Commit Graph

10 Commits (2b388e7da48ac12fe29fe1dd5609dbd08f08008f)

Author SHA1 Message Date
EvilSpirit 804761da88 Distinguish overconstrained and redundantly constrained sketches.
When a solver error arises after a change to the sketch, it should
be easy to understand exactly why it happened. Before this change,
two functionally distinct modes of failure were lumped into one:
the same "redundant constraints" message was displayed when all
degrees of freedom were exhausted and the had a solution, but also
when it had not.

To understand why this is problematic, let's examine several ways
in which we can end up with linearly dependent equations in our
system:
  0) create a triangle, then constrain two different pairs of edges
     to be perpendicular
  1) add two distinct distance constraints on the same segment
  2) add two identical distance constraints on the same segment
  3) create a triangle, then constrain edges to lengths a, b, and c
     so that a+b=c

The case (0) is our baseline case: the constraints in it make
the system unsolvable yet they do not remove more degrees of freedom
than the amount we started with. So the displayed error is
"unsolvable constraints".

The constraints in case (1) remove one too many degrees of freedom,
but otherwise are quite like the case (0): the cause of failure that
is useful to the user is that the constraints are mutually
incompatible.

The constraints in cases (2) and (3) however are not like the others:
there is a set of parameters that satisfies all of the constraints,
but the constraints still remove one degree of freedom too many.

It makes sense to display a different error message for cases (2)
and (3) because in practice, cases like this are likely to arise from
adjustment of constraint values on sketches corresponding to systems
that have a small amount of degenerate solutions, and this is very
different from systems arising in cases like (0) where no adjustment
of constraint values will ever result in a successful solution.
So the error message displayed is "redundant constraints".

At last, this commit makes cases (0) and (1) display a message
with only a minor difference in wording. This is deliberate.
The reason is that the facts "the system is unsolvable" and
"the system is unsolvable and also has linearly dependent equations"
present no meaningful, actionable difference to the user, and placing
emphasis on it would only cause confusion.

However, they are still distinguished, because in case (0) we
list all relevant constraints (and thus we say they are "mutually
incompatible") but in case (1) we only list the ones that constrain
the sketch further than some valid solution (and we say they are
"unsatisfied").
2016-01-21 14:15:05 +00:00
whitequark 55cde18c5a Reword error messages that are displayed when a group fails to solve.
The current messages accurately reflect what happens to the system
of equations that represents the sketch, but can be quite confusing
to users that only think in terms of the constraints.

We use "unsolvable" and not "impossible" because while most of
the cases that result in this error message will indeed stem from
mutually exclusive sets of constraints, it is still possible that
there is some solution that our solver is unable to find using
numeric methods.
2016-01-21 12:39:18 +00:00
whitequark 11f29b1231 Replace NameStr with std::string.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.

As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.

This has produced a bit of churn, but is probably for the better.
2016-01-13 06:45:17 +00:00
whitequark 9d2a035a71 Rasterize non-ASCII glyphs in the UI.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.

This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
2016-01-13 06:45:16 +00:00
whitequark 32383d22bf Rewrite all path handling with std::string.
What do we gain from this? Several things.

 * First, usage of PATH_MAX (the POSIX constant) is eliminated.
   PATH_MAX is actually a lie; Linux and OS X (and probably other BSDs
   too) do not have an actual path length limit. Linux claims 4096,
   OS X claims 1024, but it is trivial to construct paths that are
   longer.

 * Second, while Windows does enforce a limit of MAX_PATH (the Win32
   constant) for its ASCII functions, the Unicode variants, when
   used with UNC paths, do not have this restriction.
   The capability to use UNC paths is useful by itself, as it allows
   to access files on network shares directly.

 * Third, representing paths as std::string will make it easier to
   interoperate with *W WinAPI functions later.
2016-01-13 06:45:16 +00:00
whitequark 45f056c852 Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.

Note that there are some subtleties with handling of
brace-initialization. Specifically:

On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.

On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.

So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):

An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).

In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
2016-01-13 06:45:16 +00:00
whitequark 75a3936b64 Add support for transparent solids.
Some extra code is necessary to determine that the back faces
should not be drawn in red for transparent solids. It is expected
that the user will first ensure that the shell is watertight
and then set the opacity; back faces are still drawn if
the opacity is exactly 1.

The savefile format is changed backwards-compatibly by stashing
the alpha value in uppermost byte of 4-byte hex color value
in Surface and Triangle clauses. The existing files have 00
in the high byte, so RgbColor::FromPackedInt treats that
as "opaque".
2015-07-10 15:59:12 +03:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
Daniel Richard G 0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00