Before this commit, a same orientation constraint created with
a workplane selected would only remove 2 of 3 DOFs. After
this commit, it properly removes all 3 DOFs.
Commit f5485cb and its ancestors add a parameter to some constraints.
This parameter must be materialized and assigned a non-zero value via
ModifyToSatisfy for the solver library to not make unnecessary
changes to the sketch during the initial generation. For this, we
represent it explicitly instead of using hc.param(0), such that
the materialized constraint does not conflict with any user-defined
ones.
Before this commit, parallel constraints in 3d are fragile:
constraints that are geometrically fine can end up singular anyway
because VectorsParallel() pivots wrong but converges anyway.
After this commit, much like in cc07058, the constraints are written
in a different form: instead of trying to remove two degrees of
freedom out of three, all three are removed, and one added; namely,
the constraint introduces a free parameter, signed length ratio.
Before this commit, pt-on-line constraints are buggy. To reproduce,
extrude a circle, then add a datum point and constrain it to the
axis of the circle, then move it. The cylinder will collapse.
To quote Jonathan:
> On investigation, I (a) confirm that the problem is
> the unconstrained extrusion depth going to zero, and (b) retract
> my earlier statement blaming extrude and other similar non-entity
> parameter treatment for this problem; you can easily reproduce it
> with a point in 3d constrained to lie on any line whose length
> is free.
>
> PT_ON_LINE is written using VectorsParallel, for no obvious reason.
> Rewriting that constraint to work on two projected distances (using
> any two basis vectors perpendicular to the line) should fix that
> problem, since replacing the "point on line in 3d" constraint with
> two "point on line in 2d" constraints works. That still has
> the hairy ball problem of choosing the basis vectors, which you
> can't do with a continuous function; you'd need Vector::Normal()
> or equivalent.
>
> You could write three equations and make the constraint itself
> introduce one new parameter for t. I don't know how well that
> would work numerically, but it would avoid the hairy ball problem,
> perhaps elegant at the cost of speed.
Indeed, this commit implements the latter solution: it introduces
an additional free parameter. The point being coincident with
the start of the line corresponds to the parameter being zero, and
point being coincident with the end corresponds to one).
In effect, instead of constraining two of three degrees of freedom
(for which the equations do not exist because of the hairy ball
theorem), it constrains three and adds one more.
Specifically, this enables -Wswitch=error on GCC/Clang and its MSVC
equivalent; the exact way it is handled varies slightly, but what
they all have in common is that in a switch statement over an
enumeration, any enumerand that is not explicitly (via case:) or
implicitly (via default:) handled in the switch triggers an error.
Moreover, we also change the switch statements in three ways:
* Switch statements that ought to be extended every time a new
enumerand is added (e.g. Entity::DrawOrGetDistance(), are changed
to explicitly list every single enumerand, and not have a
default: branch.
Note that the assertions are kept because it is legal for
a enumeration to have a value unlike any of its defined
enumerands, and we can e.g. read garbage from a file, or
an uninitialized variable. This requires some rearranging if
a default: branch is undesired.
* Switch statements that ought to only ever see a few select
enumerands, are changed to always assert in the default: branch.
* Switch statements that do something meaningful for a few
enumerands, and ignore everything else, are changed to do nothing
in a default: branch, under the assumption that changing them
every time an enumerand is added or removed would just result
in noise and catch no bugs.
This commit also removes the {Request,Entity,Constraint}::UNKNOWN and
Entity::DATUM_POINT enumerands, as those were just fancy names for
zeroes. They mess up switch exhaustiveness checks and most of the time
were not the best way to implement what they did anyway.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
This will allow us in future to accept `const T &` anywhere it's
necessary to reduce the amount of copying.
This commit is quite conservative: it does not attempt very hard to
refactor code that performs incidental mutation. In particular
dogd and caches are not marked with the `mutable` keyword.
dogd will be eliminated later, opening up more opportunities to
add const qualifiers.
This commit also doesn't introduce any uses of the newly added const
qualifers. This will be done later.
This includes explanation and context for non-obvious cases and
shortens debug cycles when just-in-time debugging is not available
(like on Linux) by immediately printing description of the assert
as well as symbolized backtrace.
In my (whitequark's) experience this warning tends to expose
copy-paste errors with a high SNR, so making a few fragments
slightly less symmetric is worth it.
Also mollify -Wlogical-op-parentheses while we're at it.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.
Note that there are some subtleties with handling of
brace-initialization. Specifically:
On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.
On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.
So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):
An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).
In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.
When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.
Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.