Commit Graph

9 Commits (28d1bc67bcc561419765d8a4ba9f1e152f7f85f7)

Author SHA1 Message Date
Jonathan Westhues c79604f64d Add marquee selection, a view-aligned rectangle such that
everything even partially within that rectangle gets selected when
I release.

Also make deselecting a point deselect all coincident points too;
otherwise there now exist ways to select both coincident points,
which meant that it was impossible to deselect the lower one.

And fix text window to show selection info even if just constraints
are selected, seems more consistent.

[git-p4: depot-paths = "//depot/solvespace/": change = 2066]
2009-11-03 23:52:58 -08:00
Jonathan Westhues 2ae9983f9e Add context menu item to delete a point-coincident constraint,
which can't be selected with the mouse and would otherwise have to
get deleted by selecting it in the text window.

[git-p4: depot-paths = "//depot/solvespace/": change = 2065]
2009-11-03 19:46:06 -08:00
Jonathan Westhues b9ab62ab3f Remove arbitrary limits on the selection size, and permit more than
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).

This means that the number of forced points for the solver must now
be unlimited, and it is.

Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.

[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
2009-11-03 10:54:49 -08:00
Jonathan Westhues 2f115ec950 A monster change to add support for filled paths. This requires us
to assemble Beziers into outer and inner loops, and find those
loops made up of entities with filled styles. The open paths are
maintained in a separate list, and we assemble as many closed paths
as possible even when open paths exist.

This changes many things. The coplanar check is now performed on
the Beziers, not the resulting polygon. The way that the polygon is
used to determine loop directions is also modified.

Also fix the mouse behavior when dragging a point: drop it when the
mouse is released, even if it is released outside the window, but
don't drop it if the pointer is dragged out of and then back into
our window.

Also special-case SSurface::ClosestPointTo() for planes, for speed.

[git-p4: depot-paths = "//depot/solvespace/": change = 2058]
2009-10-28 23:16:28 -08:00
Jonathan Westhues 0914a27ff4 Put information about which requests generate which entities, and
how many points are associated with each, into a single table.

[git-p4: depot-paths = "//depot/solvespace/": change = 2056]
2009-10-22 06:02:08 -08:00
Jonathan Westhues 2ca5334bdf Add interpolating splines: both periodic splines (that form a
loop), and open-ended splines, with their tangents specified at
their endpoints.

Also change constraint solver matrix size to 1024, on the theory
that a power of two will generate better array indexing, and
replace fabs() with my own function that for some reason is
faster.

[git-p4: depot-paths = "//depot/solvespace/": change = 2055]
2009-10-20 20:46:01 -08:00
Jonathan Westhues 2e9e0da71f Add ability to relax the constraints, applying only
point-coincident constraints and the entity- or group-generated
constraints. Also fix a bug where a dragged point was not released
when the mouse pointer left the window.

[git-p4: depot-paths = "//depot/solvespace/": change = 2045]
2009-10-01 03:22:56 -08:00
Jonathan Westhues ea00c7e979 Increment the version number, and add a context menu item to snap
what's hovered to the grid.

[git-p4: depot-paths = "//depot/solvespace/": change = 2042]
2009-09-30 00:54:01 -08:00
Jonathan Westhues 35df6bd06a Split draw.cpp and textscreens.cpp, and move a few things around.
This creates mouse.cpp and confscreen.cpp.

[git-p4: depot-paths = "//depot/solvespace/": change = 2040]
2009-09-29 05:14:47 -08:00