Commit Graph

20 Commits (9d1b9e7e432ada819628fdc84a877e35b4515a8f)

Author SHA1 Message Date
KmolYuan bd616e898d Add MSVC CI builder. 2019-10-08 21:28:00 +08:00
KmolYuan 40d4c37bda Remove *.whl artifact. 2019-09-25 16:09:09 +08:00
KmolYuan 8c4a37ef4c Fix deploy script covered. 2019-09-25 15:59:41 +08:00
KmolYuan d9abfe3d52 Add Windows build. 2019-09-23 16:48:18 +08:00
KmolYuan cfe0c75f30 Update deployment config. 2019-09-23 12:55:51 +08:00
KmolYuan c05df29b3b Adjust CI config as matrix. 2019-09-20 16:58:10 +08:00
whitequark 8903e1768c Travis, Appveyor: remove IRC notifications.
These are now handled through GitHub status changes, and so the one
notifico instance works just as well, and needs less configuration
in the repository.
2019-03-28 09:12:00 +00:00
whitequark 4fab5b7107 Appveyor: add IRC notifications. 2018-07-12 23:06:07 +00:00
whitequark 47244c5e89 Implement a command-line interface.
This commit adds a basic command-line interface. This interface
allows rendering thumbnails and exporting data in batch mode.
2016-11-29 04:01:07 +00:00
whitequark 9301dec98d Use the same code for loading resources in all executables.
All of our executables need resources; e.g. the vector font is
a resource and it is necessary for generation. Before this commit,
the GUI executable loaded the resources in a nice way, and everything
else did it in a very ad-hoc, fragile way.

After this commit, all executables are placed in <build>/bin and
follow the same algorithm:
  * On Windows, resources are compiled and linked into every
    executable.
  * On Linux, resources are copied into <build>/res (which is
    tried first) and <prefix>/share/solvespace (which is tried
    second).
  * On macOS, resources are copied into <build>/res (which is
    tried first) and <build>/bin/solvespace.app/Contents/Resources
    (which is tried second).

In practice this means that we can add as many executables as we want
without duplicating lots of code. In addition, on macOS, we can
place supplementary executables into the bundle, and they can use
resources from the bundle transparently.
2016-11-28 06:18:42 +00:00
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
whitequark 5e63d8301e Add a simple harness for automated, headless testing.
This commit alters the build system substantially; it adds another
platform, `headless`, that provides stubs in place of all GUI
functions, and provides a library `solvespace_headless` alongside
the main executable. To cut down build times, only the few files
that have #if defined(HEADLESS) are built twice for the executable
and the library; the rest is grouped into a new `solvespace_cad`
library. It is not usable on its own and just serves for grouping.

This commit also gates the tests behind a -DENABLE_TESTS=ON CMake
option, ON by default (but suggested as OFF in the README so that
people don't ever have to install cairo to build the executable.)

The tests introduced in this commit are (so far) rudimentary,
although functional, and they serve as a stepping point towards
introducing coverage analysis.
2016-08-01 00:48:37 +00:00
whitequark 1e2f199633 Update CI scripts to respect the vA.B tag name format. 2016-05-17 14:53:36 +00:00
whitequark c2373e7b3a CI: make appveyor.yml independent of Appveyor project name. 2016-04-23 19:39:39 +00:00
whitequark d2b21666e1 Move everything from whitequark/solvespace to solvespace/solvespace. 2016-04-23 19:39:39 +00:00
whitequark 2edc61d072 Prepare CI for release builds. 2016-04-23 04:38:32 +00:00
whitequark 02c30e6f87 Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl.
After this change, SolveSpace does not contain nonfree assets.
Additionally, Perl is not required for the build.

Note that in the US, case law suggests that copyright does
not apply to bitmap fonts:
  http://www.renpy.org/wiki/renpy/misc/Bitmap_Fonts_and_Copyright

Nevertheless, it was prudent to replace the asset with something
that is unambiguously free.
2015-12-29 11:15:50 +08:00
whitequark 0933bbf687 Add Windows nightly builds. 2015-12-28 21:37:07 +08:00
whitequark 0159a87a8a Add support for cross-compiling from Linux.
As a side effect, zlib and libpng are now git submodules,
based on their respective official git repositories.
This is necessary, because MinGW has a different ABI and
it cannot use the prebuilt binaries built by MSVC.

The submodules are also used for Windows, for several reasons:
  * to allow 64-bit builds;
  * to allow using newer MSVC, which doesn't like the prebuilt
    libraries;
  * to keep the libraries updated.
2015-07-10 15:59:12 +03:00
whitequark 46db5378dc Add Travis CI and Appveyor CI configurations. 2015-07-10 15:59:12 +03:00