Commit Graph

19 Commits (2f734d9cfa15a4fe8df65e656fab9dad82cadac7)

Author SHA1 Message Date
EvilSpirit 2f734d9cfa When explicitly regenerating groups, only generate until active group.
Before this change, groups and their meshes were generated even past
the active group, which, in cause the mesh was broken, caused red
marks to appear for no apparent reason. Furthermore, it unnecessarily
slows down regeneration.
2016-01-27 09:14:00 +00:00
whitequark 31fd64af0a Remove platform checks for UTF-8 characters in the source. 2016-01-13 06:45:16 +00:00
whitequark 45f056c852 Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.

Note that there are some subtleties with handling of
brace-initialization. Specifically:

On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.

On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.

So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):

An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).

In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
2016-01-13 06:45:16 +00:00
ruevs b23336b589 Add a new length-difference constraint.
This constraint requires the lengths of two line segments to
differ by a constant.
It can be useful to define the tolerances when making joints.
2015-12-28 21:37:07 +08:00
whitequark 8c2e94a01a Add a shortcut for drawing construction line segments.
Almost all construction requests are lines, and allowing to
draw them as construction obviates the need to select them one
by one afterwards to convert them. Also, it removes the "not closed
contour" error message, which is a nice usability improvement.
2015-12-28 21:37:07 +08:00
whitequark e40929afca Add a shortcut for adding a reference dimension or angle.
This is equivalent to adding a constraint, then making it a reference.
The benefits are that:
 * it's quicker;
 * it avoids having an over-constrained system, with an associated
   angry red flash and a regeneration delay.
The latter in particular is a very substantial usability improvement.

The reference distance command is useful most of the time,
but the reference angle one is also added for consistency.
2015-12-28 21:37:07 +08:00
EvilSpirit 3c917ebac9 Use relative tolerance for axis-parallel autoconstrainter.
This works better than absolute tolerance in display pixels
for small lines.
2015-12-28 21:37:07 +08:00
whitequark 28166e6200 Use C++ std::{min,max,swap} instead of custom ones.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.

When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
2015-12-28 21:37:06 +08:00
whitequark 69c509064c Automatically add horz/vert constraints to lines if close enough. 2015-07-10 15:59:12 +03:00
whitequark f89020ad26 Highlight pending operation on toolbar, even if started via keyboard. 2015-07-10 15:59:12 +03:00
whitequark d585f0d1ff Make "Align view onto workplane" switch to locked workplane, if any.
Original patch by yugami
(http://solvespace.com/forum.pl?action=viewthread&parent=508).
2015-07-10 15:59:12 +03:00
whitequark d0c0a7ae5a Remove FLTK port.
It provides no value over the native GTK and Cocoa ports.
2015-07-10 15:59:12 +03:00
whitequark 4b86fb89f8 Make "Show Menu Bar" and "Full Screen" use Ctrl/Cmd+Fn.
On OS X F11 and F12 are system-global shortcuts. I could switch
them only on Apple platforms, but for consistency I decided not to.
Anyway, neither of those appeared in an official release.
2015-07-10 15:59:12 +03:00
whitequark 95ab80d0ee Implement OS X port. 2015-07-10 15:59:12 +03:00
whitequark 5d7a5bf3a7 Pack everything into `namespace SolveSpace`.
This is required to avoid name conflicts with the Cocoa libraries
on OS X.

I renamed the `class SolveSpace` to `class SolveSpaceUI`, because
that's what it does, and because otherwise the namespace would
have to be called something else than `namespace SolveSpace`.
2015-07-10 15:59:12 +03:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
whitequark 84f2a59993 Use the degree symbol on non-Windows.
The Windows code uses a degree symbol in Latin-1, which
crashes FLTK on OS X.
2015-07-05 06:20:25 +03:00
Daniel Richard G 0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00