Commit Graph

73 Commits (ee30fa2b0db56bdc2a28a23f4ba6333fd6bcd881)

Author SHA1 Message Date
whitequark febe0f5282 Rename the old "Import / Assemble" feature to "Link / Assemble".
This better reflects what it does and avoids clashes with the new
DXF import feature.
2016-05-07 05:27:54 +00:00
whitequark d05e9a938b DWG: implement import.
Before this commit, the file filter suggested that DWG was readable,
but it wasn't.

Also, report any failures while reading DWG and DXF files.
2016-05-07 05:17:23 +00:00
EvilSpirit 70d84b30e8 DXF: implement import. 2016-05-07 04:02:34 +00:00
EvilSpirit e1f614101f Only generate split triangles when exporting if needed.
Before this commit, when exporting a vector file without the shaded
model shown, or similarly when using formats that we do not export
the mesh to, we still generate (and then discard) the mesh in paint
order. This is a waste of time.
2016-05-04 04:48:24 +00:00
whitequark e61bac2797 Refactor file filters to not use preprocessor magic.
The immediate reason for refactoring this was that the GTK port broke
after 52af7256 since config.h is not included anymore, but it was
a fragile piece of code I will shed no tears for.

While we're at it, get rid of the mutable std::string &file to be
consistent with our conventions.
2016-05-04 03:21:12 +00:00
whitequark 52af725606 Only #include "config.h" when we need something from it.
config.h now includes the git hash and so, as long as it's included
in solvespace.h, any change of git HEAD will trigger a complete
recompilation, which makes bisecting especially annoying.

While we're at it, remove HAVE_STDINT_H from it, since we require
C++11 and all MSVC versions that include C++11 also include stdint.h.
2016-04-23 23:06:31 +00:00
EvilSpirit 1c51205a11 DXF: reassemble piecewise linear fragments into polylines. 2016-04-23 19:39:39 +00:00
EvilSpirit dabd57847e MSVC: work around binary size explosion. 2016-04-23 19:39:39 +00:00
whitequark a61544ea9c Fix empty space at the end of the tooltips.
Also, bring MakeAcceleratorLabel to modernity.
2016-04-23 04:38:32 +00:00
whitequark 23dc36da9b Make graphics window edit control width fit the content.
Before this commit, the graphics window edit control always had
a width of 30 average character widths.

After this commit, the edit control has a width of 5 average
character widths (for numeric constraints) or 30 average character
widths (for comment constraints), or just enough to display
the entire value being edited, whichever is greater.

This makes the edit control overlap the sketch less in case of
editing numeric constraints (since in most cases, the numbers being
edited are short), and removes annoying scrolling in case of editing
long comments.
2016-04-16 03:10:56 +00:00
whitequark d17771064a Ensure edit control font size matches font size of text being edited.
Before this commit, the position of the edit box was adjusted
by trial and error, as far as I can tell. This commit changes
the positioning machinery for edit controls as follows:

The coordinates passed to ShowTextEditControl/ShowGraphicsEditControl
now denote: X the left bound, and Y the baseline.

The font height passed to ShowGraphicsEditControl denotes
the absolute font height in pixels, i.e. ascent plus descent.

Platform-dependent code uses these coordinates, the font metrics
for the font appropriate for the platform, and the knowledge of
the decorations drawn around the text by the native edit control
to position the edit control in a way that overlays the text inside
the edit control with the rendered text.

On OS X, GNU Unifont (of height 16) has metrics identical to
Monaco (of height 15) and so as an exception, the edit control
is nudged slightly for a pixel-perfect fit.

Also, since the built-in vector font is proportional, this commit
also switches the edit control font to proportional when editing
constraints.
2016-04-15 21:53:08 +00:00
whitequark 0f304b4c64 Rigorously treat font scale factors.
The old values were chosen without a good understanding of font
metrics.
2016-04-15 21:53:08 +00:00
EvilSpirit 24fc65a71c Allow rendering solid outlines using a distinct style.
A new button is added, "Show/hide outline of solid model".

When the outline is hidden, it is rendered using the "solid edge"
style. When the outline is shown, it is rendered using the "outline"
style.

In SolveSpace's true WYSIWYG tradition, the 2d view export follows
the rendered view exactly.

