Commit Graph

13 Commits (bdf60690c1e0ee74a04bf31a917371bd8af8bdc4)

Author SHA1 Message Date
Jonathan Westhues 7eefb79127 Show a progress message when regenerating is slow. And update the
version number to 1.4, don't include force-hidden entities when
building the loops, and don't show force-hidden entities when that
entity gets copied.

[git-p4: depot-paths = "//depot/solvespace/": change = 1983]
2009-06-13 20:36:38 -08:00
Jonathan Westhues 9efa922795 Add a solver option to not calculate the failing constraints if
we're inconsistent (singular Jacobian). That's slow, so we should
provide a library interface to disable it.

[git-p4: depot-paths = "//depot/solvespace/": change = 1946]
2009-04-20 23:56:17 -08:00
Jonathan Westhues 4d742a5777 The constraint solver now compiles as a library, and I have a
little test app that links against it. I still need to polish a few
things, but this is more or less as it should be.

[git-p4: depot-paths = "//depot/solvespace/": change = 1944]
2009-04-19 23:30:09 -08:00
Jonathan Westhues a4dc518a89 A monster change; move the parameter, entity, group, and constraint
tables from SolveSpace to their own class. This is intended to
simplify use of the constraint solver in a library.

[git-p4: depot-paths = "//depot/solvespace/": change = 1942]
2009-04-18 21:53:16 -08:00
Jonathan Westhues bb4b767e99 Tear everything apart, moving away from meshes and toward shells.
Add stubs for functions to perform Booleans, and get rid of mesh
stuff, including the kd tree accelerated snap to vertex (which
should not be required if the shell triangulation performs as it
should).

Also check that a sketch is not self-intersecting before extruding
it or whatever. This is dead slow, needs n*log(n) implementation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1902]
2009-01-22 19:30:30 -08:00
Jonathan Westhues 0e623c90c0 Generate the group's polygon from the exact curves, not from edges;
so now we've got the exact curve loops, with their direction
standardized so that we can tell which direction is out. We still
need the polygon in any case, since that's a convenient way to find
each curve's winding number.

And remove some more leftover code from mesh sweeps.

[git-p4: depot-paths = "//depot/solvespace/": change = 1897]
2009-01-18 19:33:15 -08:00
Jonathan Westhues 8d656bc600 Add feature to find the degrees of freedom; strike the
corresponding to each param from the Jacobian, and see if it loses
rank. If it does then that one was important, so it's bound. Then
display a big blue square around its point until the next normal
solve.

[git-p4: depot-paths = "//depot/solvespace/": change = 1887]
2009-01-04 04:01:46 -08:00
Jonathan Westhues 0a56a63417 Add a trim command. I can now do circles (or arcs) against lines,
or lines against lines. The constraints get rather screwed up
afterwards, of course.

So make arcs with the endpoints coincident into circles, instead
of nothings; since the first split of a circle produces that.

And don't warn after deleting just point-coincident or horiz/vert
constraints as a dependency; that's just a nuisance, because it
happens too often.

[git-p4: depot-paths = "//depot/solvespace/": change = 1884]
2009-01-03 04:27:33 -08:00
Jonathan Westhues 5a2803617b Previous speedup for regenerating vertex-to-vertex mesh was broken;
it did nothing when GenerateAll got called with an explicit range
(vs. with no args, to run on the dirty groups), so the emphasized
edges ended up out of date. I think this is better.

Also check in latest updates to manual.

[git-p4: depot-paths = "//depot/solvespace/": change = 1852]
2008-02-07 09:44:27 -08:00
Jonathan Westhues 7b7d2f92e9 Add code to evaluate the volume of a mesh, thanks to the divergence
theorem; it's evaluated as a surface integral over each triangle.

And don't regenerate the emphasized edges unless we have to;
specifically, don't do it when the only dirty group is the
drawing group.

[git-p4: depot-paths = "//depot/solvespace/": change = 1849]
2008-02-07 01:53:52 -08:00
Jonathan Westhues 304c8f8be9 Add equal-angle constraints. These are implemented by brute force,
as the difference between the cosines of the two angles. All of the
angle stuff generates huge expressions (Expr *), but doesn't seem
noticeably slow.

[git-p4: depot-paths = "//depot/solvespace/": change = 1847]
2008-07-20 04:24:43 -08:00
Jonathan Westhues 8fe910da4d Add feature to trace a point; so I can show the path that a
linkage traces out, and export the coordinates.

[git-p4: depot-paths = "//depot/solvespace/": change = 1846]
2008-07-20 03:27:22 -08:00
Jonathan Westhues 9136d86bff Split solvespace.cpp; leave the file menu and general-purpose stuff
where it was, move the export (DXF, PNG, STL) stuff to export.cpp,
and move the regen/solve stuff to generate.cpp.

[git-p4: depot-paths = "//depot/solvespace/": change = 1825]
2008-07-07 23:45:47 -08:00