Commit Graph

64 Commits (3eaa406c278f15f35974797a5ca54b9ae29f09b2)

Author SHA1 Message Date
whitequark 69baf52432 Linux: fix Z-order in scalable icon. 2019-12-04 13:57:10 +00:00
Maximilian Federle 219df31c53 Linux: add support for building snap packages. 2019-09-11 10:12:53 +00:00
Maximilian Federle cb0fdb1c28 Freedesktop: add scalable SVG icon. 2019-06-14 20:59:36 +00:00
whitequark 50c004b679 Add a button to hide construction entities.
Also, mark not just curves, but also points and normals derived from
construction requests as construction.

Also, don't always mark arc center point as construction just to
exclude it from chord tolerance bounding box calculation; instead,
special-case it there.
2019-05-23 16:29:00 +00:00
nabijaczleweli e243396c6f Three.js: with a window-sized canvas, resize canvas with the window. 2019-05-23 14:28:10 +00:00
whitequark e9b9dca2ca Win32: use native OpenGL drivers, if available.
After this commit, if the target system does have modern OpenGL
drivers installed, ANGLE is configured to use them, bypassing most
translation (shaders still have to be translated from ESSL to GLSL).

If there are no OpenGL drivers, such as if the graphics drivers were
installed via Windows Update, DirectX translation is still used. This
results in a very noticeable startup delay and minor performance
degradation.

In addition it is no longer necessary to build with -DOPENGL=1 to be
able to run the binary in wine; everything works out of the box.
Before, wine's incomplete HLSL translator would crash.

This change required renaming the variable `texture` in shaders,
since it shadows the Core GLSL function with the same name, and ANGLE
translates texture2D() calls to texture() calls.
2019-05-23 10:58:31 +00:00
William D. Jones 201e15e68a Three.js: update inaccurate comment. NFC. 2019-05-13 16:02:09 +00:00
whitequark b97a80b6ed Three.js: style fixes. NFCI. 2019-05-13 16:02:09 +00:00
William D. Jones 6f9358ae95 Three.js: fix rotate and pan on HiDPI devices. 2019-05-13 16:02:09 +00:00
William D. Jones 26c8cdcb37 Three.js: fix mousemove event listener.
The mousemove event does not return button press information;
refactor into two handlers based on button press.
2019-05-13 16:02:09 +00:00
whitequark 0b7b8a40e2 Linux: add Flatpak integration.
To test it, use:
  $ ./pkg/flatpak/build.sh
  $ flatpak install ./pkg/flatpak/solvespace.flatpak
  $ flatpak run com.solvespace.SolveSpace
2019-05-11 17:04:25 +00:00
whitequark 94b26ddfac Add a built-in Bitstream Vera Sans Roman font.
Before this commit, the default font chosen for TTF text is Arial
(chosen by the basename of arial.ttf), which isn't present on most
Linux systems, and cannot be redistributed. After this commit, it is
replaced with Bitstream Vera Sans, which can be. Existing files
are not affected.

The font name in the TTF file was artificially modified to add
the (built-in) suffix, which will need to be done if more built-in
fonts are added.
2019-02-11 11:03:47 +00:00
luz.paz 258545a334 Misc. typos
Found via `codespell -q 3 --skip="./res/locales,./extlib"`
2018-09-19 18:52:11 +00:00
Alexander Meißner bc6a923c4c macOS: fix crash on startup.
Added missing @synthesize acceptsFirstResponder;
Replaced generic ApplicationDelegate in MainMenu.xib
2018-07-31 15:55:11 +00:00
whitequark 2b4c484dcb Discard fragments with zero texture alpha in imesh_tex.frag.
This makes image requests that have an image with a hole in it
actually transparent, since otherwise the depth test would prevent
any geometry behind the request from being drawn.
2018-07-28 12:33:32 +00:00
whitequark 70177166d7 I18n: add de-DE locale. 2018-07-20 04:40:19 +00:00
whitequark 6b5db58971 Add a platform abstraction for file dialogs.
This commit merges all ad-hoc file dialog code, such as the feature
where dialogs remember last location and format, and exposes it
through a common interface.

This commit also significantly improves Gtk dialog handling code.
2018-07-17 22:33:45 +00:00
whitequark 26f3751ce8 macOS: rename application bundle to SolveSpace.
This changes the capitalization shown in GUI.
2018-07-17 15:01:58 +00:00
whitequark f324477dd0 Implement a platform abstraction for windows.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.

This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.

This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.

This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.

