circles, using a numerical method. And the user can specify a
radius, instead of letting us choose automatically, and specify
whether the original lines should be kept and made construction, or
deleted.
[git-p4: depot-paths = "//depot/solvespace/": change = 2146]
and cubics. Also add that to the library interface.
It might have been better to use a single constraint for that,
plus all the line-curve or line-line cases, but it would break
backwards compatibility if I did that now, and perhaps be
confusing with the 'other' member (which is meaningless for
lines) anyways.
[git-p4: depot-paths = "//depot/solvespace/": change = 2141]
loop), and open-ended splines, with their tangents specified at
their endpoints.
Also change constraint solver matrix size to 1024, on the theory
that a power of two will generate better array indexing, and
replace fabs() with my own function that for some reason is
faster.
[git-p4: depot-paths = "//depot/solvespace/": change = 2055]
Constraint::COMMENTs), including line width and color, and text
height and origin location.
[git-p4: depot-paths = "//depot/solvespace/": change = 2033]
little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.
[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
tables from SolveSpace to their own class. This is intended to
simplify use of the constraint solver in a library.
[git-p4: depot-paths = "//depot/solvespace/": change = 1942]
the fundamental geometric stuff in XxxBase. Next I hope to make the
constraint solver use only the XxxBase types.
[git-p4: depot-paths = "//depot/solvespace/": change = 1941]
tricky; can't just use the dot product, since that blows up when
you cross pi radians. A gear shift approach, use either sin or cos,
same kind of thing as the 3d-parallel constraint.
And report a NaN constraint as unconverged, of course.
[git-p4: depot-paths = "//depot/solvespace/": change = 1890]
constraint structures based on user input, and one for generating
equations from the constraints.
[git-p4: depot-paths = "//depot/solvespace/": change = 1885]
are added. There was already precedent for that, since I
auto-remove horiz/vert constraints when symmetry constraints are
added.
[git-p4: depot-paths = "//depot/solvespace/": change = 1875]
applies to whichever is closer to original position, and angle
constraint, if the two vectors are lines that share an endpoint,
applies to vectors out from that shared point.
[git-p4: depot-paths = "//depot/solvespace/": change = 1863]
in the numerical code.
And clean some other stuff, in particular simplifying whenever I
have to take the maximum (or minimum) of three quantities.
[git-p4: depot-paths = "//depot/solvespace/": change = 1855]
as the difference between the cosines of the two angles. All of the
angle stuff generates huge expressions (Expr *), but doesn't seem
noticeably slow.
[git-p4: depot-paths = "//depot/solvespace/": change = 1847]
These are just a convenience, since it would be possible to get the
same result by drawing a construction line.
[git-p4: depot-paths = "//depot/solvespace/": change = 1836]
degree angle, but shows with a right angle symbol instead of a
numerical angle you can edit.
[git-p4: depot-paths = "//depot/solvespace/": change = 1819]
same orientation constraint is applied; this makes convergence
easy. And don't hover faces or constraints while dragging
something.
[git-p4: depot-paths = "//depot/solvespace/": change = 1798]
point-line distance equal to line segment length. These are
available in both normal and projected versions, with fancy display
for all of these.
[git-p4: depot-paths = "//depot/solvespace/": change = 1793]
an Expr *, since that complicates multiple units and also memory
management. Now it's just a double.
[git-p4: depot-paths = "//depot/solvespace/": change = 1791]
user-visible text. And make points hoverable/selectable even when
GW.showPoints is false, and zoom to fit before regenerating on file
open, because then we're at the right zoom level (and will use the
right pwl tolerance).
[git-p4: depot-paths = "//depot/solvespace/": change = 1788]
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).
And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.
[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
and requests to a separate list. It's messy, because I have to make
a deep copy (e.g. of the remap list for the groups, or Expr *
stuff) of some things. Others (e.g. the polygon or mesh) will be
regenerated, so they should be discarded, but they must not get
double-freed.
