Commit Graph

64 Commits (394c1f62d864244ca1062828abbe735158031218)

Author SHA1 Message Date
whitequark e87e787d3f Add "Paste Transformed..." to context menu, when applicable. 2016-03-15 12:11:00 +00:00
whitequark 6e56b00b9a Don't perform hit testing if we haven't painted the graphics window.
This change is quite subtle. The goal is to improve responsiveness
of highlighting even further. To understand this change you need
to keep in mind that Windows and Gtk have dramatically different
behavior for paint (WM_PAINT in Windows, expose in Gtk) and
mouse move events.

In Windows, WM_PAINT and WM_MOUSEMOVE, unless sent explicitly,
are synthesized: WM_MOUSEMOVE is delivered when there are no other
messages and the current cursor position doesn't match the remembered
one, and WM_PAINT is delivered when there are no other messages,
even WM_MOUSEMOVE. This is pretty clever because it doesn't swamp
programs that are slow to process either of those events with even
more of them, ensuring they remain responsive.

In Gtk, expose events are delivered at the end of the frame whenever
there is an invalid view, and every single mouse move that happened
will result in a separate event.

If mouse move events are handled quickly, then the behavior is
identical in either case:
  * process mouse move event
    * perform hit testing
    * invalidate view
  * no more events to process!
    * there are invalid views
      * repaint

If, however, mouse move events are handled slower, then the behavior
diverges. With Gtk:
  * process mouse move event
    * perform hit testing (slow)
      * while this happens, ten more mouse move events are added
    * invalidate view
  * end of frame!
    * there are invalid views
      * repaint
  * process mouse move event...
As a result, the Gtk-hosted UI hopelessly lags behind user input.
This is very irritating.

With Windows:
  * process mouse move event
    * perform hit testing (slow)
      * while this happens, mouse was moved
    * invalidate view
  * process mouse move event...
As a result, the Windows-hosted UI never repaints while the mouse
is moved. This is also very irritating.

Commit HEAD^ has fixed the problems with Gtk-based UI by making
hit testing so fast that mouse move events never quite overflow
the queue. There's still a barely noticeable lag but it's better.

However, the problems with Windows remained because while the queue
doesn't *overflow* with the faster hit testing code, it doesn't go
*empty* either! Thus we still don't repaint.

This commit builds on top of HEAD^ and makes it so that we don't
actually hit test anything if we haven't painted the result of
the previous hit test already. This fixes the problem on Windows
but also helps Gtk a little bit.

Curiously, the Cocoa-based UI never suffered from any of these
problems. To my understanding (it's somewhat underdocumented), it
processes mouse moves like Windows, but paints like Gtk.
2016-03-07 16:03:20 +00:00
EvilSpirit cf38bdfebd Only consider selected entities, when any, when doing Zoom to Fit.
Scoped "Zoom to Fit" is convenient for working on large models.
I (whitequark) have considered a separate shortcut, but its
usefulness is unclear and in any case it can be easily added
if desired.
2016-02-14 14:29:47 +00:00
EvilSpirit b28fa34e4a Use an enum to select the mode of operation for GenerateAll. 2016-01-27 09:19:37 +00:00
whitequark 11f29b1231 Replace NameStr with std::string.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.

As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.

This has produced a bit of churn, but is probably for the better.
2016-01-13 06:45:17 +00:00
whitequark 45f056c852 Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.

Note that there are some subtleties with handling of
brace-initialization. Specifically:

On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.

On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.

So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):

An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).

In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
2016-01-13 06:45:16 +00:00
ruevs b23336b589 Add a new length-difference constraint.
This constraint requires the lengths of two line segments to
differ by a constant.
It can be useful to define the tolerances when making joints.
2015-12-28 21:37:07 +08:00
whitequark 8c2e94a01a Add a shortcut for drawing construction line segments.
Almost all construction requests are lines, and allowing to
draw them as construction obviates the need to select them one
by one afterwards to convert them. Also, it removes the "not closed
contour" error message, which is a nice usability improvement.
2015-12-28 21:37:07 +08:00
whitequark 1b69032d99 Allow displaying and editing diameter constraints as radius.
The savefile format is not changed; the display option is
stored in Constraint::other.
2015-07-10 15:59:12 +03:00
whitequark 69c509064c Automatically add horz/vert constraints to lines if close enough. 2015-07-10 15:59:12 +03:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark c5364fe7a8 Trim trailing whitespace. 2015-07-10 15:59:11 +03:00
Daniel Richard G f9f321ca84 Warning fixes 2013-12-02 04:27:33 -05:00
Daniel Richard G 0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00