Keep items in selected state while dragging so that property browser
will track them until the left mouse button is released. Also, trigger
a property browser update on mouse move while dragging to make the
display "live"
When dragging points we must always update position and mark them dirty
through all code paths.
Ensure the ctrl and shift modifier rotation quarternion is always set to
something reasonable.
separate extraLine tracking code from drag tracking code
On macOS actual scroll delta is used for the zoom amount.
On Windows WHEEL_DELTA is used to allow smooth scrolling if supported.
Shift+Scroll is added for 10x finer zooming.
- Add OpenMP to macOS build
- Use as many cores as possible in CI
- Update travis osx image to xcode12.2
- Ignore .vscode folder
- In `.travis/sign-macos.sh`, only create keychain when `CI` variable is present
- Only run macOS deploy stage when a tag is pushed
This changes all the lambdas to have explicit captures, since the use of
implicit captures has led to some memory errors, especially segfaults in
the right-click menu.
I'm not 100% sure that the code is correct anyway - it really needs auditing
to ensure all referenced values are still valid when the menu item is clicked
(e.g. can you change stuff with keyboard shortcuts while the context menu is
visible?), but it should at least be *more* correct!
This was incorrectly capturing `r` by reference and using it after it left
its scope. Changed to capture by value, and also explicitly capture `this`
in case we were accidentally capturing any other scope variables by reference.
Fixes#571
In other words, Ctrl inverts the normal action of LMB. It is already
possible to deselect entities through the context menu, but that
can be very awkward on laptop touchpads with a crowded sketch; with
Ctrl, a misclick is easily corrected without moving cursor at all.
This means that automatically added H/V constraints now will never
cause the sketch to become overconstrained, which currently makes
that feature almost unusable.
This is useful in niche cases, like making angular measurement tools.
Also, use simpler and more principled code for numeric precision
while editing constraints: don't special-case angles, but use up to
10 digits after the decimal point for everything.
Before this commit it would prompt for top left and bottom left
corner, neither of which was what in fact was being used. Those two
specific points cannot be used because of the way equations are
written, so instead change that to top left and bottom right, which
is more convenient anyway.
Before this commit, the default font chosen for TTF text is Arial
(chosen by the basename of arial.ttf), which isn't present on most
Linux systems, and cannot be redistributed. After this commit, it is
replaced with Bitstream Vera Sans, which can be. Existing files
are not affected.
The font name in the TTF file was artificially modified to add
the (built-in) suffix, which will need to be done if more built-in
fonts are added.
This is to address MSVC warnings.
This commit changes a few configuration fields to use double instead
of float. There doesn't seem to be any reason these use float except
for the legacy Windows code using float for saved configuration.
Changing their type to double improves consistency.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.
This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.
This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.
This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.
It reinstates tooltip support and removes menu-related hacks.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.
This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.
This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.
Before this commit, when a point is constrained to an entity (point,
circle, arc of circle or line segment) by clicking on it,
the resulting constraint is not necessarily satisfied, and the next
regeneration may place the newly constrained point somewhere other
than the intended position. After this commit, the parameters
are modified to satisfy the constraint.
Before this commit, when an entity is clicked at or dragged, and it
shares a place with other entities, which of them is selected is
decided more or less at random. This is particularly annoying when
dragging.
After this commit, when clicking, an entity from the current group
is given preference, and when dragging, an entity from a request
is given preference. This allows e.g. dragging points of a sketch
even when an extrusion of that sketch is active.
This has several desirable consequences:
* It is now possible to port SolveSpace to a later version of
OpenGL, such as OpenGLES 2, so that it runs on platforms that
only have that OpenGL version;
* The majority of geometry is now rendered without references to
the camera in C++ code, so a renderer can now submit it to
the video card once and re-rasterize with a different projection
matrix every time the projection is changed, avoiding expensive
reuploads;
* The DOGD (draw or get distance) interface is now
a straightforward Canvas implementation;
* There are no more direct references to SS.GW.(projection)
in sketch rendering code, which allows rendering to multiple
viewports;
* There are no more unnecessary framebuffer flips on CPU on Cocoa
and GTK;
* The platform-dependent GL code is now confined to rendergl1.cpp.
* The Microsoft and Apple headers required by it that are prone to
identifier conflicts are no longer included globally;
* The rendergl1.cpp implementation can now be omitted from
compilation to run SolveSpace headless or with a different
OpenGL version.
Note these implementation details of Canvas:
* GetCamera currently always returns a reference to the field
`Camera camera;`. This is so that a future renderer that caches
geometry in the video memory can define it as asserting, which
would provide assurance against code that could accidentally
put something projection-dependent in the cache;
* Line and triangle rendering is specified through a level of
indirection, hStroke and hFill. This is so that a future renderer
that batches geometry could cheaply group identical styles.
* DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
This is so that a future renderer into an output format that
uses 2d transforms (e.g. SVG) could easily derive those.
Some additional internal changes were required to enable this:
* Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
This is so that the renderer could cache uploaded textures
between API calls, which requires it to capture a (weak)
reference.
* The PlatformPathEqual function was properly extracted into
platform-specific code. This is so that the <windows.h> header
could be included only where needed (in platform/w32* as well
as rendergl1.cpp).
* The SBsp{2,3}::DebugDraw functions were removed. They can be
rewritten using the Canvas API if they are ever needed.
While no visual changes were originally intended, some minor fixes
happened anyway:
* The "emphasis" yellow line from top-left corner is now correctly
rendered much wider.
* The marquee rectangle is now pixel grid aligned.
* The hidden entities now do not clobber the depth buffer, removing
some minor artifacts.
* The workplane "tab" now scales with the font used to render
the workplane name.
* The workplane name font is now taken from the normals style.
* Workplane and constraint line stipple is insignificantly
different. This is so that it can reuse the existing stipple
codepaths; rendering of workplanes and constraints predates
those.
Some debug functionality was added:
* In graphics window, an fps counter that becomes red when
rendering under 60fps is drawn.
This is to ensure that:
* it is clear, when looking at the point of usage, what is
the purpose of "true" or "false";
* when refactoring, a simple search will bring up any places that
need to be changed.
Also, argument names were synchronized between declaration and
implementation.
As an exception, these are not annotated:
* Printf(/*halfLine=*/), to avoid pointless churn.
Specifically, this enables -Wswitch=error on GCC/Clang and its MSVC
equivalent; the exact way it is handled varies slightly, but what
they all have in common is that in a switch statement over an
enumeration, any enumerand that is not explicitly (via case:) or
implicitly (via default:) handled in the switch triggers an error.
Moreover, we also change the switch statements in three ways:
* Switch statements that ought to be extended every time a new
enumerand is added (e.g. Entity::DrawOrGetDistance(), are changed
to explicitly list every single enumerand, and not have a
default: branch.
Note that the assertions are kept because it is legal for
a enumeration to have a value unlike any of its defined
enumerands, and we can e.g. read garbage from a file, or
an uninitialized variable. This requires some rearranging if
a default: branch is undesired.
* Switch statements that ought to only ever see a few select
enumerands, are changed to always assert in the default: branch.
* Switch statements that do something meaningful for a few
enumerands, and ignore everything else, are changed to do nothing
in a default: branch, under the assumption that changing them
every time an enumerand is added or removed would just result
in noise and catch no bugs.
This commit also removes the {Request,Entity,Constraint}::UNKNOWN and
Entity::DATUM_POINT enumerands, as those were just fancy names for
zeroes. They mess up switch exhaustiveness checks and most of the time
were not the best way to implement what they did anyway.