* Use "#!/usr/bin/env perl" instead of "#!/usr/bin/perl", as this is better
practice (it allows e.g. /usr/local/bin/perl to work when executing via
the shebang)
* Use "use strict" and "use warnings"
* Declare variables with "my" as required by "use strict"
* Take an optional "srcdir" argument so that the scripts can find the icon
files in a location other than ./icons/ -- this will make building
outside of the source tree possible in the future
* Add a "this is a generated file" banner to the output, so that it can be
clearly recognized as a machine-generated file that should not be
hand-edited
* Minor regex tweaks
buttons. This requires some tools to convert .png images to that,
and that I put the characters in a two-dimensional grid in the
texture (since one-dimensional strip gets wider than the hardware
supports).
[git-p4: depot-paths = "//depot/solvespace/": change = 2138]
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
tables in the code, which I have written in perl and am checking
in.
Also get WM_MOUSELEAVE events from win32, so that I can de-hover
everything when the mouse leaves the graphics window. And fix one
of the icons, which was 23x24 instead of 24x24.
[git-p4: depot-paths = "//depot/solvespace/": change = 1883]