Commit Graph

480 Commits (3cfe6b6da1a93a6460cccc3695c9ef46f34bdf68)

Author SHA1 Message Date
Jonathan Westhues b974a4adeb A big nasty change, originally just to add paste transformed. So it
does that, and adds a scale factor to that transformation (instead
of just mirroring, as before), but also:

    * Replace the "import mirrored" mechanism with a scale factor,
      which if negative corresponds to a reflection as well.

    * Fix self-intersection checker to report a meaningful point
      when edges are collinear.

    * Don't blow an assertion on some types of invalid file;
      instead provide a nice error message to the user.

    * Clear the naked edges before each regen.

    * Don't create zero-length line segments by snapping a line
      segment's end to its beginning.

[git-p4: depot-paths = "//depot/solvespace/": change = 2086]
2009-12-15 04:26:22 -08:00
Jonathan Westhues 9723f4e44f Add support for a clipboard, with cut, copy, and paste. This works
only in a workplane; but this means that plane sketches are
conveniently transformed from one plane to another.

Also tweak snap to grid to ignore unsnappable entities instead of
triggering an error, and to remove arbitrary limit on the number of
entities / comments that will be snapped.

[git-p4: depot-paths = "//depot/solvespace/": change = 2084]
2009-12-04 00:08:41 -08:00
Jonathan Westhues c74ab47833 Don't create new line segments as zero-length when left-clicking to
draw more line segments, to avoid annoying warnings.

[git-p4: depot-paths = "//depot/solvespace/": change = 2083]
2009-12-03 11:47:44 -08:00
Jonathan Westhues 8e484beec1 Add a warning when zero-length edges appear in the sketch, since
those screw a lot of things up. And add data structure for
clipboard entities, though no code yet.

[git-p4: depot-paths = "//depot/solvespace/": change = 2082]
2009-12-03 11:14:34 -08:00
Jonathan Westhues 48b79b912c Draw the filled contours last, so that transparency (for the
default fill color for closed non-self-intersecting contours) works
correctly.

[git-p4: depot-paths = "//depot/solvespace/": change = 2081]
2009-11-29 03:20:45 -08:00
Jonathan Westhues 7a66e00865 Stop the perpendicular signs from flickering between the two
drawn orientations when u and v are equally good choices.

[git-p4: depot-paths = "//depot/solvespace/": change = 2080]
2009-11-28 18:42:50 -08:00
Jonathan Westhues b352ca785c My call to glClear (to clear the depth buffer, to place the
background image behind everything) seems to do bad things for
whatever reason. So get rid of that, and instead to a glDepthRange
to force that at the back.

[git-p4: depot-paths = "//depot/solvespace/": change = 2079]
2009-11-20 00:43:10 -08:00
Jonathan Westhues 4cfe7eea64 Split cubic splines and periodic splines too; which is a pain,
because it can't be C2 continuous after splitting (since I'm
doing uniform splines only, and the parametrization changes). So
just knock everything down to cubic Beziers.

Also draw lines to indicate angle and origin when Ctrl+dragging to
rotate in plane of screen.

[git-p4: depot-paths = "//depot/solvespace/": change = 2075]
2009-11-09 19:57:24 -08:00
Jonathan Westhues c79ca083c1 Remove dead code: the old stuff to abuse the gl triangulation
routines, since I now have my own.

[git-p4: depot-paths = "//depot/solvespace/": change = 2074]
2009-11-09 03:59:30 -08:00
Jonathan Westhues 61da5969f6 Add O(n*log(n)) self-intersection check for polygons. That was
previously a major bottleneck, and is now at least 10x faster for a
practical section.

And fix a horrible uninit memory bug in the triangle kd-tree stuff;
the split planes were apparently random. This would have slowed
things down, but not caused an incorrect result; except when it
ends up NaN, which is the reason I noticed.

[git-p4: depot-paths = "//depot/solvespace/": change = 2073]
2009-11-09 03:51:38 -08:00
Jonathan Westhues f3eeae673f Oops, wasn't clearing depth buffer after blitting background image.
[git-p4: depot-paths = "//depot/solvespace/": change = 2072]
2009-11-07 20:50:38 -08:00
Jonathan Westhues d74b1e7ece Add ability to set a background image. I import a png with libpng,
load it as a texture, and show it instead of a flat-color
background. Includes user interface to specify scale and
translation of image, but the rotation is always aligned to the
view.

[git-p4: depot-paths = "//depot/solvespace/": change = 2071]
2009-11-07 17:11:38 -08:00
Jonathan Westhues 28d1bc67bc Two ugly hacks. Don't do the trick where I also deselect the point
under the just-deselected coincident point when I'm working on
batches, which really could have selected that underneath point.
And always pwl curves to at least two line segments (and likewise
retain at least one intermediate point when removing short edges),
to avoid confusion when holes end up square.

