Commit Graph

4 Commits (ed9f4483988a2c14be40124b1067a6252faa2775)

Author SHA1 Message Date
Jonathan Westhues ddf2b30b98 Remove some of the oops() calls that tend to blow because of issues
in the numerical code.

And clean some other stuff, in particular simplifying whenever I
have to take the maximum (or minimum) of three quantities.

[git-p4: depot-paths = "//depot/solvespace/": change = 1855]
2008-02-10 05:34:32 -08:00
Jonathan Westhues 04141aa59d Go back to randomizing the faces before adding to the BSP, rather
than sorting by area. I had hoped that would help with normal
accuracy, but I don't think it helped much, and it sometimes became
very slow.

[git-p4: depot-paths = "//depot/solvespace/": change = 1850]
2008-02-07 01:57:59 -08:00
Jonathan Westhues cad77c9c47 Add routines to remove T intersections from the mesh, which are
introduced by the bsp routines. It's usually, though not always,
possible to generate a watertight mesh. The occasions where it's
not look ugly, floating point issues, no quick fix.

And use those to generate a list of edges where two different faces
meet, which I can emphasize for cosmetic reasons (and some UI to
specify whether to do that, and with what color).

And make the right mouse button rotate the model, since that was
previously doing nothing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1821]
2008-07-05 23:56:24 -08:00
Jonathan Westhues bc5b43de85 Split the BSP stuff off the mesh stuff, and the text screens
themselves of the text window utility functions.

[git-p4: depot-paths = "//depot/solvespace/": change = 1806]
2008-06-23 00:37:12 -08:00