It reinstates tooltip support and removes menu-related hacks.
2018-07-17 13:31:17 +00:00
Pierre Delore 501a4829c7 I18n: add fr_FR locale. 2018-07-14 18:21:31 +00:00
whitequark 595ae86b29 I18n: update translations. 2018-07-12 23:06:07 +00:00
whitequark 9c99f69da5 Clean up unused shader variables. 2018-07-12 11:43:25 +00:00
whitequark 20a4a2b23f Avoid using `tan` as identifier in shaders.
This conflicts with the tan() function, currently only on macOS.
2018-07-12 11:40:51 +00:00
luzpaz 771b415a12 Fix various comment and UI string typos. 2018-07-12 05:05:43 +00:00
Kevin Zheng 572869dd48 GTK: install MIME type specification. 2018-07-12 05:03:37 +00:00
whitequark 5078907957 I18n: regenerate. 2017-04-21 23:13:20 +00:00
EvilSpirit ab7cdea375 I18n: add a ru_RU translation. 2017-04-21 23:09:34 +00:00
EvilSpirit 5744d1d599 Implement an image request. 2017-03-12 00:13:56 +00:00
whitequark 80c7296316 Win32: do not redefine VOS_NT_WINDOWS32/VFT_APP. 2017-02-06 11:23:06 +00:00
whitequark 5b2ad9b5f1 Fix 2d stippling of hovered and selected faces.
This was broken in ec07516.
2017-01-17 11:26:04 +00:00
whitequark 6b67cfe63f Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
This is primarily done to lower the GTK version dependency below
GTK 3.22, since GTK 3.22 is unlikely to be widely availale any
time soon.
2017-01-13 23:43:02 +00:00
whitequark 96476ca2e5 GTK: respect the scale factor when computing coordinates.
This doesn't bring true HiDPI support yet, since there are no HiDPI
assets anyway, but it makes the interface usable.
2017-01-11 03:41:06 +00:00
whitequark 33c9ffb5ca Gettext: automatically update all translations. 2017-01-11 03:08:58 +00:00
whitequark c12672be66 Internationalize platform-specific code. 2017-01-11 03:02:04 +00:00
whitequark 0eb33decd1 Fix typo: ua-UA → uk-UA. 2017-01-07 16:37:36 +00:00
whitequark 984f74d271 Internationalize all messages without substitutions. 2017-01-07 06:47:40 +00:00
AppSoft4 4fda1e4361 Add ua-UA translation. 2017-01-07 03:28:10 +00:00
whitequark 00dda08917 Internationalize the context menu. 2017-01-05 12:35:50 +00:00
whitequark 27ac3c7b5f Internationalize the toolbar. 2017-01-05 12:27:28 +00:00
whitequark 529e1bfd63 Internationalize the main menu. 2017-01-05 12:17:09 +00:00
Elvira Khabirova 4f04406121 Implement a gettext .po file parser. 2017-01-05 12:14:40 +00:00
whitequark d1ddc6ee07 Win32: fix inclusion of manifest, to get back visual styles.
This commit fixes four issues:
  * Instead of WRITE,APPEND, resource.rc was generated using
    WRITE,WRITE, which erased #include <windows.h> and prevented
    any symbolic definitions (like RT_MANIFEST) from working.
    This silently included them using a string type instead,
    which did nothing.
  * WINVER is bumped to Win7, since that's what we target now.
  * Index of RT_MANIFEST is changed to 2, since that's what
    it has to be when ISOLATION_AWARE_ENABLED is defined.
  * Platform is not restricted to X86 in manifest, since there
    is no point in doing so.
2016-12-04 20:33:46 +00:00
whitequark 9301dec98d Use the same code for loading resources in all executables.
All of our executables need resources; e.g. the vector font is
a resource and it is necessary for generation. Before this commit,
the GUI executable loaded the resources in a nice way, and everything
else did it in a very ad-hoc, fragile way.

After this commit, all executables are placed in <build>/bin and
follow the same algorithm:
  * On Windows, resources are compiled and linked into every
    executable.
  * On Linux, resources are copied into <build>/res (which is
    tried first) and <prefix>/share/solvespace (which is tried
    second).
  * On macOS, resources are copied into <build>/res (which is
    tried first) and <build>/bin/solvespace.app/Contents/Resources
    (which is tried second).

In practice this means that we can add as many executables as we want
without duplicating lots of code. In addition, on macOS, we can
place supplementary executables into the bundle, and they can use
resources from the bundle transparently.
2016-11-28 06:18:42 +00:00
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
EvilSpirit 6d2c2aecff Implement an OpenGL 2 renderer.
There are two main reasons to desire an OpenGL 2 renderer:
 1. Compatibility. The compatibility profile, ironically, does not
    offer a lot of compatibility, and our OpenGL 1 renderer will not
    run on Android, iOS, or WebGL.
 2. Performance. The immediate mode does not scale, and in fact
    becomes very slow with only a moderate amount of lines on screen,
    and only a somewhat large amount of triangles.

This commit implements a basic OpenGL 2 renderer that uses only
features from the (OpenGL 3.2) core profile. It is not yet faster
than the OpenGL 1 renderer, primarily because it uses a lot of small
draw calls.

This commit uses OpenGL 2 on Linux and Mac OS X directly (i.e. links
to the GL symbols from version 2+); on Windows this is impossible
with the default drivers, so for now OpenGL 1 is still used there.
2016-11-18 04:04:29 +00:00
whitequark 6e860fb148 Make "Show/hide hidden lines" a tri-state button instead.
The states are:
  * Draw all lines (on top of shaded mesh).
  * Draw occluded (by shaded mesh) lines as stippled.
  * Do not draw occluded (by shaded mesh) lines.

As usual, the export output follows the screen output.
2016-08-13 09:44:08 +00:00
whitequark 8e7d2eaa84 Implement "view → set to full scale" text window command. 2016-08-01 14:03:16 +00:00
whitequark c83421a2b5 Win32: unbreak window icon. 2016-08-01 00:46:56 +00:00
whitequark 5c754bd994 Freedesktop: don't hardcode binary path in .desktop file. 2016-06-23 11:25:57 +00:00
whitequark a98cdeeb16 Unix: also install the SolveSpace desktop icon in the xpm format.
This is required by e.g. Debian guidelines.
2016-06-16 02:57:24 +00:00