These are now handled through GitHub status changes, and so the one
notifico instance works just as well, and needs less configuration
in the repository.
We plan to use flatbuffers in the future for the next generation of
the .slvs file format, so flatbuffers are built unconditionally; and
the Q3DO exporter itself is tiny.
Before this commit, the default font chosen for TTF text is Arial
(chosen by the basename of arial.ttf), which isn't present on most
Linux systems, and cannot be redistributed. After this commit, it is
replaced with Bitstream Vera Sans, which can be. Existing files
are not affected.
The font name in the TTF file was artificially modified to add
the (built-in) suffix, which will need to be done if more built-in
fonts are added.
Modifying the original entities instead of deleting them, retains the
original associated constraints. This makes creating rounded rectangles
a lot easier.
This makes image requests that have an image with a hole in it
actually transparent, since otherwise the depth test would prevent
any geometry behind the request from being drawn.
This serves two purposes.
First, we want to (some day) convert these messages into a less
obtrustive form, something like toaster notifications, such that they
don't interrupt workflow as harshly. That would, of course, be
nonblocking.
Second, some platforms, like Emscripten, do not support nested event
loops, and it's not possible to display a modal dialog on them
synchronously.
When making this commit, I've reviewed all Error() and Message()
calls to ensure that only some of the following is true for all
of them:
* The call is followed a break or return statement that exits
an UI entry point (e.g. an MenuX function);
* The call is followed by cleanup (in fact, in this case the new
behavior is better, since even with a synchronous modal dialog
we have to be reentrant);
* The message is an informational message only and nothing
unexpected will happen if the operation proceeds in background.
In general, all Error() calls already satisfied the above conditions,
although in some cases I changed control flow aroudn them to more
clearly show that. The Message() calls that didn't satisfy these
conditions were reworked into an asynchronous form.
There are three explicit RunModal() calls left that need to be
reworked into an async form.
We have a lot of classes with virtual functions but no virtual
destructor, mostly under render/. While this is not a problem
due to how our hierarchy is structured, some versions of clang
warn about this on the delete statement inside shared_ptr.
We could add a virtual destructor, but adding final qualifiers
expresses intent better, is generally more efficient (since it allows
devirtualizing most virtual calls in render/), and solves
the potential problem clang is warning us about.
We currently support MSVC 2013, and MSVC 2013 has weird bugs around
std::unique_ptr; the one we hit is Connect ID 858243. You can't
actually open the bug report anymore because Microsoft has shut down
Microsoft Connect. We probably shouldn't support a compiler so old
its bugtracker doesn't exist anymore, but there isn't any very good
reason to use unique_ptr for TimerRef either, so let's change that
for the time being.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.
As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).
This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.
While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
This commit fixes two issues that cause issues in WebGL:
* Non-power-of-two textures must wrap as GL_CLAMP_TO_EDGE.
This breaks non-power-of-two textures.
* Render calls with zero primitives should not be issued.
This just causes warning spam.
The code in LoadStringFromGzip was attempting to perform an unaligned
access using memcpy, but it cast the source to a pointer with
alignment requirements larger than 1, which, under optimizations,
reintroduced the original issue.
This is to address MSVC warnings.
This commit changes a few configuration fields to use double instead
of float. There doesn't seem to be any reason these use float except
for the legacy Windows code using float for saved configuration.
Changing their type to double improves consistency.