This commit mostly just changes the settings code to be in line with
the rest of the platform abstractions, although it also fixes some
settings names to be consistent with others, and uses native bool
types where applicable.
This commit also makes settings-related operations much less
wasteful, not that it should matter.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.
This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.
This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.
This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.
It reinstates tooltip support and removes menu-related hacks.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.
This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.
This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.
We should make good use of in-place member initialization. Many
new classes have constructors that effectively do nothing but
default-initialize POD members, and when adding new members,
it is very easy to miss initializing them. With in-place
initialization, the code is more compact, the diffs are nicer,
and it's harder to miss them.
This commit only converts render/ and platform/ to use in-place
member initialization, since there was a bug in CairoRenderer,
but we should convert the entire codebase.
This changes the assertion failure behavior to be the same in debug
and release builds: to show the complete failure message, and
to offer to restart the application or defer to Windows Error
Reporting to generate a backtrace. Contrary to popular belief,
WER is not useless, and since SolveSpace publishes pdb files,
WER-generated reports can be symbolized.
This commit also addresses the long-standing problem where showing
a dialog on fatal error would re-enter the application code, thus
causing another error or a crash that is more fatal than the current
one.
According to the C standard all preprocessor definitions starting
with an underscore are reserved for standard and implementation use,
so don't use those. Also, sort and unique include directives.
windowBits of 16 means "decode gzip header" and "use window size
from zlib header". For some reason, this results in a window size
that is too small on OpenBSD. Instead, use maximum window size
explicitly, since there is no downside for doing so.
Not everyone knows how to check out the sources with git (or that
we require that, because of submodules), and has the basic build
tools like gcc installed, so point that out explicitly.
Since font sizes in SolveSpace are specified in terms of cap height,
we need U+0041 to determine cap height. Some fonts lack it; in
that case, we assume that cap height is the same as the size we've
requested. This avoids a crash, at the cost of completely wrong
(although consistent) metrics; I do not really know of a better way.