This will weed out compilers that are too old to build our code
(among others, recent gtkmm and glibmm have a hard dependency on
C++11, not even C++0x) and also properly communicate our wish to GCC
(Clang defaults to C++11 these days).
Scoped "Zoom to Fit" is convenient for working on large models.
I (whitequark) have considered a separate shortcut, but its
usefulness is unclear and in any case it can be easily added
if desired.
In my (whitequark's) experience this warning tends to expose
copy-paste errors with a high SNR, so making a few fragments
slightly less symmetric is worth it.
Also mollify -Wlogical-op-parentheses while we're at it.
After commit 2f734d9, inactive groups are no longer regenerated
for trivial changes, e.g. changing parameters, so it's possible to
switch to an earlier group and work on it without incurring
the computational (slowdown) and cognitive (annoyance by red
background) overhead of later groups failing to solve.
However, if a group--any group anywhere--was not solved OK,
the interface reacted accordingly, which diminished usefulness of
the change, especially given that, if we have groups A and B with
B depending on A, if B is broken by a change in A and we activate A
and fix it, B will not be regenerated.
After this commit, only active groups are considered when deciding
if generating the entire sketch would fail.
This font is less complete than our bitmap font, Unifont: Unifont
has essentially complete Unicode coverage and LibreCAD's font only
has Latin, Cyrillic and Japanese, but it can be extended rather
easily, so this should be fine for now.
These embedded fonts fatten glhelper.o quite a bit:
bitmapfont.table.h is about 8M in gzip-compressed bitmaps and
vectorfont.table.h is about 2M in raw vector data.
In spite of that it takes just around five seconds to build
glhelper.c on my laptop, so it should be fine.
The final executable grows from about 2M to about 8M, but this
is a small price to pay for fairly extensive i18n support.
The new font has somewhat different metrics, so the rendering
code has been fudged to make it look good.
Benefits:
* Much simpler code.
* Handles the entire TTF spec, not just a small subset that
only really worked well on Windows fonts.
* Handles all character sets as well as accented characters.
* Much faster parsing, since Freetype lazily loads and
caches glyphs.
* Support for basically every kind of font that was invented,
not just TTF.
Note that OpenType features, e.g. ligatures, are not yet supported.
This means that Arabic and Devanagari scripts, among others, will
not be rendered in their proper form.
RTL scripts are not supported either, neither in TTF nor in
the text window. Adding RTL support is comparatively easy, but
given that Arabic would not be legibly rendered anyway, this is not
done so far.
We are going to use freetype instead of the old custom TTF parser,
since the old parser has many annoying bugs when handling non-Latin
fonts and fixing it is not really worth the time.
On Windows, Freetype is built from a submodule.
On Linux and OS X, Freetype is provided together with the desktop,
though development files have to be installed separately.
Commit 89eb208 has improved the overall situation with chord
tolerance, but it changed the display chord tolerance to use
an absolute value in millimeters as a stopgap measure.
This commit changes the display chord tolerance to be specified
in percents of entity bounding box instead of millimeters.
As a result, the linearized curves are both zoom level and sketch
scale independent.
In order to compute the bounding box, all entities are generated
twice. However, this shouldn't result in a noticeable slowdown,
since the bounding box calculation does not need the expensive
triangle mesh generation and the solver will converge immediately
on the second run.
Since the meaning of the preference has changed, a new name is
used (ChordTolerancePct instead of ChordTolerance), so that it
would be reset to the default value after updating SolveSpace.
The default value, 0.5%, was selected using trial and error by
judging whether cylinders of moderate dimensions were looking
aesthetically pleasing enough.
After this change, the only real function of the spacebar
shortcut is to reload imported groups, since manual regeneration
should not change anything anymore unless there is a bug.
Before this commit, a single chord tolerance was used for both
displaying and exporting geometry. Moreover, this chord tolerance
was specified in screen pixels, and as such depended on zoom level.
This was inconvenient: exporting geometry with a required level of
precision required awkward manipulations of viewport. Moreover,
since some operations, e.g. mesh watertightness checking, were done
on triangle meshes which are generated differently depending on
the zoom level, these operations could report wildly different
and quite confusing results depending on zoom level.
The chord tolerance for display and export pursue completely distinct
goals: display chord tolerance should be set high enough to achieve
both fast regeneration and legible rendering, whereas export chord
tolerance should be set to match the dimension tolerance of
the fabrication process.
This commit introduces two distinct chord tolerances: a display
and an export one. Both chord tolerances are absolute and expressed
in millimeters; this is inappropriate for display purposes but
will be fixed in the next commits.
After exporting, the geometry is redrawn with the chord tolerance
configured for the export and an overlay message is displayed;
pressing Esc clears the message and returns the display back to
normal.
Instead of always using two points on every curve, with a hack for
some cubics edge case, use three points on the first iteration and
one point on every further iteration. This both faster and more
correct.
I do not update it anymore and it's probably not the best solution
for distributing SolveSpace on Linux. In the meantime, the builds
from GitHub releases should be convenient enough.
Before this change, groups and their meshes were generated even past
the active group, which, in cause the mesh was broken, caused red
marks to appear for no apparent reason. Furthermore, it unnecessarily
slows down regeneration.
Instead, grab it from hoveredRow, since almost always (with only one
exception) this is where the edit control has to be shown.
This makes it much easier to adjust views, e.g. add a new editable
field in the middle of configuration view, because it's not necessary
to manually change and test all the indexes below the row being
changed.
