Commit Graph

118 Commits (8b7f45e72e2318c3f276def62446dfcaf9862faf)

Author SHA1 Message Date
Jonathan Westhues 66c93aab73 Add a mechanism to record the lines drawn when we display a
constraint, so that we can export that too. This includes the lines
for the vector font.

A little ugly; it needs some kind of line style (color or width) to
distinguish those lines from the real geometry in the exported
file.

[git-p4: depot-paths = "//depot/solvespace/": change = 2007]
2009-07-03 12:55:57 -08:00
Jonathan Westhues 3f5c439873 A very important optimisation; if we know that our mesh/shell is
identical to the previous group's (because our thisShell and
thisMesh are empty), then display the previous group's instead.
This saves us re-triangulating the shell (or recalculating the
edges of a triangle mesh) every time our group gets regenerated,
which was horribly slow.

[git-p4: depot-paths = "//depot/solvespace/": change = 2004]
2009-06-29 23:24:36 -08:00
Jonathan Westhues 438d517c5a If a Boolean fails, then make a note of it in the group's text
window screen, and remind the user that they could 'fix' the
problem by working with meshes instead.

[git-p4: depot-paths = "//depot/solvespace/": change = 1962]
2009-05-30 00:49:09 -08:00
Jonathan Westhues ddbd0ff77b Add ability to represent our surfaces as either a shell or a mesh,
according to the user's preference. I templated the housekeeping
stuff for Boolean operations and step and repeat, so it's
relatively clean.

Still need to add the stuff to make a mesh vertex-to-vertex, and to
export sections of a mesh.

[git-p4: depot-paths = "//depot/solvespace/": change = 1959]
2009-05-24 03:37:07 -08:00
Jonathan Westhues 03ecbad981 Add beginnings of stuff to represent surfaces as either meshes or
exact surface shells. And add interference checking; I'll be lazy
and just do that on the meshes, by modifying the self-intersection
tester to ignore coplanar triangles (since that can happen in an
assembly).

[git-p4: depot-paths = "//depot/solvespace/": change = 1958]
2009-05-22 02:02:02 -08:00
Jonathan Westhues ddf9364257 Add a separate display mesh and edge list; so if we're working with
a mesh than that's a copy, and if we're working with a shell then
it's the shell's triangulation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1957]
2009-05-21 01:06:26 -08:00
Jonathan Westhues bc6bdfade8 Save the exact surfaces in the exported file, and import and
transform them for assembly.

[git-p4: depot-paths = "//depot/solvespace/": change = 1954]
2009-05-18 23:26:38 -08:00
Jonathan Westhues 4d742a5777 The constraint solver now compiles as a library, and I have a
little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.

[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
2009-04-19 23:30:09 -08:00
Jonathan Westhues b293c0ef41 Split the Entity and Constraint classes into Xxx and XxxBase, with
the fundamental geometric stuff in XxxBase. Next I hope to make the
constraint solver use only the XxxBase types.

[git-p4: depot-paths = "//depot/solvespace/": change = 1941]
2009-04-18 20:28:21 -08:00
Jonathan Westhues 71adc0bf54 Split ratpoly.cpp; now that contains only the mathematical stuff,
and curve.cpp and surface.cpp contain the rest.

Also get rid of the meshError stuff; will just use the nakedEdges
mechanism for that. And I won't run the interference test
continuously, have added a menu item for that.

[git-p4: depot-paths = "//depot/solvespace/": change = 1934]
2009-03-28 22:05:28 -08:00
Jonathan Westhues bb4b767e99 Tear everything apart, moving away from meshes and toward shells.
Add stubs for functions to perform Booleans, and get rid of mesh
stuff, including the kd tree accelerated snap to vertex (which
should not be required if the shell triangulation performs as it
should).

Also check that a sketch is not self-intersecting before extruding
it or whatever. This is dead slow, needs n*log(n) implementation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1902]
2009-01-22 19:30:30 -08:00
Jonathan Westhues ebca6130ec Early attempts at rational polynomial surfaces. I can create one
from an extrusion, with piecewise linear trim curves for everything
(that are shared, so that they appear only once for the two
surfaces that each trims). No Boolean operations on them, and the
triangulation is bad, because gl seems to merge collinear edges.

