the plane basis vectors) work, easy. Tweak the text window a bit,
for cosmetics, and start to add the symbolic expression code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1667]
can use the high bits as an "import ID" for imported parts, for
hierarchy (that retains parametric capabilities).
Implement enought that I can draw a datum point or a line segment,
and drag points around in three-space. Still so much to do.
[git-p4: depot-paths = "//depot/solvespace/": change = 1665]
and I am assuming that many more operations will require lookups in
the IdList<>.
Add code to represent and draw a 2d coordinate system. The origin
is described by a point, and the orientation by a quaternion. So
now it does the same thing before, and draws the reference planes,
but with a lot more lines of code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1658]
progress. I want to change the sketch.h stuff fairly significantly,
I think, before proceeding.
[git-p4: depot-paths = "//depot/solvespace/": change = 1657]
draw planes that I will use to do the datum planes. Still haven't
settled upon the request/entity/group structure, and that's the
dependency before doing much real.
[git-p4: depot-paths = "//depot/solvespace/": change = 1656]
the text window every time we refresh the graphics window, because
that's slow. Use classes instead of structs for everything; I don't
understand the template handling for structs. And implement the
IdList, which I will try to use in many places.
[git-p4: depot-paths = "//depot/solvespace/": change = 1655]
and add some (non-functional) menus to the graphics window. Start
to rough in some data structures to hold the sketch. No real work
yet, though.
[git-p4: depot-paths = "//depot/solvespace/": change = 1653]
constraint solver drawing. I've started work on the user inteface,
which will be based around two windows: one with the graphical
sketch, and one command line. I've started to implement the command
line, no other work.
[git-p4: depot-paths = "//depot/solvespace/": change = 1652]