Additionally, it removes a lot of awkward and opaque row calculations.
The commit 11f29b123 has replaced most of the uses of sprintf,
but there were still many remaining in Screen* functions, and it
was annoyingly inconsistent. Moreover, while most usage of sprintf
there was fine, it is bad hygiene to leave stack overflow prone
code around.
It's not possible to put non-POD elements in a union, and a struct
with accessors is a more elegant solution than a union with POD
elements and explicit casts for the rest.
Without #define NOMINMAX, <windows.h> defines min and max as macros,
which shadows the definitions from <algorithm> and makes them
unusable with multiple arguments.
This setting is generally useful, but it especially shines when
assembling, since the "same orientation" and "parallel" constraints
remove three and two rotational degrees of freedom, which makes them
impossible to use with 3d "point on line" constraint that removes
two spatial and two rotational degrees of freedom.
The setting is not enabled for all imported groups by default
because it exhibits some edge case failures. For example:
* draw two line segments sharing a point,
* constrain lengths of line segments,
* constrain line segments perpendicular,
* constrain line segments to a 90° angle.
This is a truly degenerate case and so it is not considered very
important. However, we can fix this later by using Eigen::SparseQR.
Before this commit, overconstraining a system past a certain point
resulted in a wrong error message: instead of "redundant constraints",
"unsolvable constraints" was displayed.
To reproduce, place more six or more length constraints with the same
value onto the same line segment.
When a solver error arises after a change to the sketch, it should
be easy to understand exactly why it happened. Before this change,
two functionally distinct modes of failure were lumped into one:
the same "redundant constraints" message was displayed when all
degrees of freedom were exhausted and the had a solution, but also
when it had not.
To understand why this is problematic, let's examine several ways
in which we can end up with linearly dependent equations in our
system:
0) create a triangle, then constrain two different pairs of edges
to be perpendicular
1) add two distinct distance constraints on the same segment
2) add two identical distance constraints on the same segment
3) create a triangle, then constrain edges to lengths a, b, and c
so that a+b=c
The case (0) is our baseline case: the constraints in it make
the system unsolvable yet they do not remove more degrees of freedom
than the amount we started with. So the displayed error is
"unsolvable constraints".
The constraints in case (1) remove one too many degrees of freedom,
but otherwise are quite like the case (0): the cause of failure that
is useful to the user is that the constraints are mutually
incompatible.
The constraints in cases (2) and (3) however are not like the others:
there is a set of parameters that satisfies all of the constraints,
but the constraints still remove one degree of freedom too many.
It makes sense to display a different error message for cases (2)
and (3) because in practice, cases like this are likely to arise from
adjustment of constraint values on sketches corresponding to systems
that have a small amount of degenerate solutions, and this is very
different from systems arising in cases like (0) where no adjustment
of constraint values will ever result in a successful solution.
So the error message displayed is "redundant constraints".
At last, this commit makes cases (0) and (1) display a message
with only a minor difference in wording. This is deliberate.
The reason is that the facts "the system is unsolvable" and
"the system is unsolvable and also has linearly dependent equations"
present no meaningful, actionable difference to the user, and placing
emphasis on it would only cause confusion.
However, they are still distinguished, because in case (0) we
list all relevant constraints (and thus we say they are "mutually
incompatible") but in case (1) we only list the ones that constrain
the sketch further than some valid solution (and we say they are
"unsatisfied").
Before this change, it was possible to adjust constraints in a way
that removes a degree of freedom and makes the sketch unsolvable,
but rank test was performed before solving the system, and an error
was not displayed immediately. Instead, a solution would seemingly
be found, but it would be very unstable--unrelated changes to
the sketch would cause rank test to fail.
To reproduce the bug, do this:
* Draw a triangle.
* Create a length constraint for all sides.
* Set side lengths to a, b, and c such that a + b = c.
* Add a line segment.
The current messages accurately reflect what happens to the system
of equations that represents the sketch, but can be quite confusing
to users that only think in terms of the constraints.
We use "unsolvable" and not "impossible" because while most of
the cases that result in this error message will indeed stem from
mutually exclusive sets of constraints, it is still possible that
there is some solution that our solver is unable to find using
numeric methods.
After commit 11f29b12, we no longer have a convenient way to indicate
that the edit control should be moved without changing its contents;
the old code trying to do this caused a crash, since constructing
an std::string from a NULL char* is invalid.
This went undetected during testing, since on Linux, recent
GTK versions will munge scroll events while the edit box has
a modal grab.
I could've fixed the feature, but opted to remove it, since being able
to scroll the edit box out of visible region is more likely to result
in confusion than ever be useful.
Most people just want a single self-contained .html file, but more
advanced usage will involve embedding in a webpage, where the default
viewer would be copied and customized, and fed with bare mesh export.
Make the union anonymous so that its elements can be addressed
directly. Then, move the Expr *b field into the union, as it
already is never used at the same time as any of the union members.
It works. Mostly. Sort of. Only on Windows fonts. Sometimes it
randomly refuses to render glyphs (try `х`, that's not a latin ex).
I'm not really sure why, the logic seems right.
Why do we have a homegrown TTF parser anyway? It's kind of awful.
It breaks on any slightly unusual input. It plows through UTF-16BE
font names like a nuclear-powered steamroller. It outright ignores
composite glyphs (is that why it's broken this time?). The kerning
is seizure-inducing. It ignores any characters outside BMP by design.
Maybe we should just replace it with freetype.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.
As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.
This has produced a bit of churn, but is probably for the better.