Commit Graph

82 Commits (25fe77f777f95f3d05cf6efd1613f8990e708d0b)

Author SHA1 Message Date
whitequark a525f03371 Move icons to res/icons/; remove png2c.
This commit integrates icons in the resource system so that they
can be loaded (or reloaded, without restarting) in @2x mode, which
will be added in a future commit. png2c is no longer necessary.

png2c used to perform the following transformation:
  if(r + g + b < 11) r = g = b = 11;

This is now achieved by switching the icons to RGBA mode and adding
alpha channel with the following imagemagick invocation, which is
equivalent to the transformation above:
  for i in *.png; do
    convert -fuzz 4% -channel rgba -matte \
            -fill "rgba(255,255,255,0)" -opaque black \
            $i $i
  done

The Debian package solvespace now includes /usr/share/solvespace;
this should be split out into solvespace-data later.
2016-05-18 11:24:24 +00:00
whitequark fa546af28f Move all platform-specific code to src/platform/.
Without resources, it makes no sense anymore to keep these in
separate subdirectories: unixutil* is shared between Cocoa
and GTK ports, and gloffscreen* should be shared between all ports
(but it's still platform-specific).
2016-05-18 11:24:24 +00:00
whitequark 4c01461316 OS X: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark e36ee32def freedesktop: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark a6b6d98a94 Win32: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark f4c01f670c Implement a resource system.
Currently, icons, fonts, etc are converted to C structures at compile
time and are hardcoded to the binary. This presents several problems:

  * Cross-compilation is complicated. Right now, it is necessary
    to be able to run executables for the target platform; this
    happens to work with wine-binfmt installed, but is rather ugly.

  * Icons can only have one resolution. On OS X, modern software is
    expected to take advantage of high-DPI ("Retina") screens and
    use so-called @2x assets when ran in high-DPI mode.

  * Localization is complicated. Win32 and OS X provide built-in
    support for loading the resource appropriate for the user's
    locale.

  * Embedding strings can only be done as raw strings, using C++'s
    R"(...)" literals. This precludes embedding sizable strings,
    e.g. JavaScript libraries as used in Three.js export, and makes
    git history less useful. Not embedding the libraries means we
    have to rely on external CDNs, which requires an Internet
    connection and adds a glaring point of failure.

  * Linux distribution guidelines are violated. All architecture-
    independent data, especially large data such as fonts, is
    expected to be in /usr/share, not in the binary.

  * Customization is impossible without recompilation. Minor
    modifications like adding a few missing vector font characters
    or adjusting localization require a complete development
    environment, which is unreasonable to expect from users of
    a mechanical CAD.

As such, this commit adds a resource system that bundles (and
sometimes builds) resources with the executable. Where they go is
platform-dependent:

  * on Win32: into resources of the executable, which allows us to
    keep distributing one file;
  * on OS X: into the app bundle;
  * on other *nix: into /usr/share/solvespace/ or ../res/ (relative
    to the executable path), the latter allowing us to run freshly
    built executables without installation.

It also subsides the platform-specific resources that are in src/.

The resource system is not yet used for anything; this will be added
in later commits.
2016-05-18 11:24:23 +00:00
EvilSpirit 70d84b30e8 DXF: implement import. 2016-05-07 04:02:34 +00:00
whitequark 1e0fcf1e6c OS X: bundle Freetype.
I erroneously believed that Freetype was shipped with OS X, whereas
it is not, and so we need to ship it ourselves.
2016-04-08 10:47:25 +00:00
whitequark 20a041e0ef DXF: initial libdxfrw import.
We had to fork libdxfrw since the upstream doesn't have a git
repository, a CMake buildsystem, and is quite buggy.

libdxfrw is also used in LibreCAD, but they just vendored
their version.
2016-02-19 23:16:36 +00:00
whitequark cd6d891100 Use U+FFFD instead of crashing when encountering unknown characters.
Also, use a nicer U+FFFD glyph in the builtin vector font.
2016-02-19 10:23:23 +00:00
whitequark a1a624da12 Rigorously treat quoting in CMake.
CMake can properly quote inputs to custom commands itself; this is
governed by the VERBATIM flag. If we pass this flag, no quoting
needs to be done except for compiler/linker flags and diagnostic
messages, as CMake doesn't treat whitespace expanded from variables
the same way it treats whitespace that separates arguments.
2016-02-19 10:22:51 +00:00
whitequark 575146b975 Use GNUInstallDirs CMake module when installing files.
This should handle platform conventions more correctly, especially
on 64-bit or multiarch systems.
2016-02-17 06:23:01 +00:00
EvilSpirit 57fb3bf3dc Replace internal vector font with LibreCAD's GPLv2+ vector font.
This font is less complete than our bitmap font, Unifont: Unifont
has essentially complete Unicode coverage and LibreCAD's font only
has Latin, Cyrillic and Japanese, but it can be extended rather
easily, so this should be fine for now.

