to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.
So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.
Still needs some cleanup, and to make all the cosmetic improvements
that I want.
[git-p4: depot-paths = "//depot/solvespace/": change = 2130]
does that, and adds a scale factor to that transformation (instead
of just mirroring, as before), but also:
* Replace the "import mirrored" mechanism with a scale factor,
which if negative corresponds to a reflection as well.
* Fix self-intersection checker to report a meaningful point
when edges are collinear.
* Don't blow an assertion on some types of invalid file;
instead provide a nice error message to the user.
* Clear the naked edges before each regen.
* Don't create zero-length line segments by snapping a line
segment's end to its beginning.
[git-p4: depot-paths = "//depot/solvespace/": change = 2086]
one point to be dragged simultaneously. So now a dragged point
drags all the selected points and entities, and a dragged entity
drags its points (except for circles, which drag the radius).
This means that the number of forced points for the solver must now
be unlimited, and it is.
Also add commands to invert the selection within the active group,
and to select an edge chain starting from the current selection.
And redo the context menus a bit; still not great, but less
cluttered and more systematic.
[git-p4: depot-paths = "//depot/solvespace/": change = 2064]
version number to 1.4, don't include force-hidden entities when
building the loops, and don't show force-hidden entities when that
entity gets copied.
[git-p4: depot-paths = "//depot/solvespace/": change = 1983]
we're inconsistent (singular Jacobian). That's slow, so we should
provide a library interface to disable it.
[git-p4: depot-paths = "//depot/solvespace/": change = 1946]
little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.
[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
tables from SolveSpace to their own class. This is intended to
simplify use of the constraint solver in a library.
[git-p4: depot-paths = "//depot/solvespace/": change = 1942]
Add stubs for functions to perform Booleans, and get rid of mesh
stuff, including the kd tree accelerated snap to vertex (which
should not be required if the shell triangulation performs as it
should).
Also check that a sketch is not self-intersecting before extruding
it or whatever. This is dead slow, needs n*log(n) implementation.
[git-p4: depot-paths = "//depot/solvespace/": change = 1902]
so now we've got the exact curve loops, with their direction
standardized so that we can tell which direction is out. We still
need the polygon in any case, since that's a convenient way to find
each curve's winding number.
And remove some more leftover code from mesh sweeps.
[git-p4: depot-paths = "//depot/solvespace/": change = 1897]
corresponding to each param from the Jacobian, and see if it loses
rank. If it does then that one was important, so it's bound. Then
display a big blue square around its point until the next normal
solve.
[git-p4: depot-paths = "//depot/solvespace/": change = 1887]
or lines against lines. The constraints get rather screwed up
afterwards, of course.
So make arcs with the endpoints coincident into circles, instead
of nothings; since the first split of a circle produces that.
And don't warn after deleting just point-coincident or horiz/vert
constraints as a dependency; that's just a nuisance, because it
happens too often.
[git-p4: depot-paths = "//depot/solvespace/": change = 1884]
it did nothing when GenerateAll got called with an explicit range
(vs. with no args, to run on the dirty groups), so the emphasized
edges ended up out of date. I think this is better.
Also check in latest updates to manual.
[git-p4: depot-paths = "//depot/solvespace/": change = 1852]
theorem; it's evaluated as a surface integral over each triangle.
And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.
[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
as the difference between the cosines of the two angles. All of the
angle stuff generates huge expressions (Expr *), but doesn't seem
noticeably slow.
[git-p4: depot-paths = "//depot/solvespace/": change = 1847]
where it was, move the export (DXF, PNG, STL) stuff to export.cpp,
and move the regen/solve stuff to generate.cpp.
[git-p4: depot-paths = "//depot/solvespace/": change = 1825]