Rewrite equations generated for same-orientation constraints.

This has the same motivations and implementation as in 3d6d873.
pull/36/merge
EvilSpirit 2016-11-27 15:43:21 +07:00 committed by whitequark
parent 78d141cf9c
commit f5485cbf24
6 changed files with 29 additions and 39 deletions

View File

@ -41,8 +41,8 @@ Other new features:
Bugs fixed:
* A point in 3d constrained to any line whose length is free no longer
causes the line length to collapse.
* Curve-line constraints (in 3d) and parallel constraints (in 3d)
are more robust.
* Curve-line constraints (in 3d), parallel constraints (in 3d), and
same orientation constraints are more robust.
2.3
---

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@ -28,35 +28,6 @@ bool ConstraintBase::HasLabel() const {
}
}
Expr *ConstraintBase::VectorsParallel(int eq, ExprVector a, ExprVector b) {
ExprVector r = a.Cross(b);
// Hairy ball theorem screws me here. There's no clean solution that I
// know, so let's pivot on the initial numerical guess. Our caller
// has ensured that if one of our input vectors is already known (e.g.
// it's from a previous group), then that one's in a; so that one's
// not going to move, and we should pivot on that one.
double mx = fabs((a.x)->Eval());
double my = fabs((a.y)->Eval());
double mz = fabs((a.z)->Eval());
// The basis vector in which the vectors have the LEAST energy is the
// one that we should look at most (e.g. if both vectors lie in the xy
// plane, then the z component of the cross product is most important).
// So find the strongest component of a and b, and that's the component
// of the cross product to ignore.
Expr *e0, *e1;
if(mx > my && mx > mz) {
e0 = r.y; e1 = r.z;
} else if(my > mz) {
e0 = r.z; e1 = r.x;
} else {
e0 = r.x; e1 = r.y;
}
if(eq == 0) return e0;
if(eq == 1) return e1; // BRANCH_ALWAYS_TAKEN
ssassert(false, "Unexpected index of equation");
}
ExprVector ConstraintBase::VectorsParallel3d(ExprVector a, ExprVector b, hParam p) {
return a.Minus(b.ScaledBy(Expr::From(p)));
}
@ -221,6 +192,7 @@ void ConstraintBase::Generate(IdList<Param,hParam> *l) const {
// Add new parameter only when we operate in 3d space
if(workplane.v != EntityBase::FREE_IN_3D.v) break;
// fallthrough
case Type::SAME_ORIENTATION:
case Type::PT_ON_LINE: {
Param p = {};
p.h = h.param(0);
@ -620,9 +592,6 @@ void ConstraintBase::GenerateEquations(IdList<Equation,hEquation> *l,
case Type::SAME_ORIENTATION: {
EntityBase *a = SK.GetEntity(entityA);
EntityBase *b = SK.GetEntity(entityB);
if(b->group.v != group.v) {
swap(a, b);
}
ExprVector au = a->NormalExprsU(),
an = a->NormalExprsN();
@ -630,16 +599,16 @@ void ConstraintBase::GenerateEquations(IdList<Equation,hEquation> *l,
bv = b->NormalExprsV(),
bn = b->NormalExprsN();
AddEq(l, VectorsParallel(0, an, bn), 0);
AddEq(l, VectorsParallel(1, an, bn), 1);
ExprVector eq = VectorsParallel3d(an, bn, h.param(0));
AddEq(l, eq);
Expr *d1 = au.Dot(bv);
Expr *d2 = au.Dot(bu);
// Allow either orientation for the coordinate system, depending
// on how it was drawn.
if(fabs(d1->Eval()) < fabs(d2->Eval())) {
AddEq(l, d1, 2);
AddEq(l, d1, 3);
} else {
AddEq(l, d2, 2);
AddEq(l, d2, 3);
}
return;
}

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@ -623,6 +623,20 @@ void SolveSpaceUI::UpgradeLegacyData() {
break;
}
case Constraint::Type::SAME_ORIENTATION: {
if(AllParamsExistFor(c)) continue;
EntityBase *an = SK.GetEntity(c.entityA);
EntityBase *bn = SK.GetEntity(c.entityB);
ExprVector a = an->NormalExprsN();
ExprVector b = bn->NormalExprsN();
Param *param = SK.GetParam(c.h.param(0));
param->val = a.Dot(b)->Eval() / b.Dot(b)->Eval();
break;
}
case Constraint::Type::PARALLEL: {
if(AllParamsExistFor(c)) continue;

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@ -652,7 +652,6 @@ public:
static Expr *Distance(hEntity workplane, hEntity pa, hEntity pb);
static Expr *PointLineDistance(hEntity workplane, hEntity pt, hEntity ln);
static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
static ExprVector VectorsParallel3d(ExprVector a, ExprVector b, hParam p);
static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);

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@ -142,6 +142,10 @@ Param.h.v.=00040040
Param.val=5.00000000000000000000
AddParam
Param.h.v.=40000002
Param.val=1.00000000000000000000
AddParam
Request.h.v=00000001
Request.type=100
Request.group.v=00000001

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@ -172,6 +172,10 @@ Param.h.v.=00050040
Param.val=5.00000000000000000000
AddParam
Param.h.v.=40000002
Param.val=-1.00000000000000022204
AddParam
Request.h.v=00000001
Request.type=100
Request.group.v=00000001