In any case, works superficially. And fix a few memory leaks
unrelated to this, and remove some dead code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1775]
BSP stuff works. The failures are reported with red stripes and no
depth buffering, and in a message in the text window.
Also improve convergence of point-on-line constraints, and don't
write triangles to export files with limited precision, because
that was making the coplanar tests fail.
[git-p4: depot-paths = "//depot/solvespace/": change = 1774]
using the initial numerical guess of whichever vector is already
known to choose our projection planes.
And add a mechanism to defer showing the text window or
regenerating, in order to simplify dependencies on valid actives.
Also yes/no/cancel when about to abandon an unsaved file, and a
bugfix when rotating a rot/trans point.
[git-p4: depot-paths = "//depot/solvespace/": change = 1772]
becomes dirty when the user makes a change, and only the dirty
groups get solved. That's a huge effective speedup.
Also add delete function for groups. That has an interesting issue;
it actually ends up recursing on GenerateAll(), since GenerateAll()
calls ClearSuper(), ClearSuper() might need to recreate a group (if
all the groups were deleted), and that would activate the group,
which calls GenerateAll. The right solution is probably a deferred
execution mechanism, where you can schedule something to happen
before we go idle, but not do it right now.
[git-p4: depot-paths = "//depot/solvespace/": change = 1771]
in one place. And remove the ability to disable the solver, since
that's unlikely to be anything but confusing (and in any case, was
badly implemented). This is in preparation for selective solving,
of only the dirty groups.
[git-p4: depot-paths = "//depot/solvespace/": change = 1769]
metadata. And add point-on-face constraints to go with that. Still
needs some cleanup for the user interface.
[git-p4: depot-paths = "//depot/solvespace/": change = 1766]
create a `new' stack-allocated instance of an object; just From,
possibly different versions with different arg types.
[git-p4: depot-paths = "//depot/solvespace/": change = 1763]
more starting work on the selectable faces, and fiddling in an
attempt to remove dependencies when stuff gets deleted.
[git-p4: depot-paths = "//depot/solvespace/": change = 1760]
so e.g. a new extrude starts in free space, which is likely what
you want. And default to an in-workplane group, and tweak the
display of workplanes.
[git-p4: depot-paths = "//depot/solvespace/": change = 1748]
and in the case of a singular Jacobian, report which constraints
can be removed to fix it. Also a mechanism to hover and select
entities and constraints from the text window.
[git-p4: depot-paths = "//depot/solvespace/": change = 1746]
implement that. Also make solver work only between the first and
last visible group; earlier can just work from previous solve
result, and later don't matter.
There's some issues with the csg code; it will eventually produce
an open mesh, which is very bad. Not sure whether that's a logic
bug, or a numerical issue; still generating absurd triangles pretty
routinely.
[git-p4: depot-paths = "//depot/solvespace/": change = 1741]
that's in a group that solves after the current group. This means
that the constraint/request gets deleted instantly, and stuff like
auto-constraints on the just-created entities blow up. I now check
that the active workplane comes from the active group or one solved
before it.
[git-p4: depot-paths = "//depot/solvespace/": change = 1729]
as a constraint on the direction cosine, rather than driving the
dot product against a rotated vector to zero. The drawing is the
ugly part; to do that for skew lines, I gave up.
Also add a function to clear non-existent items on the selection
after solving, since that could have caused an oops().
[git-p4: depot-paths = "//depot/solvespace/": change = 1727]
the coordinate system (x, y, z normal vectors) in the bottom left
corner of the screen at all times, and hide group-created
workplanes except when that group is active, and activate that
workplane when the group is activated.
[git-p4: depot-paths = "//depot/solvespace/": change = 1726]
use the horizontal or vertical axes of the active workplane. The
equations that we write from these are very fast (of the form u + v
= 0, or u - v = 0).
[git-p4: depot-paths = "//depot/solvespace/": change = 1720]