in the numerical code.
And clean some other stuff, in particular simplifying whenever I
have to take the maximum (or minimum) of three quantities.
[git-p4: depot-paths = "//depot/solvespace/": change = 1855]
theorem; it's evaluated as a surface integral over each triangle.
And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.
[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
And fix a bug; wasn't asking the user whether to save before
abandoning file when a new file was opened recent.
[git-p4: depot-paths = "//depot/solvespace/": change = 1830]
based on a chord tolerance. And rewrite the pwl circles to work
against a chord tolerance too (which they really were doing before,
but in funny units).
Also make "assemble" combine type do a union after interference
checking; was previously just copying, which meant that coplanar
faces could break subsequent operations.
And make right-clicking effectively toggle shift key, instead of
forcing it on; so you can pan or rotate with either right or middle
button.
[git-p4: depot-paths = "//depot/solvespace/": change = 1829]
specify the plane from which we want to grab the triangles. Shared
edges are then removed with the same code used to check for
watertight meshes, and the remaining edges are assembled into
polygons.
[git-p4: depot-paths = "//depot/solvespace/": change = 1823]
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.
And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).
And make the right mouse button rotate the model, since that was
previously doing nothing.
[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
degree angle, but shows with a right angle symbol instead of a
numerical angle you can edit.
[git-p4: depot-paths = "//depot/solvespace/": change = 1819]
version of the code from SketchFlat, with all arbitrary limits
removed.
The TTF text is its own entity, and that entity includes the
font file basename and the text. That's an extra 128 bytes in the
entity, which is around a 50% increase, kind of a shame. It was
simple, though.
[git-p4: depot-paths = "//depot/solvespace/": change = 1814]
that to try to find them if we can't find them by absolute path.
This is intended to make everything still work if you copy an
entire directory tree of files that import each other.
Also add a mechanism to not paint the scene if we're not sure it's
consistent; otherwise got some crashes on startup. And disable both
text and graphic window when displaying a modal dialog, wasn't
doing that always.
[git-p4: depot-paths = "//depot/solvespace/": change = 1808]
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.
Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.
And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.
[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
So fix that, and now I can simplify what's exported for an entity.
And add an extra measurement (face-face distance/angle), and some
other little stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 1789]
user-visible text. And make points hoverable/selectable even when
GW.showPoints is false, and zoom to fit before regenerating on file
open, because then we're at the right zoom level (and will use the
right pwl tolerance).
[git-p4: depot-paths = "//depot/solvespace/": change = 1788]
and rotates, auto-constrain translates in active workplane, speed
up remap list search with a hash table, other stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 1786]
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).
And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.
[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
up more. Also change from stupid linear search lists to sorted
binary search lists, remove a stupid bug where I double-generated
entities, and don't do the triple drawing of entities (since
offsets on the Z buffer were doing the same job already).
[git-p4: depot-paths = "//depot/solvespace/": change = 1776]
and requests to a separate list. It's messy, because I have to make
a deep copy (e.g. of the remap list for the groups, or Expr *
stuff) of some things. Others (e.g. the polygon or mesh) will be
regenerated, so they should be discarded, but they must not get
double-freed.
In any case, works superficially. And fix a few memory leaks
unrelated to this, and remove some dead code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1775]
using the initial numerical guess of whichever vector is already
known to choose our projection planes.
And add a mechanism to defer showing the text window or
regenerating, in order to simplify dependencies on valid actives.
Also yes/no/cancel when about to abandon an unsaved file, and a
bugfix when rotating a rot/trans point.
[git-p4: depot-paths = "//depot/solvespace/": change = 1772]