Commit Graph

61 Commits (34d2d531e6a7eb22374b95ef6ca1a3d4ea13a53b)

Author SHA1 Message Date
Jonathan Westhues ccbda13a03 Add point-face distance constraints.
[git-p4: depot-paths = "//depot/solvespace/": change = 1778]
2008-06-06 00:46:55 -08:00
Jonathan Westhues 8a0809e6a0 Split some large files.
[git-p4: depot-paths = "//depot/solvespace/": change = 1777]
2008-06-06 00:14:37 -08:00
Jonathan Westhues ab44c24cfc Major speedups, mostly by playing nicer with OpenGL; batch things
up more. Also change from stupid linear search lists to sorted
binary search lists, remove a stupid bug where I double-generated
entities, and don't do the triple drawing of entities (since
offsets on the Z buffer were doing the same job already).

[git-p4: depot-paths = "//depot/solvespace/": change = 1776]
2008-06-05 23:50:08 -08:00
Jonathan Westhues 236ee16da6 Consolidate the code that determines whether an entity is visible
in one place. And remove the ability to disable the solver, since
that's unlikely to be anything but confusing (and in any case, was
badly implemented). This is in preparation for selective solving,
of only the dirty groups.

[git-p4: depot-paths = "//depot/solvespace/": change = 1769]
2008-06-02 01:31:26 -08:00
Jonathan Westhues 1f70494ce9 Use the vectorized XxxVector::From() functions in a few more
places, to eliminate repetition.

[git-p4: depot-paths = "//depot/solvespace/": change = 1767]
2008-06-01 19:37:58 -08:00
Jonathan Westhues 6748160026 Add selectable faces, by associating an hEntity with the triangle's
metadata. And add point-on-face constraints to go with that. Still
needs some cleanup for the user interface.

[git-p4: depot-paths = "//depot/solvespace/": change = 1766]
2008-06-01 19:31:37 -08:00
Jonathan Westhues 857395966a More use of ::From functions to simplify code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1764]
2008-06-01 00:57:16 -08:00
Jonathan Westhues 04af0944bc Standardize naming of FromXxx (and XxxFrom) static methods to
create a `new' stack-allocated instance of an object; just From,
possibly different versions with different arg types.

[git-p4: depot-paths = "//depot/solvespace/": change = 1763]
2008-06-01 00:45:11 -08:00
Jonathan Westhues 709b5ad80e Add an axis-angle transformation (rotation about an arbitrary
point), and use that to implement step and repeat rotating.

[git-p4: depot-paths = "//depot/solvespace/": change = 1762]
2008-06-01 00:29:59 -08:00
Jonathan Westhues 1d1bec83b1 Little tweaks: wider lines drawn, fix editing dimensions.
[git-p4: depot-paths = "//depot/solvespace/": change = 1761]
2008-05-31 20:31:28 -08:00
Jonathan Westhues 4bd44bf18a Initial work on the assembly (`import') feature. I can import a
part, including all of its entities and the triangle mesh. These
are transformed by a rotation and translation, and appear in the
sketch; the transformation may be set with constraints.

[git-p4: depot-paths = "//depot/solvespace/": change = 1756]
2008-05-29 02:10:12 -08:00
Jonathan Westhues 4375c01c51 Add step and repeat translate, with multiple copies; that all works
nicely. And to do that, I've added the user interface to show an
edit control in the text window.

[git-p4: depot-paths = "//depot/solvespace/": change = 1749]
2008-05-26 22:36:59 -08:00
Jonathan Westhues ecee90965e Change the workplanes a bit. Now the active workplane is per group,
so e.g. a new extrude starts in free space, which is likely what
you want. And default to an in-workplane group, and tweak the
display of workplanes.

[git-p4: depot-paths = "//depot/solvespace/": change = 1748]
2008-05-26 18:22:20 -08:00
Jonathan Westhues b484c26493 Many user interface additions. Now I report when the solver fails,
and in the case of a singular Jacobian, report which constraints
can be removed to fix it. Also a mechanism to hover and select
entities and constraints from the text window.

[git-p4: depot-paths = "//depot/solvespace/": change = 1746]
2008-05-26 01:56:50 -08:00
Jonathan Westhues 05b50e0af8 Various tweaks, including a numerical improvement, to make the
epsilon in the csg stuff meaningfully apply everywhere to the
length.

