el, hEntity pt, int ai, int af);
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void MakeExtrusionTopBottomFaces(EntityList *el, hEntity pt);
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void CopyEntity(EntityList *el,
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Entity *ep, int timesApplied, int remap,
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@ -407,6 +407,7 @@ public:
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FACE_N_ROT_TRANS = 5002,
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FACE_N_TRANS = 5003,
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FACE_N_ROT_AA = 5004,
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FACE_ROT_NORMAL_PT = 5005,
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WORKPLANE = 10000,
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LINE_SEGMENT = 11000,
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@ -678,7 +678,7 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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u.RotatedAbout(axis, angles), v.RotatedAbout(axis, angles));
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s0.color = color;
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hEntity face0 = group->Remap(Entity::NO_ENTITY, Group::REMAP_LATHE_END);
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hEntity face0 = group->Remap(Entity::NO_ENTITY, Group::REMAP_LATHE_START);
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s0.face = face0.v;
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s1 = SSurface::FromPlane(
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@ -686,7 +686,7 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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u.ScaledBy(-1).RotatedAbout(axis, anglef), v.RotatedAbout(axis, anglef));
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s1.color = color;
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hEntity face1 = group->Remap(Entity::NO_ENTITY, Group::REMAP_LATHE_START);
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hEntity face1 = group->Remap(Entity::NO_ENTITY, Group::REMAP_LATHE_END);
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s1.face = face1.v;
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hSSurface hs0 = surface.AddAndAssignId(&s0);
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