[git-p4: depot-paths = "//depot/solvespace/": change = 2070]
2009-11-05 21:34:34 -08:00
Jonathan Westhues e91bf7db79 Don't let invert selection, select edge chain, or marquee selection
work on hidden entities. Also fix bug where undo state wasn't saved
before toggling construction.

[git-p4: depot-paths = "//depot/solvespace/": change = 2067]
2009-11-03 23:59:23 -08:00
Jonathan Westhues c79604f64d Add marquee selection, a view-aligned rectangle such that
everything even partially within that rectangle gets selected when
I release.

Also make deselecting a point deselect all coincident points too;
otherwise there now exist ways to select both coincident points,
which meant that it was impossible to deselect the lower one.

And fix text window to show selection info even if just constraints
are selected, seems more consistent.

[git-p4: depot-paths = "//depot/solvespace/": change = 2066]
2009-11-03 23:52:58 -08:00
Jonathan Westhues 2ae9983f9e Add context menu item to delete a point-coincident constraint,
which can't be selected with the mouse and would otherwise have to
get deleted by selecting it in the text window.

[git-p4: depot-paths = "//depot/solvespace/": change = 2065]
2009-11-03 19:46:06 -08:00
Jonathan Westhues b9ab62ab3f Remove arbitrary limits on the selection size, and permit more than
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).

This means that the number of forced points for the solver must now
be unlimited, and it is.

Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.

[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
2009-11-03 10:54:49 -08:00
Jonathan Westhues e74a655ffd Assemble only inner loops from same style as outer loop. Fix arrows
for dimensions when viewed on edge. Add an angle measurement to the
text screen selection info.

[git-p4: depot-paths = "//depot/solvespace/": change = 2063]
2009-11-01 03:09:05 -08:00
Jonathan Westhues daeb0e8430 Oops, was always writing SVG or EPS arcs counter-clockwise; which
breaks with the new path stuff, since circular holes really do have
to go ccw. So fix that.

[git-p4: depot-paths = "//depot/solvespace/": change = 2062]
2009-10-30 03:18:54 -08:00
Jonathan Westhues 3515748334 Make the EPS, PDF, and SVG targets output filled contours. This
also means that closed contours will get output as a single path
now, vs. one open path per Bezier segment before.

I've simplified the 2d/3d wireframe export targets somewhat; they
now support only Beziers, without an additional special case for
line segments. The performance penalty for that should not be worth
caring about, since that's infrequent.

And fix a memory leak in FindOuterFacesFrom(), fix ugly output of
filled triangles in PDF (because the line join style did bad things
on long skinny triangles), fix non-zero Z coordinates for exported
views or sections in DXF or STEP.

[git-p4: depot-paths = "//depot/solvespace/": change = 2061]
2009-10-30 02:38:34 -08:00
Jonathan Westhues 2f115ec950 A monster change to add support for filled paths. This requires us
to assemble Beziers into outer and inner loops, and find those
loops made up of entities with filled styles. The open paths are
maintained in a separate list, and we assemble as many closed paths
as possible even when open paths exist.

This changes many things. The coplanar check is now performed on
the Beziers, not the resulting polygon. The way that the polygon is
used to determine loop directions is also modified.

Also fix the mouse behavior when dragging a point: drop it when the
mouse is released, even if it is released outside the window, but
don't drop it if the pointer is dragged out of and then back into
our window.

Also special-case SSurface::ClosestPointTo() for planes, for speed.

[git-p4: depot-paths = "//depot/solvespace/": change = 2058]
2009-10-28 23:16:28 -08:00
Jonathan Westhues e7c8d31500 Move code to find outer and inner contours (and which inner
contours go with which outer contour) out of exportstep.cpp, since
I'll need that to do filled contour export for the 2d file formats.

Also add user interface to specify fill color.

[git-p4: depot-paths = "//depot/solvespace/": change = 2057]
2009-10-22 09:16:20 -08:00
Jonathan Westhues 0914a27ff4 Put information about which requests generate which entities, and
how many points are associated with each, into a single table.

[git-p4: depot-paths = "//depot/solvespace/": change = 2056]
2009-10-22 06:02:08 -08:00
Jonathan Westhues 2ca5334bdf Add interpolating splines: both periodic splines (that form a
loop), and open-ended splines, with their tangents specified at
their endpoints.

Also change constraint solver matrix size to 1024, on the theory
that a power of two will generate better array indexing, and
replace fabs() with my own function that for some reason is
faster.

