Commit Graph

15 Commits (33654c7ce7c5756ab501d06c862ec10848103c72)

Author SHA1 Message Date
Jonathan Westhues bd0e97bad0 Now I can suppress an imported part; so the entities still show up,
but the mesh doesn't get combined. That effectively hides it, good
for looking inside and such.

[git-p4: depot-paths = "//depot/solvespace/": change = 1860]
2008-02-15 03:35:15 -08:00
Jonathan Westhues 1c66dca5ba Assemble polygons from imported groups too; so that lets you draw a
section, import it, and extrude it.

[git-p4: depot-paths = "//depot/solvespace/": change = 1859]
2008-02-13 08:15:33 -08:00
Jonathan Westhues 22b78e4427 Assemble the group polygon ourselves when exporting a DXF; that
lets us export open curves, if the user drew them that way.

Also increase the limits on how many pwls we will generate for a
single curve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1854]
2008-02-10 04:43:48 -08:00
Jonathan Westhues 7b7d2f92e9 Add code to evaluate the volume of a mesh, thanks to the divergence
theorem; it's evaluated as a surface integral over each triangle.

And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.

[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
2008-02-07 01:53:52 -08:00
Jonathan Westhues 36870360cb Little stuff: show polygon assembly errors only for draw-in-plane
groups, rename "drawing" groups to "sketch" groups, and keep
assembling even after finding an open curve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1835]
2008-07-13 01:57:46 -08:00
Jonathan Westhues b2f2f90a27 Add DXF export. The complexity comes from all the different ways to
specify the plane from which we want to grab the triangles. Shared
edges are then removed with the same code used to check for
watertight meshes, and the remaining edges are assembled into
polygons.

[git-p4: depot-paths = "//depot/solvespace/": change = 1823]
2008-07-07 22:30:13 -08:00
Jonathan Westhues cad77c9c47 Add routines to remove T intersections from the mesh, which are
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.

And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).

And make the right mouse button rotate the model, since that was
previously doing nothing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
2008-07-05 23:56:24 -08:00
Jonathan Westhues 3ddd1703b1 Add helical sweeps. These aren't as parametric as I would have
liked, but my more parametric attempts were very difficult to use.
The pitch (both axial and radial) gets specified by typing a
distance in a textbox.

[git-p4: depot-paths = "//depot/solvespace/": change = 1804]
2008-06-23 00:25:17 -08:00
Jonathan Westhues a5189f7f1a Make step and repeats step the mesh, as well as the entities. This
requires new entitiy types for the faces, by translation or by
axis-angle rotation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1802]
2008-06-21 14:49:57 -08:00
Jonathan Westhues 5a22982e05 Add sweeps. The user specifies a trajectory and a section, in two
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.

Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.

And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.

[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
2008-06-21 02:18:20 -08:00
Jonathan Westhues e67ea9ca0f Add perspective, by a user-specified factor. So I have to apply
that perspective in the gl matrices, and also everywhere that I
check mouse pointer positions against the model, and for the zoom
to fit.

[git-p4: depot-paths = "//depot/solvespace/": change = 1796]
2008-06-17 11:12:25 -08:00
Jonathan Westhues 8969687904 Bits and pieces; option to not include original in step translates
and rotates, auto-constrain translates in active workplane, speed
up remap list search with a hash table, other stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 1786]
2008-06-11 20:36:33 -08:00
Jonathan Westhues d471872830 Add reference dimensions, add user-programmable lighting, and add a
configuration screen where all this can be specified.

[git-p4: depot-paths = "//depot/solvespace/": change = 1783]
2008-06-10 20:22:52 -08:00
Jonathan Westhues 8498a99588 Add preliminary lathe (solid of revolution) support. I'm generating
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).

And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.

[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
2008-06-06 03:35:28 -08:00
Jonathan Westhues 8a0809e6a0 Split some large files.
[git-p4: depot-paths = "//depot/solvespace/": change = 1777]
2008-06-06 00:14:37 -08:00