Moreover, shell edges are not rendered anymore, since there is not
much need in them anymore and not drawing them lessens the overlap
between various kinds of lines, which already includes entities,
solid edges and outlines.
2016-04-15 21:53:08 +00:00
EvilSpirit d1a2eb6d18 Allow rendering hidden solid edges using a distinct style.
Before this change, the two buttons "Show/hide shaded model" (S) and
"Show/hide hidden lines" (H) resulted in drawing the following
elements in the following styles:

  Button | Non-occluded | Non-occluded |  Occluded   |   Occluded
  state  | solid edges  |   entities   | solid edges |   entities
 --------+--------------+--------------+-------------+--------------
  !S !H  |              |              | solid-edge  | entity style
 --------+              |              +-------------+--------------
   S !H  |              |              |         invisible
 --------+  solid-edge  | entity style +-------------+--------------
  !S  H  |              |              |             |
 --------+              |              | solid-edge  | entity style
   S  H  |              |              |             |
 --------+--------------+--------------+-------------+--------------

After this change, they are drawn as follows:

  Button | Non-occluded | Non-occluded |  Occluded   |   Occluded
  state  | solid edges  |   entities   | solid edges |   entities
 --------+--------------+--------------+-------------+--------------
  !S !H  |              |              | solid-edge  | entity style
 --------+              |              +-------------+--------------
   S !H  |              |              |         invisible
 --------+  solid-edge  | entity style +-------------+--------------
  !S  H  |              |              |             |
 --------+              |              | hidden-edge |  stippled¹
   S  H  |              |              |             |
 --------+--------------+--------------+-------------+--------------

  ¹ entity style, but the stipple parameters taken from hidden-edge

In SolveSpace's true WYSIWYG tradition, the 2d view export follows
the rendered view exactly.

Also, it is now possible to edit the stipple parameters of built-in
styles, so that by changing the hidden-edge style to non-stippled
it is possible to regain the old behavior.
2016-04-15 21:53:08 +00:00
whitequark 2d25bdb51f When choosing color for a new group, consider active, not last, group. 2016-04-15 06:11:03 +00:00
whitequark 11565e081d Refactor export code to pass around hStyle, not uint32_t. 2016-04-14 18:54:09 +00:00
EvilSpirit 27b403faf5 DXF: refactor. 2016-04-14 18:54:09 +00:00
EvilSpirit 94cba11f2a PDF, EPS: export stippled lines. 2016-04-08 11:32:16 +00:00
EvilSpirit 55e3162a05 When creating a new group, use the color of last requested solid. 2016-04-08 11:21:40 +00:00
EvilSpirit e19a2f4f35 Accept maybeFat in ssglStippledLine. 2016-04-08 10:55:11 +00:00
EvilSpirit e17a24814b DXF: only export visible constraints. 2016-04-08 10:15:29 +00:00
EvilSpirit 96344c85a6 Eliminate DEFAULT_TEXT_HEIGHT from drawing code.
Instead, query the text height for constraint style.
2016-03-05 12:02:13 +00:00
EvilSpirit 1170a91875 Implement stippled line styles from ISO 128.
Now it's possible to use a styled line to indicate e.g.
a centerline.
2016-03-05 12:02:13 +00:00
whitequark c9a2092b9c Fix image export on *nix.
Before this commit, trying to export image on *nix platforms yielded
a black rectangle, since since there is nowhere to render to
when we're not in a GUI toolkit draw callback.

On Windows, nothing changes: we do a repaint without the toolbar,
glReadPixels, export. On *nix, we create another offscreen rendering
context, render into it, then destroy it. As a bonus this avoids
some minor flickering that would happen if we reused the regular
rendering path.
2016-03-04 15:11:14 +00:00
EvilSpirit df0a1d64e4 DXF: include compatible AutoCAD version in format selector. 2016-02-19 23:16:36 +00:00
EvilSpirit f87152e8c0 DXF: export constraints with labels as DXF constraints, not pwl.
Specifically, the following constraint types:
  * pt-pt-distance
  * pt-line-distance
  * diameter
  * angle
  * comment
2016-02-19 23:16:36 +00:00
EvilSpirit e377eb8851 DXF: export color and line width. 2016-02-19 23:16:36 +00:00
EvilSpirit c469af6600 DXF: rewrite DxfFileWriter using libdxfrw. 2016-02-19 23:16:36 +00:00
whitequark c9648805ea Allow generating groups in arbitrary order. 2016-02-19 10:23:24 +00:00
whitequark 5c15cbf5f6 Remove extraneous instances of .c_str().
Most of these were just converting char* into std::string back and
forth; some more used ReadUTF8, which was converted to use nicer
STL-style iterators over UTF-8 text.