[git-p4: depot-paths = "//depot/solvespace/": change = 2055]
2009-10-20 20:46:01 -08:00
Jonathan Westhues f6bb680978 Add Wavefront OBJ support, to supplement the existing STL mesh
export. That doesn't seem very useful, but it's only a few dozen
lines of code.

[git-p4: depot-paths = "//depot/solvespace/": change = 2054]
2009-10-12 03:34:43 -08:00
Jonathan Westhues 83bbc004dc Add 3d wireframe export, in DXF or STEP format. This uses most of
the same plumbing as the 2d vector output.

Also fix piecewise linear tolerance when the export scale factor is
not equal to one; have to scale the chord tol along with that.

[git-p4: depot-paths = "//depot/solvespace/": change = 2053]
2009-10-12 02:40:48 -08:00
Jonathan Westhues 730bb8f73e Make the export scale factor affect the surfaces in a STEP file,
and lay groundwork for wireframe export.

[git-p4: depot-paths = "//depot/solvespace/": change = 2052]
2009-10-12 01:28:34 -08:00
Jonathan Westhues c153e23f49 Add option to mirror imported geometry, including the shell, mesh,
and parametric entities. Also consolidate the text screen functions
to change group options into a single function for everything.

[git-p4: depot-paths = "//depot/solvespace/": change = 2051]
2009-10-09 04:57:10 -08:00
Jonathan Westhues ce37b1cf72 A better fix to the display mesh issue; instead of drawing the
previous group, copy the previous group's mesh into ours, and draw
ours. This makes other stuff that uses that mesh (like the export
and analysis code) work properly.

[git-p4: depot-paths = "//depot/solvespace/": change = 2050]
2009-10-07 23:55:09 -08:00
Jonathan Westhues 3da0f6e135 Oops, couldn't select the faces in groups that didn't contribute
thisShell or thisMesh; forgot about that when I did the change to
not re-triangulate shells (or re-edge-find meshes) unnecessarily.

[git-p4: depot-paths = "//depot/solvespace/": change = 2049]
2009-10-07 22:48:49 -08:00
Jonathan Westhues 15729c74f0 Fix two gross memory leaks. I was neglecting to clear the SEdgeList
that I created in SPolygon::SelfIntersecting, and while
triangulating a polygon I would free the SContour, but not the
list of points associated with the contour.

[git-p4: depot-paths = "//depot/solvespace/": change = 2047]
2009-10-02 01:30:12 -08:00
Jonathan Westhues 2e9e0da71f Add ability to relax the constraints, applying only
point-coincident constraints and the entity- or group-generated
constraints. Also fix a bug where a dragged point was not released
when the mouse pointer left the window.

[git-p4: depot-paths = "//depot/solvespace/": change = 2045]
2009-10-01 03:22:56 -08:00
Jonathan Westhues 33dfff2a78 Add option to disable the "not closed contour" warnings and such,
instead of tying that to whether the shaded model is shown. And
rewrite all URLs to solvespace.com, not www.solvespace.com, and get
rid of the nag screen that I just added because opening the website
with ShellExecute seems to freeze a bit on startup.

[git-p4: depot-paths = "//depot/solvespace/": change = 2044]
2009-10-01 02:35:11 -08:00
Jonathan Westhues 6e5b503ac6 Make everything line up in the configuration screen.
[git-p4: depot-paths = "//depot/solvespace/": change = 2043]
2009-09-30 02:02:15 -08:00
Jonathan Westhues ea00c7e979 Increment the version number, and add a context menu item to snap
what's hovered to the grid.

[git-p4: depot-paths = "//depot/solvespace/": change = 2042]
2009-09-30 00:54:01 -08:00
Jonathan Westhues 35df6bd06a Split draw.cpp and textscreens.cpp, and move a few things around.
This creates mouse.cpp and confscreen.cpp.

[git-p4: depot-paths = "//depot/solvespace/": change = 2040]
2009-09-29 05:14:47 -08:00
Jonathan Westhues 308ef7e345 Add an additional nag screen: open the website whenever they start
the program, if it's unregistered and the trial period has expired.

[git-p4: depot-paths = "//depot/solvespace/": change = 2039]
2009-09-29 04:47:48 -08:00
Jonathan Westhues f7f73bc900 Change the unregistered behavior: instead of limiting the number of
constraints, print a message in anything that we export.

[git-p4: depot-paths = "//depot/solvespace/": change = 2038]
2009-09-29 04:31:07 -08:00
Jonathan Westhues db565438e3 Add text angle for styles. Add ability to quickly change between
perspective and parallel projections. Add a snap grid, for points
and for text comments. Draw text comments in the plane of their
workplane if they have one, otherwise always facing forward.

