Commit Graph

41 Commits (977a0b8e6d69a376987856f90025e42246db89f8)

Author SHA1 Message Date
whitequark 65e2cccde0 Add a Cairo rendering backend.
This backend will be used for reproducible offscreen rendering
in integration tests.
2016-08-01 00:48:37 +00:00
whitequark 6963c7e25b Add Cairo (and, transitively, Pixman) dependencies. 2016-08-01 00:48:37 +00:00
whitequark 8960ee365a Add a new renderer that prepares geometry for 2d backends.
SurfaceRenderer is a new renderer implementing the Canvas interface
running entirely on the CPU; it projects strokes and triangles
in the exact same way as OpenGL would, and it can be used for
rendering into raster or vector 2d surfaces.
2016-08-01 00:48:37 +00:00
whitequark 6607a48357 CMake: refactor inclusion of external libraries.
This commit makes common external packages always be included through
find_package to eliminate differences in variables set, wraps
find_package for vendored libraries on Windows to factor out common
code, and removes miscellaneous useless code elsewhere in dependency
handling.

This also fixes a problem where pkg-config would pick up `build`
libraries instead of `host` when cross-compiling.
2016-07-25 04:22:02 +00:00
whitequark 7265121b24 Refactor GlOffscreen; remove the GLEW dependency.
It was never really needed, since both Linux and OS X, where
GlOffscreen is used, guarantee that the API we need is present,
on all OS versions we're interested in.

Also, reorganize GlOffscreen consistently with the rest of our
codebase, and don't use RAII for OpenGL resource management because
of its requirement for an active context.
2016-07-25 04:21:55 +00:00
whitequark e7c8c1c8f2 Abstract all (ex-OpenGL) drawing operations into a Canvas interface.
This has several desirable consequences:
  * It is now possible to port SolveSpace to a later version of
    OpenGL, such as OpenGLES 2, so that it runs on platforms that
    only have that OpenGL version;
  * The majority of geometry is now rendered without references to
    the camera in C++ code, so a renderer can now submit it to
    the video card once and re-rasterize with a different projection
    matrix every time the projection is changed, avoiding expensive
    reuploads;
  * The DOGD (draw or get distance) interface is now
    a straightforward Canvas implementation;
  * There are no more direct references to SS.GW.(projection)
    in sketch rendering code, which allows rendering to multiple
    viewports;
  * There are no more unnecessary framebuffer flips on CPU on Cocoa
    and GTK;
  * The platform-dependent GL code is now confined to rendergl1.cpp.
  * The Microsoft and Apple headers required by it that are prone to
    identifier conflicts are no longer included globally;
  * The rendergl1.cpp implementation can now be omitted from
    compilation to run SolveSpace headless or with a different
    OpenGL version.

Note these implementation details of Canvas:
  * GetCamera currently always returns a reference to the field
    `Camera camera;`. This is so that a future renderer that caches
    geometry in the video memory can define it as asserting, which
    would provide assurance against code that could accidentally
    put something projection-dependent in the cache;
  * Line and triangle rendering is specified through a level of
    indirection, hStroke and hFill. This is so that a future renderer
    that batches geometry could cheaply group identical styles.
  * DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
    This is so that a future renderer into an output format that
    uses 2d transforms (e.g. SVG) could easily derive those.

Some additional internal changes were required to enable this:
  * Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
    This is so that the renderer could cache uploaded textures
    between API calls, which requires it to capture a (weak)
    reference.
  * The PlatformPathEqual function was properly extracted into
    platform-specific code. This is so that the <windows.h> header
    could be included only where needed (in platform/w32* as well
    as rendergl1.cpp).
  * The SBsp{2,3}::DebugDraw functions were removed. They can be
    rewritten using the Canvas API if they are ever needed.

While no visual changes were originally intended, some minor fixes
happened anyway:
  * The "emphasis" yellow line from top-left corner is now correctly
    rendered much wider.
  * The marquee rectangle is now pixel grid aligned.
  * The hidden entities now do not clobber the depth buffer, removing
    some minor artifacts.
  * The workplane "tab" now scales with the font used to render
    the workplane name.
  * The workplane name font is now taken from the normals style.
  * Workplane and constraint line stipple is insignificantly
    different. This is so that it can reuse the existing stipple
    codepaths; rendering of workplanes and constraints predates
    those.

Some debug functionality was added:
  * In graphics window, an fps counter that becomes red when
    rendering under 60fps is drawn.
2016-07-23 22:31:18 +00:00
whitequark ad2371cfae Unix: compatibility with platforms where backtrace() is not in libc.
Also, don't depend on backtrace() when built as libslvs; it is not
the responsbility of the library to use it.
2016-07-19 15:40:52 +00:00
whitequark fc79642788 Move vector font to res/fonts/; remove lff2c.
This commit integrates the vector font in the resource system, so
that cross-compilation would be easier and a custom font could be
used without recompilation.

The font handling code was carefully written to lazily load glyphs;
as possible; in practice this means that startup is less than 15ms
slower after this commit, most of it spent in inflate().