So before going further, I seem to need my own triangulation code.
I have not had great luck in the past, but I can't live without it
now.

[git-p4: depot-paths = "//depot/solvespace/": change = 1899]
2009-01-19 02:37:10 -08:00
Jonathan Westhues 25ed4e1ef1 SPolyCurve (i.e., polynomial curve) vs. SPolygon got too confusing;
let's call those Beziers instead.

[git-p4: depot-paths = "//depot/solvespace/": change = 1898]
2009-01-18 19:51:00 -08:00
Jonathan Westhues 0e623c90c0 Generate the group's polygon from the exact curves, not from edges;
so now we've got the exact curve loops, with their direction
standardized so that we can tell which direction is out. We still
need the polygon in any case, since that's a convenient way to find
each curve's winding number.

And remove some more leftover code from mesh sweeps.

[git-p4: depot-paths = "//depot/solvespace/": change = 1897]
2009-01-18 19:33:15 -08:00
Jonathan Westhues 7a874c20c0 Remove old sweep/helical sweep code for meshes, and add some
untested stuff to start making exact surface shells.

[git-p4: depot-paths = "//depot/solvespace/": change = 1896]
2009-01-16 21:28:49 -08:00
Jonathan Westhues f904c0fbee Entities now generate rational polynomial curves instead of
piecwise linear segments. These are piecewise linear approximated
for display, and currently for the mesh too, but that's the first
step to replace the mesh with exact curved surfaces.

[git-p4: depot-paths = "//depot/solvespace/": change = 1895]
2009-01-14 19:55:42 -08:00
Jonathan Westhues ef11978d2c Add menu item to center view at a point; and move non-ID list data
structure from polygon.h into dsc.h, since it is used outside the
polygon/mesh code.

[git-p4: depot-paths = "//depot/solvespace/": change = 1892]
2009-01-12 22:56:05 -08:00
Jonathan Westhues 984956cbc7 Add a constraint to make line length equal arc length. That's quite
tricky; can't just use the dot product, since that blows up when
you cross pi radians. A gear shift approach, use either sin or cos,
same kind of thing as the 3d-parallel constraint.

And report a NaN constraint as unconverged, of course.

[git-p4: depot-paths = "//depot/solvespace/": change = 1890]
2009-01-08 09:22:59 -08:00
Jonathan Westhues 8d656bc600 Add feature to find the degrees of freedom; strike the
corresponding to each param from the Jacobian, and see if it loses
rank. If it does then that one was important, so it's bound. Then
display a big blue square around its point until the next normal
solve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1887]
2009-01-04 04:01:46 -08:00
Jonathan Westhues 816a1ee8b4 Auto-remove point-on-line constraints when at-midpoint constraints
are added. There was already precedent for that, since I
auto-remove horiz/vert constraints when symmetry constraints are
added.

[git-p4: depot-paths = "//depot/solvespace/": change = 1875]
2008-09-06 13:36:31 -08:00
Jonathan Westhues 92f55dd195 Speed up the inconsistent constraint detection; there's no reason
not to solve by substitution before rank testing. And report the
unsatisfied constraints when we don't converge.

[git-p4: depot-paths = "//depot/solvespace/": change = 1874]
2008-09-05 03:25:53 -08:00
Jonathan Westhues bd0e97bad0 Now I can suppress an imported part; so the entities still show up,
but the mesh doesn't get combined. That effectively hides it, good
for looking inside and such.

[git-p4: depot-paths = "//depot/solvespace/": change = 1860]
2008-02-15 03:35:15 -08:00
Jonathan Westhues 22b78e4427 Assemble the group polygon ourselves when exporting a DXF; that
lets us export open curves, if the user drew them that way.

Also increase the limits on how many pwls we will generate for a
single curve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1854]
2008-02-10 04:43:48 -08:00
Jonathan Westhues 7b7d2f92e9 Add code to evaluate the volume of a mesh, thanks to the divergence
theorem; it's evaluated as a surface integral over each triangle.