[git-p4: depot-paths = "//depot/solvespace/": change = 1742]
2008-05-25 06:36:03 -08:00
Jonathan Westhues 097d0ddfa9 Add a workaround for OpenGL, which likes to tesselate with
zero-area triangles, apparently. And make the number of line
segments used to approximate a triangle depend on its scale on
screen.

[git-p4: depot-paths = "//depot/solvespace/": change = 1738]
2008-05-24 05:23:25 -08:00
Jonathan Westhues 7c4d305895 Add polygon triangulation, by cheating. I'm using the gl tesselator
for that, and storing the triangles instead of rendering them
immediately. Not sure if that's smart; in theory could change from
implementation to implementation, but the results look much better
than I would get myself.

[git-p4: depot-paths = "//depot/solvespace/": change = 1733]
2008-05-22 02:28:28 -08:00
Jonathan Westhues c4e1270e25 Add constructive solid geometry ops. These work to some extent, but
not very well; I'm doing a b-rep, where the boundaries are complex
polygons, and there's too many special cases. I should probably
replace this with a triangle mesh solution.

[git-p4: depot-paths = "//depot/solvespace/": change = 1731]
2008-05-19 01:23:49 -08:00
Jonathan Westhues 48132082ba Minor tweaks; and always go into the debugger after an oops().
[git-p4: depot-paths = "//depot/solvespace/": change = 1728]
2008-05-17 15:21:02 -08:00
Jonathan Westhues 749e2a0149 Add double-sided extrudes, and user interface for that. Also put
the coordinate system (x, y, z normal vectors) in the bottom left
corner of the screen at all times, and hide group-created
workplanes except when that group is active, and activate that
workplane when the group is activated.

[git-p4: depot-paths = "//depot/solvespace/": change = 1726]
2008-05-17 00:02:39 -08:00
Jonathan Westhues 2ec23ffa3e Fix point-on-circle constraints to work with arcs too, and lock
extrudes normal to workplane if a workplane is active when the
extrusion is created.

[git-p4: depot-paths = "//depot/solvespace/": change = 1724]
2008-05-15 22:34:06 -08:00
Jonathan Westhues 65ea276fa4 I turned on hardware acceleration for my graphics card, and
everything broke; apparently that driver didn't like me continually
destroying and recreating the HPGL context, and it also didn't like
me drawing zero-area polygons for my edges (which seemed like a
good idea, because it let me use glPolygonOffset instead of doing
that by hand). So it now all seems to work again, and faster.

[git-p4: depot-paths = "//depot/solvespace/": change = 1723]
2008-05-15 20:54:47 -08:00
Jonathan Westhues 21c0c87d8e Replace fudging of coordinates with glPolygonOffset().
[git-p4: depot-paths = "//depot/solvespace/": change = 1721]
2008-05-13 03:27:32 -08:00
Jonathan Westhues 364938f332 Add an arc entity. That's not allowed to exist in free space (since
we need something to force the points into plane, and the workplane
supplies that), but otherwise straightforward. And add diameter and
equal radius constraints for the arc.

[git-p4: depot-paths = "//depot/solvespace/": change = 1718]
2008-05-12 02:01:44 -08:00
Jonathan Westhues e2263c69c8 Find a memory corruption! I was getting a pointer into the entity
list, and then adding a new entity to that list, and then looking
at that pointer again. Not okay; the add operation might have
forced a realloc. I have to watch for that.

And add a "distance ratio" constraint, plus a new kind of group
that comes with its own workplane. The workplane is not solved for;
it's generated explicitly in terms of elements that are already
solved.

[git-p4: depot-paths = "//depot/solvespace/": change = 1716]
2008-05-11 02:40:37 -08:00
Jonathan Westhues 6042fb3e0f Add transformed points and normals with a rotation (as well as a
translation; or equivalently, rotation about an arbitrary axis).
Those will be important for step and repeats, and for imported
parts.

Also fix a terrible memory corruption bug: I was freeing the remap
list after I loaded it from the file, but the code that put that
into the SS.group list made only a shallow copy.

[git-p4: depot-paths = "//depot/solvespace/": change = 1715]
2008-05-10 22:09:46 -08:00
Jonathan Westhues 4eed7693be Little changes, more pwls in a circle, and make "same orientation"
constraints work mod 180 degrees, so that it snaps to however the
workplane was drawn (more vertical vs. more horizontal).

