Commit Graph

23 Commits (30b7980d4e8f63aaa142fadbd6fef0433949fd5b)

Author SHA1 Message Date
ruevs d8b5281fc9 MacOS: Update the year to 2022 in the About dialog. 2022-02-06 23:40:45 +02:00
ruevs bb7a6cbbba Revert "CMake: use git rev-parse to get GIT_COMMIT_HASH"
This reverts commit f1e47e6554.
Since unfortunately it breaks the addition of the git commit hash
to the version string when building from the VisualStudio IDE.
I presume this happens because `git` is not of the "path" of the
build environment. The version string ends up "3.0~" only.
2022-01-16 13:08:07 -05:00
herrgahr f1e47e6554 CMake: use git rev-parse to get GIT_COMMIT_HASH
The old approach of reading .git/HEAD does not work when using git
worktrees, where the folder layout looks roughly like:

solvespace.git/                      - bare clone (.git dir)
solvespace.git/work                  - example worktree containing master
solvespage.git/worktrees/work/       - .git dir of worktree
solvespage.git/worktrees/work/HEAD   - actual HEAD ref for master

First attempt was to just get GIT_ROOT from `git rev-parse --git-dir` but
that wasn't enough, since:

1. GIT_ROOT points to solvespage.git/worktrees/work/
2. GIT_ROOT/HEAD points to refs/heads/master
3. GIT_ROOT/refs/heads/master does not exist but the old implementation
   would want to use this to get the sha

so we need two invocations of git rev-parse

1. `git rev-parse --git-dir` to get GIT_DIR
    needed for setting GIT_DEPENDS
2. `git rev-parse HEAD` to get the sha of the worktree's HEAD
2022-01-11 09:56:55 -05:00
Maximilian Federle 34efb6de77
CMake Fixes + Snap port to core20 (#1174)
* CMake: use PROJECT_VERSION instead of solvespace_*_VERSION

In 006539b, solvespace_MAJOR_VERSION etc. were removed.
However, these variables were still referenced in some places.
Solution: Use PROJECT_VERSION instead.

* CMake: re-add link directories for solvespace target

006539b removed the call to link_directories for gtkmm, jsonc & fontconfig.
This leads to linking errors if those libraries are in "non-standard"
paths.
Fix this by introducing a target specific target_link_directories call.

Fixes #1173

* snap: port to core20 & adapt to CMake changes

Moving to core20 was long overdue anyway, and
the recent CMake changes necessitated some fixes.
Also switch to LZO compression for (way) better cold start
performance.
2022-01-02 20:04:57 +01:00
Ryan Pavlik 974175dfbc Fix CMake warnings 2021-12-30 13:59:58 -05:00
Koen Schmeets 8105699d5e Add apple arm64 support 2021-04-04 11:40:10 -04:00
whitequark e7b75f19c3 Revert "CMake: replace GetGitCommitHash with .gitattributes and $Id$."
This reverts commit c962357b35.

$Id$ inserts the SHA1 of the *blob*, not the *commit*, and is
therefore completely worthless.
2019-05-01 08:32:59 +00:00
whitequark c962357b35 CMake: replace GetGitCommitHash with .gitattributes and $Id$. 2019-02-10 09:41:11 +00:00
whitequark c1f1c7c409 Add a platform abstraction for 6-DOF input devices.
This commit mostly just moves code around.
2018-07-18 01:05:19 +00:00
whitequark 26f3751ce8 macOS: rename application bundle to SolveSpace.
This changes the capitalization shown in GUI.
2018-07-17 15:01:58 +00:00
whitequark fa5557740c macOS: add CFBundleIdentifier to MacOSXBundleInfo.plist.
This is a mandatory field, and its absence breaks 3DConnexion
configuration tool.
2018-07-12 12:15:53 +00:00
whitequark f37881a2e3 macOS: bundle and statically link external dependencies.
This fixes numerous linking issues where updated system libraries
on macOS cause errors on startup in newer OS versions.
2018-07-12 11:15:31 +00:00
luzpaz 771b415a12 Fix various comment and UI string typos. 2018-07-12 05:05:43 +00:00
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
whitequark 6963c7e25b Add Cairo (and, transitively, Pixman) dependencies. 2016-08-01 00:48:37 +00:00
whitequark 7f0083aa1d CMake: correctly use if(STREQUAL).
If an operand is a string, it should be quoted to prevent expansion.
This doesn't matter with "GNU", but does with "MSVC" (which expands
to "YES").
2016-08-01 00:48:37 +00:00
whitequark 6607a48357 CMake: refactor inclusion of external libraries.
This commit makes common external packages always be included through
find_package to eliminate differences in variables set, wraps
find_package for vendored libraries on Windows to factor out common
code, and removes miscellaneous useless code elsewhere in dependency
handling.

This also fixes a problem where pkg-config would pick up `build`
libraries instead of `host` when cross-compiling.
2016-07-25 04:22:02 +00:00
whitequark 14cbd0bbee Cocoa, Win32: embed version info into distributable application.
This shows up in crash dumps, etc, and helps track them back to
a git commit.
2016-06-03 00:07:30 +00:00
whitequark 2fed0587ea Embed git commit hash in the "About" dialog.
Also, remove usage of __DATE__ and __TIME__ to make the build fully
deterministic. They are redundant once we have the commit hash,
anyway.
2016-04-23 22:53:21 +00:00
whitequark 02c30e6f87 Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl.
After this change, SolveSpace does not contain nonfree assets.
Additionally, Perl is not required for the build.

Note that in the US, case law suggests that copyright does
not apply to bitmap fonts:
  http://www.renpy.org/wiki/renpy/misc/Bitmap_Fonts_and_Copyright

Nevertheless, it was prudent to replace the asset with something
that is unambiguously free.
2015-12-29 11:15:50 +08:00
whitequark 0159a87a8a Add support for cross-compiling from Linux.
As a side effect, zlib and libpng are now git submodules,
based on their respective official git repositories.
This is necessary, because MinGW has a different ABI and
it cannot use the prebuilt binaries built by MSVC.

The submodules are also used for Windows, for several reasons:
  * to allow 64-bit builds;
  * to allow using newer MSVC, which doesn't like the prebuilt
    libraries;
  * to keep the libraries updated.
2015-07-10 15:59:12 +03:00
whitequark 95ab80d0ee Implement OS X port. 2015-07-10 15:59:12 +03:00
whitequark 5db5f1e152 Add a CMake buildsystem.
Additionally, update build tools so that no stdio redirection
is necessary.
2015-07-10 15:59:11 +03:00