And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.

[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
2008-02-07 01:53:52 -08:00
Jonathan Westhues 304c8f8be9 Add equal-angle constraints. These are implemented by brute force,
as the difference between the cosines of the two angles. All of the
angle stuff generates huge expressions (Expr *), but doesn't seem
noticeably slow.

[git-p4: depot-paths = "//depot/solvespace/": change = 1847]
2008-07-20 04:24:43 -08:00
Jonathan Westhues 4afc881bf2 Add a command to create an arc that's tangent to two line segments.
This was possible before (by drawing everything explicitly), but
now it's easy.

[git-p4: depot-paths = "//depot/solvespace/": change = 1838]
2008-07-13 18:45:11 -08:00
Jonathan Westhues 88fc69116f Add tangency constraints, for line segments against arcs or cubics.
These are just a convenience, since it would be possible to get the
same result by drawing a construction line.

[git-p4: depot-paths = "//depot/solvespace/": change = 1836]
2008-07-13 04:44:05 -08:00
Jonathan Westhues 6269d702fb Report the number of degrees of freedom for each group.
[git-p4: depot-paths = "//depot/solvespace/": change = 1834]
2008-07-09 23:42:35 -08:00
Jonathan Westhues 7622534b2a Make the piecewise linear stuff for cubics and quadratics adaptive,
based on a chord tolerance. And rewrite the pwl circles to work
against a chord tolerance too (which they really were doing before,
but in funny units).

Also make "assemble" combine type do a union after interference
checking; was previously just copying, which meant that coplanar
faces could break subsequent operations.

And make right-clicking effectively toggle shift key, instead of
forcing it on; so you can pan or rotate with either right or middle
button.

[git-p4: depot-paths = "//depot/solvespace/": change = 1829]
2008-07-09 21:26:08 -08:00
Jonathan Westhues cad77c9c47 Add routines to remove T intersections from the mesh, which are
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.

And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).

And make the right mouse button rotate the model, since that was
previously doing nothing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
2008-07-05 23:56:24 -08:00
Jonathan Westhues fd4abd5519 Add a perpendicular constraint; identical to constraining a ninety
degree angle, but shows with a right angle symbol instead of a
numerical angle you can edit.

[git-p4: depot-paths = "//depot/solvespace/": change = 1819]
2008-07-02 01:21:29 -08:00
Jonathan Westhues 48c5018613 Add symmetric about line constraint. This applies only when locked
in a workplane, since it would otherwise be ambiguous.

[git-p4: depot-paths = "//depot/solvespace/": change = 1817]
2008-07-01 22:59:49 -08:00
Jonathan Westhues 273339d5c4 Add TrueType font support to SolveSpace. This uses a modified
version of the code from SketchFlat, with all arbitrary limits
removed.

The TTF text is its own entity, and that entity includes the
font file basename and the text. That's an extra 128 bytes in the
entity, which is around a 50% increase, kind of a shame. It was
simple, though.

[git-p4: depot-paths = "//depot/solvespace/": change = 1814]
2008-06-30 01:09:17 -08:00
Jonathan Westhues 12942a74cf Add logic to remember imported files' relative filenames, and use
that to try to find them if we can't find them by absolute path.
This is intended to make everything still work if you copy an
entire directory tree of files that import each other.

Also add a mechanism to not paint the scene if we're not sure it's
consistent; otherwise got some crashes on startup. And disable both
text and graphic window when displaying a modal dialog, wasn't
doing that always.

[git-p4: depot-paths = "//depot/solvespace/": change = 1808]
2008-06-24 21:14:49 -08:00
Jonathan Westhues 3ddd1703b1 Add helical sweeps. These aren't as parametric as I would have
liked, but my more parametric attempts were very difficult to use.
The pitch (both axial and radial) gets specified by typing a
distance in a textbox.

