Commit Graph

2 Commits (47244c5e8988fac6526d99bdd8c5a75d669e983a)

Author SHA1 Message Date
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
EvilSpirit 6d2c2aecff Implement an OpenGL 2 renderer.
There are two main reasons to desire an OpenGL 2 renderer:
 1. Compatibility. The compatibility profile, ironically, does not
    offer a lot of compatibility, and our OpenGL 1 renderer will not
    run on Android, iOS, or WebGL.
 2. Performance. The immediate mode does not scale, and in fact
    becomes very slow with only a moderate amount of lines on screen,
    and only a somewhat large amount of triangles.

This commit implements a basic OpenGL 2 renderer that uses only
features from the (OpenGL 3.2) core profile. It is not yet faster
than the OpenGL 1 renderer, primarily because it uses a lot of small
draw calls.

This commit uses OpenGL 2 on Linux and Mac OS X directly (i.e. links
to the GL symbols from version 2+); on Windows this is impossible
with the default drivers, so for now OpenGL 1 is still used there.
2016-11-18 04:04:29 +00:00