This also reduces executable size and makes compilation of
glhelper.cpp much faster.
2016-05-18 11:24:24 +00:00
whitequark 645c2d90ac Move bitmap font to res/fonts/; remove unifont2c.
This commit integrates the bitmap font in the resource system, so
that cross-compilation would be easier.

The font handling code was carefully written to do glyph parsing
lazily; in practice this means that after this commit, startup
is less than 25ms slower, most of it spent in inflate().

This should also result in faster rendering, since there is no
rampant plane switching anymore; instead, all characters that are
actually used are stashed into same one texture.
2016-05-18 11:24:24 +00:00
whitequark a525f03371 Move icons to res/icons/; remove png2c.
This commit integrates icons in the resource system so that they
can be loaded (or reloaded, without restarting) in @2x mode, which
will be added in a future commit. png2c is no longer necessary.

png2c used to perform the following transformation:
  if(r + g + b < 11) r = g = b = 11;

This is now achieved by switching the icons to RGBA mode and adding
alpha channel with the following imagemagick invocation, which is
equivalent to the transformation above:
  for i in *.png; do
    convert -fuzz 4% -channel rgba -matte \
            -fill "rgba(255,255,255,0)" -opaque black \
            $i $i
  done

The Debian package solvespace now includes /usr/share/solvespace;
this should be split out into solvespace-data later.
2016-05-18 11:24:24 +00:00
whitequark fa546af28f Move all platform-specific code to src/platform/.
Without resources, it makes no sense anymore to keep these in
separate subdirectories: unixutil* is shared between Cocoa
and GTK ports, and gloffscreen* should be shared between all ports
(but it's still platform-specific).
2016-05-18 11:24:24 +00:00
whitequark 4c01461316 OS X: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark e36ee32def freedesktop: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark a6b6d98a94 Win32: move resources to res/. 2016-05-18 11:24:23 +00:00
whitequark f4c01f670c Implement a resource system.
Currently, icons, fonts, etc are converted to C structures at compile
time and are hardcoded to the binary. This presents several problems:

  * Cross-compilation is complicated. Right now, it is necessary
    to be able to run executables for the target platform; this
    happens to work with wine-binfmt installed, but is rather ugly.

  * Icons can only have one resolution. On OS X, modern software is
    expected to take advantage of high-DPI ("Retina") screens and
    use so-called @2x assets when ran in high-DPI mode.

  * Localization is complicated. Win32 and OS X provide built-in
    support for loading the resource appropriate for the user's
    locale.

  * Embedding strings can only be done as raw strings, using C++'s
    R"(...)" literals. This precludes embedding sizable strings,
    e.g. JavaScript libraries as used in Three.js export, and makes
    git history less useful. Not embedding the libraries means we
    have to rely on external CDNs, which requires an Internet
    connection and adds a glaring point of failure.

  * Linux distribution guidelines are violated. All architecture-
    independent data, especially large data such as fonts, is
    expected to be in /usr/share, not in the binary.

  * Customization is impossible without recompilation. Minor
    modifications like adding a few missing vector font characters
    or adjusting localization require a complete development
    environment, which is unreasonable to expect from users of
    a mechanical CAD.

As such, this commit adds a resource system that bundles (and
sometimes builds) resources with the executable. Where they go is
platform-dependent:

  * on Win32: into resources of the executable, which allows us to
    keep distributing one file;
  * on OS X: into the app bundle;
  * on other *nix: into /usr/share/solvespace/ or ../res/ (relative
    to the executable path), the latter allowing us to run freshly
    built executables without installation.

It also subsides the platform-specific resources that are in src/.

The resource system is not yet used for anything; this will be added
in later commits.
2016-05-18 11:24:23 +00:00
EvilSpirit 70d84b30e8 DXF: implement import. 2016-05-07 04:02:34 +00:00
whitequark 1e0fcf1e6c OS X: bundle Freetype.
I erroneously believed that Freetype was shipped with OS X, whereas
it is not, and so we need to ship it ourselves.
2016-04-08 10:47:25 +00:00
whitequark 20a041e0ef DXF: initial libdxfrw import.
We had to fork libdxfrw since the upstream doesn't have a git
repository, a CMake buildsystem, and is quite buggy.

libdxfrw is also used in LibreCAD, but they just vendored
their version.
2016-02-19 23:16:36 +00:00
whitequark cd6d891100 Use U+FFFD instead of crashing when encountering unknown characters.
Also, use a nicer U+FFFD glyph in the builtin vector font.
2016-02-19 10:23:23 +00:00
whitequark a1a624da12 Rigorously treat quoting in CMake.
CMake can properly quote inputs to custom commands itself; this is
governed by the VERBATIM flag. If we pass this flag, no quoting
needs to be done except for compiler/linker flags and diagnostic
messages, as CMake doesn't treat whitespace expanded from variables
the same way it treats whitespace that separates arguments.
2016-02-19 10:22:51 +00:00
whitequark 575146b975 Use GNUInstallDirs CMake module when installing files.
This should handle platform conventions more correctly, especially
on 64-bit or multiarch systems.
2016-02-17 06:23:01 +00:00
EvilSpirit 57fb3bf3dc Replace internal vector font with LibreCAD's GPLv2+ vector font.
This font is less complete than our bitmap font, Unifont: Unifont
has essentially complete Unicode coverage and LibreCAD's font only
has Latin, Cyrillic and Japanese, but it can be extended rather
easily, so this should be fine for now.