The remaining ones are:
  * arguments to Expr::From, which we'll change when refactoring
    the expression lexer;
  * arguments to varargs functions, which we'll change when adding
    localization (that requires custom printf-style functions to
    allow for changing argument order);
  * arguments where only string literals are ever passed, which
    are OK;
  * in platform-specific code, which is OK.
2016-02-19 10:22:53 +00:00
whitequark d43bd93060 Only consider groups until active when checking for solver failure.
After commit 2f734d9, inactive groups are no longer regenerated
for trivial changes, e.g. changing parameters, so it's possible to
switch to an earlier group and work on it without incurring
the computational (slowdown) and cognitive (annoyance by red
background) overhead of later groups failing to solve.

However, if a group--any group anywhere--was not solved OK,
the interface reacted accordingly, which diminished usefulness of
the change, especially given that, if we have groups A and B with
B depending on A, if B is broken by a change in A and we activate A
and fix it, B will not be regenerated.

After this commit, only active groups are considered when deciding
if generating the entire sketch would fail.
2016-02-14 14:09:36 +00:00
EvilSpirit 57fb3bf3dc Replace internal vector font with LibreCAD's GPLv2+ vector font.
This font is less complete than our bitmap font, Unifont: Unifont
has essentially complete Unicode coverage and LibreCAD's font only
has Latin, Cyrillic and Japanese, but it can be extended rather
easily, so this should be fine for now.

These embedded fonts fatten glhelper.o quite a bit:
bitmapfont.table.h is about 8M in gzip-compressed bitmaps and
vectorfont.table.h is about 2M in raw vector data.
In spite of that it takes just around five seconds to build
glhelper.c on my laptop, so it should be fine.

The final executable grows from about 2M to about 8M, but this
is a small price to pay for fairly extensive i18n support.

The new font has somewhat different metrics, so the rendering
code has been fudged to make it look good.
2016-02-14 14:09:36 +00:00
Peter Barfuss 784f3e5548 Rewrite TTF to Bezier conversion using Freetype.
Benefits:
  * Much simpler code.
  * Handles the entire TTF spec, not just a small subset that
    only really worked well on Windows fonts.
  * Handles all character sets as well as accented characters.
  * Much faster parsing, since Freetype lazily loads and
    caches glyphs.
  * Support for basically every kind of font that was invented,
    not just TTF.

Note that OpenType features, e.g. ligatures, are not yet supported.
This means that Arabic and Devanagari scripts, among others, will
not be rendered in their proper form.

RTL scripts are not supported either, neither in TTF nor in
the text window. Adding RTL support is comparatively easy, but
given that Arabic would not be legibly rendered anyway, this is not
done so far.
2016-02-13 21:08:18 +00:00
EvilSpirit 34a5d87011 Use relative chord tolerance instead of absolute.
Commit 89eb208 has improved the overall situation with chord
tolerance, but it changed the display chord tolerance to use
an absolute value in millimeters as a stopgap measure.

This commit changes the display chord tolerance to be specified
in percents of entity bounding box instead of millimeters.
As a result, the linearized curves are both zoom level and sketch
scale independent.

In order to compute the bounding box, all entities are generated
twice. However, this shouldn't result in a noticeable slowdown,
since the bounding box calculation does not need the expensive
triangle mesh generation and the solver will converge immediately
on the second run.

Since the meaning of the preference has changed, a new name is
used (ChordTolerancePct instead of ChordTolerance), so that it
would be reset to the default value after updating SolveSpace.

The default value, 0.5%, was selected using trial and error by
judging whether cylinders of moderate dimensions were looking
aesthetically pleasing enough.

