Was getting segfaults near here with another patch since removed from the branch.
Moving these assignments after the memfree means they still have
useful data when debugging a crash in memfree.
Allows distancing users from the internal "elem" member.
Add Get() and operator[].
Replace direct references to elem.
Make elem and elemsAllocated private in IdList/List.
According to the C standard all preprocessor definitions starting
with an underscore are reserved for standard and implementation use,
so don't use those. Also, sort and unique include directives.
This specific implementation seems to have lingered from the days
before IdList was stored sorted. This commit has resulted in a ~5%
improvement in Generate::DIRTY time for modelisation.slvs on a GCC 6
release build.
This has several desirable consequences:
* It is now possible to port SolveSpace to a later version of
OpenGL, such as OpenGLES 2, so that it runs on platforms that
only have that OpenGL version;
* The majority of geometry is now rendered without references to
the camera in C++ code, so a renderer can now submit it to
the video card once and re-rasterize with a different projection
matrix every time the projection is changed, avoiding expensive
reuploads;
* The DOGD (draw or get distance) interface is now
a straightforward Canvas implementation;
* There are no more direct references to SS.GW.(projection)
in sketch rendering code, which allows rendering to multiple
viewports;
* There are no more unnecessary framebuffer flips on CPU on Cocoa
and GTK;
* The platform-dependent GL code is now confined to rendergl1.cpp.
* The Microsoft and Apple headers required by it that are prone to
identifier conflicts are no longer included globally;
* The rendergl1.cpp implementation can now be omitted from
compilation to run SolveSpace headless or with a different
OpenGL version.
Note these implementation details of Canvas:
* GetCamera currently always returns a reference to the field
`Camera camera;`. This is so that a future renderer that caches
geometry in the video memory can define it as asserting, which
would provide assurance against code that could accidentally
put something projection-dependent in the cache;
* Line and triangle rendering is specified through a level of
indirection, hStroke and hFill. This is so that a future renderer
that batches geometry could cheaply group identical styles.
* DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
This is so that a future renderer into an output format that
uses 2d transforms (e.g. SVG) could easily derive those.
Some additional internal changes were required to enable this:
* Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
This is so that the renderer could cache uploaded textures
between API calls, which requires it to capture a (weak)
reference.
* The PlatformPathEqual function was properly extracted into
platform-specific code. This is so that the <windows.h> header
could be included only where needed (in platform/w32* as well
as rendergl1.cpp).
* The SBsp{2,3}::DebugDraw functions were removed. They can be
rewritten using the Canvas API if they are ever needed.
While no visual changes were originally intended, some minor fixes
happened anyway:
* The "emphasis" yellow line from top-left corner is now correctly
rendered much wider.
* The marquee rectangle is now pixel grid aligned.
* The hidden entities now do not clobber the depth buffer, removing
some minor artifacts.
* The workplane "tab" now scales with the font used to render
the workplane name.
* The workplane name font is now taken from the normals style.
* Workplane and constraint line stipple is insignificantly
different. This is so that it can reuse the existing stipple
codepaths; rendering of workplanes and constraints predates
those.
Some debug functionality was added:
* In graphics window, an fps counter that becomes red when
rendering under 60fps is drawn.
This is to ensure that:
* it is clear, when looking at the point of usage, what is
the purpose of "true" or "false";
* when refactoring, a simple search will bring up any places that
need to be changed.
Also, argument names were synchronized between declaration and
implementation.
As an exception, these are not annotated:
* Printf(/*halfLine=*/), to avoid pointless churn.
This will allow us in future to accept `const T &` anywhere it's
necessary to reduce the amount of copying.
This commit is quite conservative: it does not attempt very hard to
refactor code that performs incidental mutation. In particular
dogd and caches are not marked with the `mutable` keyword.
dogd will be eliminated later, opening up more opportunities to
add const qualifiers.
This commit also doesn't introduce any uses of the newly added const
qualifers. This will be done later.
This includes explanation and context for non-obvious cases and
shortens debug cycles when just-in-time debugging is not available
(like on Linux) by immediately printing description of the assert
as well as symbolized backtrace.
This commit integrates the vector font in the resource system, so
that cross-compilation would be easier and a custom font could be
used without recompilation.
The font handling code was carefully written to lazily load glyphs;
as possible; in practice this means that startup is less than 15ms
slower after this commit, most of it spent in inflate().
This also reduces executable size and makes compilation of
glhelper.cpp much faster.
Before this change, groups and their meshes were generated even past
the active group, which, in cause the mesh was broken, caused red
marks to appear for no apparent reason. Furthermore, it unnecessarily
slows down regeneration.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.
As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.
This has produced a bit of churn, but is probably for the better.
This is necessary to store non-POD classes in these containers.
Note that List and IdList do not use MemRealloc anymore;
this is necessarily (slightly) less efficient, but is the right
semantics, as you cannot just move non-POD types, e.g. std::string,
around in memory. All STL containers provide the same guarantees
and share the performance hit.
The slowdown is mostly mitigated by moving the contained objects,
so that no additional heap allocations or copies occur beyond
that of the object itself.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.
When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.