These embedded fonts fatten glhelper.o quite a bit:
bitmapfont.table.h is about 8M in gzip-compressed bitmaps and
vectorfont.table.h is about 2M in raw vector data.
In spite of that it takes just around five seconds to build
glhelper.c on my laptop, so it should be fine.

The final executable grows from about 2M to about 8M, but this
is a small price to pay for fairly extensive i18n support.

The new font has somewhat different metrics, so the rendering
code has been fudged to make it look good.
2016-02-14 14:09:36 +00:00
whitequark e5294eef9d Add freetype dependency.
We are going to use freetype instead of the old custom TTF parser,
since the old parser has many annoying bugs when handling non-Latin
fonts and fixing it is not really worth the time.

On Windows, Freetype is built from a submodule.
On Linux and OS X, Freetype is provided together with the desktop,
though development files have to be installed separately.
2016-02-13 21:08:18 +00:00
whitequark 1160b5d335 Fix OS X build. 2016-01-13 06:45:17 +00:00
whitequark 9d2a035a71 Rasterize non-ASCII glyphs in the UI.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.

This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
2016-01-13 06:45:16 +00:00
whitequark 3ffbac38c6 Refactor Cnf* functions.
On Windows, freeze.{cpp,h} was factored into w32main.cpp.
The old implementation was too redundant and leaked registry
key handles.

On all platforms, Cnf* functions now use std::string.
This simplifies code everywhere, but will be particularly useful
when the Windows port switches to the *W WinAPI functions.
2016-01-13 06:45:16 +00:00
whitequark 02c30e6f87 Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl.
After this change, SolveSpace does not contain nonfree assets.
Additionally, Perl is not required for the build.

Note that in the US, case law suggests that copyright does
not apply to bitmap fonts:
  http://www.renpy.org/wiki/renpy/misc/Bitmap_Fonts_and_Copyright

Nevertheless, it was prudent to replace the asset with something
that is unambiguously free.
2015-12-29 11:15:50 +08:00
whitequark f76f76ff60 Rewrite png2c.pl in C++.
This allows us to always generate icons during build,
and in the future remove a Perl dependency.
2015-12-29 11:15:50 +08:00
whitequark 063dfc4f98 Require cmake 3.1.0 and C++11.
We plan to use C++11 features in the future. Moreover, recent gtkmm
has a hard requirement on C++11.
2015-12-28 21:37:06 +08:00
whitequark 1b6cd0d632 Make in-tree zlib more robust. 2015-12-28 21:37:06 +08:00
whitequark 0159a87a8a Add support for cross-compiling from Linux.
As a side effect, zlib and libpng are now git submodules,
based on their respective official git repositories.
This is necessary, because MinGW has a different ABI and
it cannot use the prebuilt binaries built by MSVC.

The submodules are also used for Windows, for several reasons:
  * to allow 64-bit builds;
  * to allow using newer MSVC, which doesn't like the prebuilt
    libraries;
  * to keep the libraries updated.
2015-07-10 15:59:12 +03:00
whitequark 46db5378dc Add Travis CI and Appveyor CI configurations. 2015-07-10 15:59:12 +03:00
whitequark d0c0a7ae5a Remove FLTK port.
It provides no value over the native GTK and Cocoa ports.
2015-07-10 15:59:12 +03:00
whitequark d76d59ea64 Build Mac OS X dmg installation image. 2015-07-10 15:59:12 +03:00
whitequark 95ab80d0ee Implement OS X port. 2015-07-10 15:59:12 +03:00
whitequark 0807c2fdfe Add a native Debian package. 2015-07-10 15:59:12 +03:00
whitequark d3dbf23725 Add a desktop file in the format understandable by Ubuntu. 2015-07-10 15:59:12 +03:00
whitequark e27c6b56c3 Implement offscreen rendering using GL framebuffer objects.
Apparently pbuffers are also a deprecated and unportable
way of offscreen rendering. They're not supported by
Chromium OpenGL implementation, which is what 3D-accelerated
VirtualBox uses.

This would also help a future OS X port.
2015-07-10 15:59:12 +03:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark b68631ee56 Make fltkutil.cpp independent of FLTK and rename it to unixutil.cpp.
fltkutil.cpp should be independent of FLTK so that it can be linked
into libslvs while neither requiring every user of the library to
reimplement these support routines nor requiring linking in FLTK.
2015-07-10 15:59:11 +03:00
whitequark 5db5f1e152 Add a CMake buildsystem.
Additionally, update build tools so that no stdio redirection
is necessary.
2015-07-10 15:59:11 +03:00