These embedded fonts fatten glhelper.o quite a bit:
bitmapfont.table.h is about 8M in gzip-compressed bitmaps and
vectorfont.table.h is about 2M in raw vector data.
In spite of that it takes just around five seconds to build
glhelper.c on my laptop, so it should be fine.

The final executable grows from about 2M to about 8M, but this
is a small price to pay for fairly extensive i18n support.

The new font has somewhat different metrics, so the rendering
code has been fudged to make it look good.
2016-02-14 14:09:36 +00:00
whitequark e5294eef9d Add freetype dependency.
We are going to use freetype instead of the old custom TTF parser,
since the old parser has many annoying bugs when handling non-Latin
fonts and fixing it is not really worth the time.

On Windows, Freetype is built from a submodule.
On Linux and OS X, Freetype is provided together with the desktop,
though development files have to be installed separately.
2016-02-13 21:08:18 +00:00
whitequark 1160b5d335 Fix OS X build. 2016-01-13 06:45:17 +00:00
whitequark 9d2a035a71 Rasterize non-ASCII glyphs in the UI.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.

This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
2016-01-13 06:45:16 +00:00
whitequark 3ffbac38c6 Refactor Cnf* functions.
On Windows, freeze.{cpp,h} was factored into w32main.cpp.
The old implementation was too redundant and leaked registry
key handles.

On all platforms, Cnf* functions now use std::string.
This simplifies code everywhere, but will be particularly useful
when the Windows port switches to the *W WinAPI functions.
2016-01-13 06:45:16 +00:00
whitequark 02c30e6f87 Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl.
After this change, SolveSpace does not contain nonfree assets.
Additionally, Perl is not required for the build.

Note that in the US, case law suggests that copyright does
not apply to bitmap fonts:
  http://www.renpy.org/wiki/renpy/misc/Bitmap_Fonts_and_Copyright

Nevertheless, it was prudent to replace the asset with something
that is unambiguously free.
2015-12-29 11:15:50 +08:00
whitequark f76f76ff60 Rewrite png2c.pl in C++.
This allows us to always generate icons during build,
and in the future remove a Perl dependency.
2015-12-29 11:15:50 +08:00
whitequark 063dfc4f98 Require cmake 3.1.0 and C++11.
We plan to use C++11 features in the future. Moreover, recent gtkmm
has a hard requirement on C++11.
2015-12-28 21:37:06 +08:00
whitequark 1b6cd0d632 Make in-tree zlib more robust. 2015-12-28 21:37:06 +08:00
whitequark 0159a87a8a Add support for cross-compiling from Linux.
As a side effect, zlib and libpng are now git submodules,
based on their respective official git repositories.
This is necessary, because MinGW has a different ABI and
it cannot use the prebuilt binaries built by MSVC.

The submodules are also used for Windows, for several reasons:
  * to allow 64-bit builds;
  * to allow using newer MSVC, which doesn't like the prebuilt
    libraries;
  * to keep the libraries updated.
2015-07-10 15:59:12 +03:00
whitequark 46db5378dc Add Travis CI and Appveyor CI configurations. 2015-07-10 15:59:12 +03:00
whitequark d0c0a7ae5a Remove FLTK port.
It provides no value over the native GTK and Cocoa ports.
2015-07-10 15:59:12 +03:00
whitequark d76d59ea64 Build Mac OS X dmg installation image. 2015-07-10 15:59:12 +03:00
whitequark 95ab80d0ee Implement OS X port. 2015-07-10 15:59:12 +03:00
whitequark 0807c2fdfe Add a native Debian package. 2015-07-10 15:59:12 +03:00
whitequark d3dbf23725 Add a desktop file in the format understandable by Ubuntu. 2015-07-10 15:59:12 +03:00
whitequark e27c6b56c3 Implement offscreen rendering using GL framebuffer objects.
Apparently pbuffers are also a deprecated and unportable
way of offscreen rendering. They're not supported by
Chromium OpenGL implementation, which is what 3D-accelerated
VirtualBox uses.

This would also help a future OS X port.
2015-07-10 15:59:12 +03:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark b68631ee56 Make fltkutil.cpp independent of FLTK and rename it to unixutil.cpp.
fltkutil.cpp should be independent of FLTK so that it can be linked
into libslvs while neither requiring every user of the library to
reimplement these support routines nor requiring linking in FLTK.
2015-07-10 15:59:11 +03:00
whitequark 5db5f1e152 Add a CMake buildsystem.
Additionally, update build tools so that no stdio redirection
is necessary.
2015-07-10 15:59:11 +03:00