Since SolveSpace's config.h is not exported, we cannot depend
on HAVE_C99_INTEGER_TYPES or similar variables. It's simplest
to just define it from scratch in the same way as MSVC does.
The GUI application and library share some object files but don't
enable object renaming resulting in the second compilation overwriting
the results of the first compilation. This can be fixed by setting
explicit preprocessor flags for one compilation. The actual problem,
however, is that recursive make is used in an inappropriate way; two
Makefiles shouldn't refer to the same source files. In this case,
libslvs should be under src/ and handled by the same Makefile, in
which case the issue would have been obvious when the Makefile was
written in the first place.
Requested by yugami:
> might I suggest explicitly including libGL as well as libpng.
> One of the previous builders errors needed that explicitly added in
As Peter Stuge pointed out, it works anyway if fltk is built with png
support because solvespace uses the flags returned by fltk-config.
If fltk was built with png support enabled, these include -lpng.
For example forward/backward buttons are present on many mouses
but are not used by solvespace. This oops() caused solvespace to
crash whenever those buttons were (accidentally) pressed.
Ubuntu enables GCC's buffer overflow checks by default. In SAVEDptr
union, the path was declared as 'char', even though MAX_PATH memory
was actually allocated. The buffer overflow check mistakenly thought
that the buffer size was only 1 and aborted the program whenever it
tried to read a path from a file.
"There was some small but annoying bugs with the FLTK port:
-cursor disappear sometimes
-not all the area of the windows (graphic and text windows) is accessible
by the mouse after a re-size
-input widget for editing constraints value are not correctly placed"
Microsoft defines an RGB() macro that at one point was compatible with our
version (returning a packed integer containing 8-bit red, green and blue
channels), but is no longer, and the incompatibility led to an awkward
situation in w32main.cpp where we had to restore Microsoft's form of the
macro in order for the commctrl.h header to compile. By renaming the macro
to RGBi()---analogous to the RGBf() macro we already define---we avoid the
hassle entirely.
The libslvs library and CDemo program can now be built by Autotools. A few
code changes were needed for this: C++ comments in C code had to be
converted, constraint.cpp required some massaging, and fltkutil.cpp needed
a stub for InitHeaps().
Place a pre-built copy of generated source files in src/built/, so that
users building SolveSpace from Git without the tools or setup necessary to
generate these can still complete the process.
Makefile.msvc: Use slashes consistently, and added rules to copy files from
src/built/ if needed
configure.ac: Check for presence of src/built/ at configure time
src/Makefile.am: Handle the generated *.table.h files together with
icon*.h; updated the source-generation rules so that the files are created
in builddir, not srcdir; added rules to copy files from src/built/ if
needed
This will allow checkouts of the SolveSpace source tree on Unix and Windows
to use the system's native line endings (i.e. LF vs. CRLF), while keeping
Unix line endings in the repository.
Created using the template at
https://help.github.com/articles/dealing-with-line-endings
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.
Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
The .slvs file I/O code was using "*((type *)pointer) = value" type-punning
dereferences, which are syntactically unwieldy and prone to annoying modern
compilers. A union pointer is more elegant, and better expresses the
polymorphism at issue.
The bundled copies of LibPNG and zlib have been updated to the versions
shipped with FLTK (as these were convenient to build), and I've put in new
static libraries compiled with Visual Studio 2003 .NET. These libraries
link cleanly even with Visual Studio 2013 Express, so they should work for
just about every version of MSVC out there that can compile SolveSpace.
The MSVC makefile is also now a little nicer, and the SpaceWare Input
library header #includes have been adjusted to drop the si/ prefix (for
consistency with how LibPNG/zlib are handled).