[git-p4: depot-paths = "//depot/solvespace/": change = 1714]
2008-05-10 18:57:47 -08:00
Jonathan Westhues 10240cc1df Add parallel and same orientation constraints, that work on line
segments and normals.

[git-p4: depot-paths = "//depot/solvespace/": change = 1713]
2008-05-08 21:33:23 -08:00
Jonathan Westhues e11da119f0 Add point-line distance, point-plane distance, and point-on-circle
constraints. And generate the constraint equations for entities
(e.g., that our unit quaternions have magnitude one). Numerical
troubles there, but it sort of works. Also some stuff to draw
projection lines with projected constraints, and to auto-insert
more constraints as you draw.

[git-p4: depot-paths = "//depot/solvespace/": change = 1711]
2008-05-07 23:30:30 -08:00
Jonathan Westhues 328a946cc4 Add a diameter constraint, and add a `distance' entity that I can
remap when I copy circle entities, in order to make the radius
numerical somehow (analogy with the POINT_ and NORMAL_XFRMD) thing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1710]
2008-05-07 00:19:37 -08:00
Jonathan Westhues 6b264a6ba6 Add a convenience command to draw a rectangle (as four line
segments), add the toggle construction command, and color the lines
differently depending on what group you're in.

Also change dynamic memory stuff to use a Win32 heap for everything
(no malloc), and validate that often. I think I've seen it crash,
though I can't reproduce it.

[git-p4: depot-paths = "//depot/solvespace/": change = 1708]
2008-05-06 20:17:29 -08:00
Jonathan Westhues c767d55c71 Now we can add new workplanes. So fix all the mistakes that I
hadn't previously noticed, because I didn't use to have workplanes
with non-zero offsets. And clean up the interface to normals a bit.

[git-p4: depot-paths = "//depot/solvespace/": change = 1707]
2008-05-05 03:17:00 -08:00
Jonathan Westhues d048946adc Fix some stupid bugs introduced with the new representation of
workplanes. And fix up our polygon normals, so that everything gets
shaded correctly (and so that later we can generate our STL files
with correct normals).

[git-p4: depot-paths = "//depot/solvespace/": change = 1706]
2008-05-05 01:47:23 -08:00
Jonathan Westhues 853c6cb59c A big change, to add a concept of normals. These are "oriented
vectors", represented by unit quaternions. This permits me to add
circles, where the normal defines the plane of the circle.

Still many things painful. The interface for editing normals is not
so intuitive, and it's not yet clear how I would e.g. export a
circle entity and recreate it properly, since that entity has a
param not associated with a normal or point.

And the transformed points/normals do not yet support rotations.
That will be necessary soon.

[git-p4: depot-paths = "//depot/solvespace/": change = 1705]
2008-05-04 22:18:01 -08:00
Jonathan Westhues 01885736e6 Fix my rotation-matrix-to-quaternion code: it broke when the
diagonal elements of the matrix summed to -1. Now it's ugly, but I
think that it's correct. And add a command to flip the view to the
other side, which is what started my problems. And tweak display of
H and V and M for constraints: put them in the constraint plane, so
that they're stationary as you rotate around.

[git-p4: depot-paths = "//depot/solvespace/": change = 1704]
2008-05-02 19:33:35 -08:00
Jonathan Westhues 30636a6f29 Make the extrude command do a bit more; now I generate all the
faces of the polyhedron. And shade the faces when I draw them, and
fix up our projection matrix so that the depth testing works
properly.

[git-p4: depot-paths = "//depot/solvespace/": change = 1703]
2008-05-02 02:54:22 -08:00
Jonathan Westhues f1c5d07e39 Sort the parameters by sensitivity before solving, and always sort
the point that's being dragged first, to guarantee that that one
gets the max possible degrees of freedom. The sort code (sort a
list of integers, then apply the permutations by swaps) was more
painful than it should have been.

[git-p4: depot-paths = "//depot/solvespace/": change = 1700]
2008-04-30 22:25:38 -08:00
Jonathan Westhues 598d456d8d Tear apart the text window, mostly to beautify things. The
foreground and background colours are now specified separately, and
it's possible to insert half-line spaces. So now I have a window
that lets me show/hide groups, and select the active one.