And fix a few nasty bugs: the possibility of an extremely long
animation onto a workplane, accidental use of the wrong style line
width for constraints, misplaced text box in style screen for
default styles, other little stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 2037]
2009-09-29 03:35:19 -08:00
Jonathan Westhues 9f78ee3c33 Treat delete, backspace, and browser back all identically.
[git-p4: depot-paths = "//depot/solvespace/": change = 2036]
2009-09-28 02:01:34 -08:00
Jonathan Westhues bdf60690c1 Replace copyright notices for SolveSpace with my LLC, not my name.
[git-p4: depot-paths = "//depot/solvespace/": change = 2035]
2009-09-28 01:48:56 -08:00
Jonathan Westhues a887039707 Show info when a Constraint::COMMENT is selected, so that the user
can apply a style that way too; and apply the export scale factor
to the line width.

[git-p4: depot-paths = "//depot/solvespace/": change = 2034]
2009-09-24 08:04:46 -08:00
Jonathan Westhues 4634961054 Add ability to assign styles to cosmetic text (in the form of
Constraint::COMMENTs), including line width and color, and text
height and origin location.

[git-p4: depot-paths = "//depot/solvespace/": change = 2033]
2009-09-24 07:52:48 -08:00
Jonathan Westhues 9416faca88 Add a context menu, with a grab bag of options. That will need some
refinement later, but it does not affect file formats so it's not
very critical.

[git-p4: depot-paths = "//depot/solvespace/": change = 2032]
2009-09-23 02:59:59 -08:00
Jonathan Westhues 274005c02c Make hidden line removal keep all the line styles, and don't apply
that to the constraints.

And fix two crashing bugs, embarrassing, both chasing null pointers.

[git-p4: depot-paths = "//depot/solvespace/": change = 2031]
2009-09-21 22:47:11 -08:00
Jonathan Westhues 9b8f32dad7 Now actually export the line styles, for PDF, EPS, and SVG file
formats, with the proper color and width. This may need a bit of
cleanup for stuff like the hidden line removal, which currently
loses the style.

Also fix a bug in the test for arcs of a circle. A second-order
Bezier with collinear control points really is an arc, but it's an
arc with infinite radius so stuff tends to blow up. So return false
for that one.

[git-p4: depot-paths = "//depot/solvespace/": change = 2030]
2009-09-21 21:46:30 -08:00
Jonathan Westhues 517c5edbfa Add user interface to modify styles: change the color, line width,
line width units, on-screen and export visibility. So now we can
use that to modify the default styles, or to create custom styles.

Also add code to draw fat lines, with round endcaps, since gl
doesn't do that.

Next we need some user interface to assign styles to entities, and
to make all the export file formats support the style attributes.

[git-p4: depot-paths = "//depot/solvespace/": change = 2029]
2009-09-18 00:14:15 -08:00
Jonathan Westhues ce99217bbb Move colors and line widths for almost everything to the styles
mechanism. This gets filled in from some defaults, and stored in
the registry. The default styles do not get saved in the file, but
user-created styles (which aren't supported yet) do.

[git-p4: depot-paths = "//depot/solvespace/": change = 2028]
2009-09-16 23:32:36 -08:00
Jonathan Westhues e989c86a38 Add ability to set export canvas size (paper size for PDF, bbox
size for EPS, etc.). This can either be fixed, with a given width
and height and offset, or automatic, by the left right bottom top
margins.

And draw nicer dimensions for length, with arrows and more
extension lines. Add code to trim those lines against the
(rectangular, axis-aligned) box that contains the actual number,
and use that (instead of the elliptical interpolation, which was
only approximately right) for diameter dimensions too.

[git-p4: depot-paths = "//depot/solvespace/": change = 2027]
2009-09-03 00:13:09 -08:00
Jonathan Westhues f7f9000c68 Discard intersection curves that lie entirely outside of one
surface's domain of u, v in [0, 1]. Cache the starting guess when
projecting a point into a ratpoly surface, to avoid brute force
searching for a good one every time. Split edges even if they
aren't quite inside the trim curve, since the trim boundaries are
pwl, not exact; unnecessary splits won't hurt, but failure to split
when necessary will. Make the triangulation code use a better (but
not perfect) epsilon, to avoid "can't find ear" failures on very
fine meshes.

And turn on compiler optimization! I had somehow forgotten about
that, and it's a ~2x improvement.

[git-p4: depot-paths = "//depot/solvespace/": change = 2026]
2009-08-20 20:58:28 -08:00