This makes appropriate vectors/normals explorable/selectable and closes#165.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
This makes all points explorable/selectable and fixes#165 partially.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
When the text window/property browser is closed while and edit box
is active its window remained open. This is incorrect and probably
causes a hang on Linux described in #1168. So hide the edit control
when closing.
* CMake: use PROJECT_VERSION instead of solvespace_*_VERSION
In 006539b, solvespace_MAJOR_VERSION etc. were removed.
However, these variables were still referenced in some places.
Solution: Use PROJECT_VERSION instead.
* CMake: re-add link directories for solvespace target
006539b removed the call to link_directories for gtkmm, jsonc & fontconfig.
This leads to linking errors if those libraries are in "non-standard"
paths.
Fix this by introducing a target specific target_link_directories call.
Fixes#1173
* snap: port to core20 & adapt to CMake changes
Moving to core20 was long overdue anyway, and
the recent CMake changes necessitated some fixes.
Also switch to LZO compression for (way) better cold start
performance.
1. We are making FoldConstants first, so we are copying less amount of data in DeepCopyWithParamsAsPointers.
2. Since we already perform DeepCopyWithParamsAsPointers, PartialWrt already produces params as pointers
When SolveSpace tries to display an Unicode code point (e.g. U+EA00 )
that does not exist in the embedded vector font (unifont.hex.gz) it hangs
in an endless loop in
`const BitmapFont::Glyph &BitmapFont::GetGlyph(char32_t codepoint)`.
The reason is that the binary search through the text file unifont-8.0.01.hex
that does the "lazy loading" of glyphs does not end.
Here is a short excerpt from the file:
```
D7FE:00007FFE63866DF66DEE6DDE63DE7FFE7FFE61866FBE638E6FBE6F867FFE0000
D7FF:00007FFE63866DF66DEE6DDE63DE7FFE7FFE61866FBE638E6FBE6FBE7FFE0000
F900:0080108810881FF8100800007FFE00000FF008100FF00810042002447FFE0000
F901:00047FFE008010841FFE10841FFC10841FFC10840880050003000CC0703E0000
```
When searching for `0xEA00` after some iterations of the while loop
2450010bbf/src/resource.cpp (L567)
both `first` and `last` end up pointing to F900. After that on each
consecutive iteration of the loop `last` ends up pointing to the LF (0x0A)
just before F900
2450010bbf/src/resource.cpp (L585)
and then `mid` ends up back on F900 here
2450010bbf/src/resource.cpp (L570)
and this will repeat enlessly.
The solution is to do
```
first++;
```
here
2450010bbf/src/resource.cpp (L591),
which will make `first==last` and change whe while loop contition to `while(first < last) {` thiw will
allow the while loop to exit.
Tested with
- 0xEA00 - non existent, not found in 16 iterations.
- 0xF900 - exists but takes exactly 16 iterations of the binary search to finish
- 0x0000 - found in 16 iterations
- 0xFFFD - the replacement Unicode code point for non-existing glyphs. Also the end of the font.
- 0xFFFFF - a codepoint beyond the end, not found and does not cause an exception
The lazy parsing of the vector front was introduced here.
645c2d90acFixes#1150
If the main window is not high enough allow the default 32 pixel padding
between the menu bar and the toolbar to shrink down to zero.
This allows the main window height to be a minimum of 688 pixels (on
Windows 10) so it is possible to capture 720P video tutorials.
Fixes#1130
Re-creating the edge release for every push
to master creates many superfluous release notifications.
Stop creating those releases and provide users with direct
links to the workflow artifacts instead via the
nightly.link GitHub app (https://github.com/apps/nightly-link).
Fixes#1103