of that, where you can pick the hue and blackness, and then the
whiteness) color picker and some swatches.
This is used in three places now: the special colors in the config
screen, the background color, and the style colors.
[git-p4: depot-paths = "//depot/solvespace/": change = 2174]
in the text window. This means that I can move the conversion from
half-row and column to (x, y) into the platform-independent code,
and that I'll be ready to add my color picker.
[git-p4: depot-paths = "//depot/solvespace/": change = 2171]
possible. This replaces all of the color-coded links, that I liked
but that were nonstandard.
Also rip out the old sweep and helical sweep UI; that was disabled,
but the code was still present.
And fix dependencies in makefile, since textwin.cpp depends on the
icons now.
[git-p4: depot-paths = "//depot/solvespace/": change = 2139]
to draw those, and hit test with the mouse, and display tool tips
when the user hovers with the mouse. Also, underline links only
when they're hovered, and not otherwise.
And add a separate menu option to align the view to the active
workplane, vs. activating the active group's workplane, and
remap the bottom two graphics window toolbar icons to that and
"nearest iso view" instead of draw in 2d/3d, since people tended
to click on those without understanding and cause trouble.
And by default, we force a parallel projection; so the factory
default camera tangent is now 0.3, not 0.
[git-p4: depot-paths = "//depot/solvespace/": change = 2131]
code. This is now drawn using gl, and the bitmap font (both there
and in the graphics window) is drawn from a texture from a static
table, not from the Win32 functions, since that's ~1000x faster.
So this adds a tool to generate that table. With luck that will
also fix my font issues under WINE, which won't have to render the
TTF itself.
Still needs some cleanup, and to make all the cosmetic improvements
that I want.
[git-p4: depot-paths = "//depot/solvespace/": change = 2130]
consistently across multiple versionf of Windows, and perhaps not
be immediately ignored by the user.
[git-p4: depot-paths = "//depot/solvespace/": change = 2108]
perspective and parallel projections. Add a snap grid, for points
and for text comments. Draw text comments in the plane of their
workplane if they have one, otherwise always facing forward.
And fix a few nasty bugs: the possibility of an extremely long
animation onto a workplane, accidental use of the wrong style line
width for constraints, misplaced text box in style screen for
default styles, other little stuff.
[git-p4: depot-paths = "//depot/solvespace/": change = 2037]
(in my case, a SpaceNavigator). I can transform the view of the
part, or transform a part in an assembly.
Also fix up mouse wheel input, so that it works even if it comes in
chunks of less than 120 units.
[git-p4: depot-paths = "//depot/solvespace/": change = 2019]
version number to 1.4, don't include force-hidden entities when
building the loops, and don't show force-hidden entities when that
entity gets copied.
[git-p4: depot-paths = "//depot/solvespace/": change = 1983]
little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.
[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
trimmed line), and plane-line intersection. Terminate the Bezier
surface subdivision on a chord tolerance, and that seems okay now.
And print info about the graphics adapter in the text window, could
be useful.
Also have a cylinder-detection routine that works; should special
case those surfaces in closed form since they are common, but not
doing it yet.
[git-p4: depot-paths = "//depot/solvespace/": change = 1928]
tables in the code, which I have written in perl and am checking
in.
Also get WM_MOUSELEAVE events from win32, so that I can de-hover
everything when the mouse leaves the graphics window. And fix one
of the icons, which was 23x24 instead of 24x24.
[git-p4: depot-paths = "//depot/solvespace/": change = 1883]
some magic numbers. This would be trivial to break, but still more
difficult than patching the binary to skip the check...
[git-p4: depot-paths = "//depot/solvespace/": change = 1853]
on the number of pieces that we know how to reassemble is even
stupider. Now dynamically allocated.
[git-p4: depot-paths = "//depot/solvespace/": change = 1837]
And fix a bug; wasn't asking the user whether to save before
abandoning file when a new file was opened recent.
[git-p4: depot-paths = "//depot/solvespace/": change = 1830]
could hurt, but still make offsets work as if it's a 16 bit buffer,
since I don't seem to actually get 24 bits.
[git-p4: depot-paths = "//depot/solvespace/": change = 1828]
all coordinates are divided by that number as we export.
And add functions to store a float in the registry. I'm using those
for the scale factor, and also to replace the crazy scaled integers
that I was using for light positions etc. before.
[git-p4: depot-paths = "//depot/solvespace/": change = 1824]
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.
And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).
And make the right mouse button rotate the model, since that was
previously doing nothing.
[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
version of the code from SketchFlat, with all arbitrary limits
removed.
The TTF text is its own entity, and that entity includes the
font file basename and the text. That's an extra 128 bytes in the
entity, which is around a 50% increase, kind of a shame. It was
simple, though.
[git-p4: depot-paths = "//depot/solvespace/": change = 1814]
that to try to find them if we can't find them by absolute path.
This is intended to make everything still work if you copy an
entire directory tree of files that import each other.
Also add a mechanism to not paint the scene if we're not sure it's
consistent; otherwise got some crashes on startup. And disable both
text and graphic window when displaying a modal dialog, wasn't
doing that always.
[git-p4: depot-paths = "//depot/solvespace/": change = 1808]
to save our registry stuff (because we were calling exit() instead
of doing a PostQuitMessage()), and a misclassification of triangles
coplanar with the test surface, when the test surface contained
zero-area triangles.
[git-p4: depot-paths = "//depot/solvespace/": change = 1773]
using the initial numerical guess of whichever vector is already
known to choose our projection planes.
And add a mechanism to defer showing the text window or
regenerating, in order to simplify dependencies on valid actives.
Also yes/no/cancel when about to abandon an unsaved file, and a
bugfix when rotating a rot/trans point.
[git-p4: depot-paths = "//depot/solvespace/": change = 1772]
csg ops; so the union of a red part and a blue part has both red
and blue faces. And some user interface to pick the color in the
text window.
The metadata also include a face, which will be an entity; I can
use that to constrain against. But none of that is yet implemented.
[git-p4: depot-paths = "//depot/solvespace/": change = 1757]
recently opened files, that is saved in the registry and displayed
in a separate popup menu.
[git-p4: depot-paths = "//depot/solvespace/": change = 1752]
nicely. And to do that, I've added the user interface to show an
edit control in the text window.
[git-p4: depot-paths = "//depot/solvespace/": change = 1749]
and in the case of a singular Jacobian, report which constraints
can be removed to fix it. Also a mechanism to hover and select
entities and constraints from the text window.
[git-p4: depot-paths = "//depot/solvespace/": change = 1746]
the coordinate system (x, y, z normal vectors) in the bottom left
corner of the screen at all times, and hide group-created
workplanes except when that group is active, and activate that
workplane when the group is activated.
[git-p4: depot-paths = "//depot/solvespace/": change = 1726]
everything broke; apparently that driver didn't like me continually
destroying and recreating the HPGL context, and it also didn't like
me drawing zero-area polygons for my edges (which seemed like a
good idea, because it let me use glPolygonOffset instead of doing
that by hand). So it now all seems to work again, and faster.
[git-p4: depot-paths = "//depot/solvespace/": change = 1723]