[git-p4: depot-paths = "//depot/solvespace/": change = 1804]
2008-06-23 00:25:17 -08:00
Jonathan Westhues a5189f7f1a Make step and repeats step the mesh, as well as the entities. This
requires new entitiy types for the faces, by translation or by
axis-angle rotation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1802]
2008-06-21 14:49:57 -08:00
Jonathan Westhues 5a22982e05 Add sweeps. The user specifies a trajectory and a section, in two
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.

Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.

And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.

[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
2008-06-21 02:18:20 -08:00
Jonathan Westhues 4c6d350cee Add two more exotic constraints: equal point-line distances, and
point-line distance equal to line segment length. These are
available in both normal and projected versions, with fancy display
for all of these.

[git-p4: depot-paths = "//depot/solvespace/": change = 1793]
2008-06-14 03:16:14 -08:00
Jonathan Westhues d391c43bff Now display dimensions (and stuff in the text window) in the
user-selected units, and enter them the same way.

[git-p4: depot-paths = "//depot/solvespace/": change = 1792]
2008-06-14 01:51:25 -08:00
Jonathan Westhues 28e3f0abab Don't keep a dimension or group's user-entered numerical value as
an Expr *, since that complicates multiple units and also memory
management. Now it's just a double.

[git-p4: depot-paths = "//depot/solvespace/": change = 1791]
2008-06-14 00:43:38 -08:00
Jonathan Westhues 1674443ab2 Fix stupidity in the rotate ops; first of all it was saving the
axis of rotation numerically, so that the associative thing breaks,
and then it also wasn't saving the point on the axis in the file,
so that snapped back to (0, 0, 0) on reload. Now it goes off the
hEntity for a point on the axis and a vector in its direction.

[git-p4: depot-paths = "//depot/solvespace/": change = 1790]
2008-06-12 21:32:55 -08:00
Jonathan Westhues b284baffce Treatment of numerical faces was screwy, exporting stuff in numXXX.
So fix that, and now I can simplify what's exported for an entity.

And add an extra measurement (face-face distance/angle), and some
other little stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 1789]
2008-06-12 20:41:27 -08:00
Jonathan Westhues 9bba9425be Add a special constraint type for comments; no equations, just
user-visible text. And make points hoverable/selectable even when
GW.showPoints is false, and zoom to fit before regenerating on file
open, because then we're at the right zoom level (and will use the
right pwl tolerance).

[git-p4: depot-paths = "//depot/solvespace/": change = 1788]
2008-06-12 00:58:58 -08:00
Jonathan Westhues 650e9db150 Add more measurement information about the selection. And remove
menu items for some features that I suppose I won't add, and fix
some bugs.

[git-p4: depot-paths = "//depot/solvespace/": change = 1787]
2008-06-11 23:31:41 -08:00
Jonathan Westhues 8969687904 Bits and pieces; option to not include original in step translates
and rotates, auto-constrain translates in active workplane, speed
up remap list search with a hash table, other stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 1786]
2008-06-11 20:36:33 -08:00
Jonathan Westhues d471872830 Add reference dimensions, add user-programmable lighting, and add a
configuration screen where all this can be specified.

[git-p4: depot-paths = "//depot/solvespace/": change = 1783]
2008-06-10 20:22:52 -08:00
Jonathan Westhues f2645029b8 Add a second light, and some little fixes, and remove dead code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1782]
2008-06-09 01:03:21 -08:00
Jonathan Westhues 8498a99588 Add preliminary lathe (solid of revolution) support. I'm generating
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).

And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.

[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
2008-06-06 03:35:28 -08:00
Jonathan Westhues ccbda13a03 Add point-face distance constraints.
[git-p4: depot-paths = "//depot/solvespace/": change = 1778]
2008-06-06 00:46:55 -08:00
Jonathan Westhues ab44c24cfc Major speedups, mostly by playing nicer with OpenGL; batch things
up more. Also change from stupid linear search lists to sorted
binary search lists, remove a stupid bug where I double-generated
entities, and don't do the triple drawing of entities (since
offsets on the Z buffer were doing the same job already).

[git-p4: depot-paths = "//depot/solvespace/": change = 1776]
2008-06-05 23:50:08 -08:00