perspective and parallel projections. Add a snap grid, for points
and for text comments. Draw text comments in the plane of their
workplane if they have one, otherwise always facing forward.
And fix a few nasty bugs: the possibility of an extremely long
animation onto a workplane, accidental use of the wrong style line
width for constraints, misplaced text box in style screen for
default styles, other little stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 2037]
Constraint::COMMENTs), including line width and color, and text
height and origin location.
[git-p4: depot-paths = "//depot/solvespace/": change = 2033]
formats, with the proper color and width. This may need a bit of
cleanup for stuff like the hidden line removal, which currently
loses the style.
Also fix a bug in the test for arcs of a circle. A second-order
Bezier with collinear control points really is an arc, but it's an
arc with infinite radius so stuff tends to blow up. So return false
for that one.
[git-p4: depot-paths = "//depot/solvespace/": change = 2030]
line width units, on-screen and export visibility. So now we can
use that to modify the default styles, or to create custom styles.
Also add code to draw fat lines, with round endcaps, since gl
doesn't do that.
Next we need some user interface to assign styles to entities, and
to make all the export file formats support the style attributes.
[git-p4: depot-paths = "//depot/solvespace/": change = 2029]
mechanism. This gets filled in from some defaults, and stored in
the registry. The default styles do not get saved in the file, but
user-created styles (which aren't supported yet) do.
[git-p4: depot-paths = "//depot/solvespace/": change = 2028]
steps in thisShell or thisMesh, and then let the Boolean proceed as
usual. If everything works, then this is equivalent. And it's less
code, and it makes stuff like stepping the step and repeat work.
Also begin to work on line/entity/constraint styles, but no real
work yet.
[git-p4: depot-paths = "//depot/solvespace/": change = 2018]