[git-p4: depot-paths = "//depot/solvespace/": change = 1695]
2008-04-27 23:18:39 -08:00
Jonathan Westhues 49ec1346d7 Add the first `derived' group, that generates entities based on
other entities. This requires a new point type, for a point that's
defined as a transformation of some other point. All works nicely,
I think. There's ugliness because entities are no longer guaranteed
to have a parent request.

Also speed up display of the text window, by caching brushes
instead of recreating for each character (!), and add a bit more
user interface in the text window.

[git-p4: depot-paths = "//depot/solvespace/": change = 1692]
2008-04-27 01:03:01 -08:00
Jonathan Westhues bfc7109e0c Standardize the behaviour of constraints, by assigning them a
workplane: a free constraint works in three-space (e.g. true
distance), and a constraint in a workplane works in that plane
(e.g. projected distance). And make the solver go automatically,
though solver itself has lots of pieces missing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1691]
2008-04-26 21:00:12 -08:00
Jonathan Westhues 15476d4732 A great renaming. 2d coordinate systems are now called workplanes,
and the associated entities are now just points.

[git-p4: depot-paths = "//depot/solvespace/": change = 1690]
2008-04-26 19:26:27 -08:00
Jonathan Westhues 5bc3738ec4 Add cubics, and tweak mouse handling code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1689]
2008-04-25 04:07:17 -08:00
Jonathan Westhues a7cec38656 Add code to assemble the piecewise linear segments in a group into
a polygon, and to fill that polygon.

[git-p4: depot-paths = "//depot/solvespace/": change = 1686]
2008-04-24 23:04:09 -08:00
Jonathan Westhues a8001adf33 Add horizontal and vertical constraints. Those have their own 2d/3d
issues, when the points are not all in the same coordinate system.
All painful, of course. Also add continuous line drawing, and
auto-constraining of line segments as I draw.

[git-p4: depot-paths = "//depot/solvespace/": change = 1683]
2008-04-22 23:29:19 -08:00
Jonathan Westhues 1bf7e3deaf Add an ExprVector class, for a 3-vector whose members are
expressions. That simplifies a few things considerably. And some
little UI tweaks.

[git-p4: depot-paths = "//depot/solvespace/": change = 1682]
2008-04-22 05:14:15 -08:00
Jonathan Westhues fa71238def Some graphics tweaks, to the order in which stuff gets drawn, to
determine what goes in front (e.g. put a drawn line in front of the
reference plane, even if the z order would want the opposite), and
some tweaks to the mouse behaviour, and a function to modify
constraints like dimensions so that the are initially satisfied.

[git-p4: depot-paths = "//depot/solvespace/": change = 1681]
2008-04-22 02:53:42 -08:00
Jonathan Westhues 2926fa95d9 Start to add some constraint stuff. I now have point-coincident,
and point-in-plane. These work, but the equation is still stupid,
solving everything at once and not substituting trivial equations.

[git-p4: depot-paths = "//depot/solvespace/": change = 1677]
2008-04-21 00:16:38 -08:00
Jonathan Westhues b78b10ac1a Ultra-rough beginnings of a solver. Write the constraint equations,
take the partial derivatives, and run the Newton's method. This
seems to sort of work with a single distance constraint.

[git-p4: depot-paths = "//depot/solvespace/": change = 1675]
2008-04-20 03:35:10 -08:00
Jonathan Westhues ed50632610 Rename some functions in Entity; those specific to a given type all
start with some prefix.

[git-p4: depot-paths = "//depot/solvespace/": change = 1674]
2008-04-19 03:44:44 -08:00
Jonathan Westhues cc03fe40aa Big structural change; eliminate the Point type in SolveSpace. The
points are now entities like any others; so a line segment request
will generate three entities, the line segment and its endpoints. I
think that's cleaner.

When I do step and repeats (and imports, and other similar), I'll
need a consistent way to assign those entity ids. That assignment
must not change if the sketch is edited. I don't have a clean way
to do that; best thought right now is to keep a record of what maps
have been used previously, and not pick a new map as long as it's
possible to use one that was used previously.

This all means that more crap gets pushed in to the Entity
structure, so that they can keep track of what solver variables
define them. Still seems better, though. I'm closer to ready
to start solving.

[git-p4: depot-paths = "//depot/solvespace/": change = 1673]
2008-04-19 03:09:47 -08:00