not to solve by substitution before rank testing. And report the
unsatisfied constraints when we don't converge.
[git-p4: depot-paths = "//depot/solvespace/": change = 1874]
when I get a mouse moved event with the middle button down before I
got a middle button down event; orig.proj{Right,Up} were invalid.
[git-p4: depot-paths = "//depot/solvespace/": change = 1873]
just applies an offset to the DXF before exporting. Useful enough
to be worth the ugliness, though.
This is the stupid routines from SketchFlat, slightly reworked.
[git-p4: depot-paths = "//depot/solvespace/": change = 1866]
applies to whichever is closer to original position, and angle
constraint, if the two vectors are lines that share an endpoint,
applies to vectors out from that shared point.
[git-p4: depot-paths = "//depot/solvespace/": change = 1863]
but the mesh doesn't get combined. That effectively hides it, good
for looking inside and such.
[git-p4: depot-paths = "//depot/solvespace/": change = 1860]
linear segments to generate, irrespective of the chord tolerance.
That used to be hard-coded, and it needs to be small enough to
avoid lags while working interactively, but I also need to export
fine geometry.
[git-p4: depot-paths = "//depot/solvespace/": change = 1857]
in the numerical code.
And clean some other stuff, in particular simplifying whenever I
have to take the maximum (or minimum) of three quantities.
[git-p4: depot-paths = "//depot/solvespace/": change = 1855]
lets us export open curves, if the user drew them that way.
Also increase the limits on how many pwls we will generate for a
single curve.
[git-p4: depot-paths = "//depot/solvespace/": change = 1854]
some magic numbers. This would be trivial to break, but still more
difficult than patching the binary to skip the check...
[git-p4: depot-paths = "//depot/solvespace/": change = 1853]
it did nothing when GenerateAll got called with an explicit range
(vs. with no args, to run on the dirty groups), so the emphasized
edges ended up out of date. I think this is better.
Also check in latest updates to manual.
[git-p4: depot-paths = "//depot/solvespace/": change = 1852]
than sorting by area. I had hoped that would help with normal
accuracy, but I don't think it helped much, and it sometimes became
very slow.
[git-p4: depot-paths = "//depot/solvespace/": change = 1850]
theorem; it's evaluated as a surface integral over each triangle.
And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.
[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
as the difference between the cosines of the two angles. All of the
angle stuff generates huge expressions (Expr *), but doesn't seem
noticeably slow.
[git-p4: depot-paths = "//depot/solvespace/": change = 1847]
on the number of pieces that we know how to reassemble is even
stupider. Now dynamically allocated.
[git-p4: depot-paths = "//depot/solvespace/": change = 1837]
These are just a convenience, since it would be possible to get the
same result by drawing a construction line.
[git-p4: depot-paths = "//depot/solvespace/": change = 1836]
groups, rename "drawing" groups to "sketch" groups, and keep
assembling even after finding an open curve.
[git-p4: depot-paths = "//depot/solvespace/": change = 1835]
And fix a bug; wasn't asking the user whether to save before
abandoning file when a new file was opened recent.
[git-p4: depot-paths = "//depot/solvespace/": change = 1830]
based on a chord tolerance. And rewrite the pwl circles to work
against a chord tolerance too (which they really were doing before,
but in funny units).
Also make "assemble" combine type do a union after interference
checking; was previously just copying, which meant that coplanar
faces could break subsequent operations.
And make right-clicking effectively toggle shift key, instead of
forcing it on; so you can pan or rotate with either right or middle
button.
[git-p4: depot-paths = "//depot/solvespace/": change = 1829]
could hurt, but still make offsets work as if it's a 16 bit buffer,
since I don't seem to actually get 24 bits.
[git-p4: depot-paths = "//depot/solvespace/": change = 1828]
where it was, move the export (DXF, PNG, STL) stuff to export.cpp,
and move the regen/solve stuff to generate.cpp.
[git-p4: depot-paths = "//depot/solvespace/": change = 1825]
all coordinates are divided by that number as we export.
And add functions to store a float in the registry. I'm using those
for the scale factor, and also to replace the crazy scaled integers
that I was using for light positions etc. before.
[git-p4: depot-paths = "//depot/solvespace/": change = 1824]