After this change, the only real function of the spacebar
shortcut is to reload imported groups, since manual regeneration
should not change anything anymore unless there is a bug.
2016-02-13 16:16:56 +00:00
EvilSpirit fc68804f65 Add BBox class for calculating entity bounding boxes. 2016-02-13 16:16:47 +00:00
EvilSpirit 89eb208660 Use a separate value of chord tolerance for exporting.
Before this commit, a single chord tolerance was used for both
displaying and exporting geometry. Moreover, this chord tolerance
was specified in screen pixels, and as such depended on zoom level.
This was inconvenient: exporting geometry with a required level of
precision required awkward manipulations of viewport. Moreover,
since some operations, e.g. mesh watertightness checking, were done
on triangle meshes which are generated differently depending on
the zoom level, these operations could report wildly different
and quite confusing results depending on zoom level.

The chord tolerance for display and export pursue completely distinct
goals: display chord tolerance should be set high enough to achieve
both fast regeneration and legible rendering, whereas export chord
tolerance should be set to match the dimension tolerance of
the fabrication process.

This commit introduces two distinct chord tolerances: a display
and an export one. Both chord tolerances are absolute and expressed
in millimeters; this is inappropriate for display purposes but
will be fixed in the next commits.

After exporting, the geometry is redrawn with the chord tolerance
configured for the export and an overlay message is displayed;
pressing Esc clears the message and returns the display back to
normal.
2016-02-13 16:16:47 +00:00
EvilSpirit b28fa34e4a Use an enum to select the mode of operation for GenerateAll. 2016-01-27 09:19:37 +00:00
EvilSpirit 804761da88 Distinguish overconstrained and redundantly constrained sketches.
When a solver error arises after a change to the sketch, it should
be easy to understand exactly why it happened. Before this change,
two functionally distinct modes of failure were lumped into one:
the same "redundant constraints" message was displayed when all
degrees of freedom were exhausted and the had a solution, but also
when it had not.

To understand why this is problematic, let's examine several ways
in which we can end up with linearly dependent equations in our
system:
  0) create a triangle, then constrain two different pairs of edges
     to be perpendicular
  1) add two distinct distance constraints on the same segment
  2) add two identical distance constraints on the same segment
  3) create a triangle, then constrain edges to lengths a, b, and c
     so that a+b=c

The case (0) is our baseline case: the constraints in it make
the system unsolvable yet they do not remove more degrees of freedom
than the amount we started with. So the displayed error is
"unsolvable constraints".

The constraints in case (1) remove one too many degrees of freedom,
but otherwise are quite like the case (0): the cause of failure that
is useful to the user is that the constraints are mutually
incompatible.

The constraints in cases (2) and (3) however are not like the others:
there is a set of parameters that satisfies all of the constraints,
but the constraints still remove one degree of freedom too many.

It makes sense to display a different error message for cases (2)
and (3) because in practice, cases like this are likely to arise from
adjustment of constraint values on sketches corresponding to systems
that have a small amount of degenerate solutions, and this is very
different from systems arising in cases like (0) where no adjustment
of constraint values will ever result in a successful solution.
So the error message displayed is "redundant constraints".

At last, this commit makes cases (0) and (1) display a message
with only a minor difference in wording. This is deliberate.
The reason is that the facts "the system is unsolvable" and
"the system is unsolvable and also has linearly dependent equations"
present no meaningful, actionable difference to the user, and placing
emphasis on it would only cause confusion.

However, they are still distinguished, because in case (0) we
list all relevant constraints (and thus we say they are "mutually
incompatible") but in case (1) we only list the ones that constrain
the sketch further than some valid solution (and we say they are
"unsatisfied").
2016-01-21 14:15:05 +00:00
whitequark 55cde18c5a Reword error messages that are displayed when a group fails to solve.
The current messages accurately reflect what happens to the system
of equations that represents the sketch, but can be quite confusing
to users that only think in terms of the constraints.

We use "unsolvable" and not "impossible" because while most of
the cases that result in this error message will indeed stem from
mutually exclusive sets of constraints, it is still possible that
there is some solution that our solver is unable to find using
numeric methods.
2016-01-21 12:39:18 +00:00
whitequark 28a6e04f33 Ask the user to locate imported files if they cannot be loaded. 2016-01-13 06:45:17 +00:00
whitequark 86315b2b1f Allow exporting Three.js either as bare mesh or mesh with viewer.
Most people just want a single self-contained .html file, but more
advanced usage will involve embedding in a webpage, where the default
viewer would be copied and customized, and fed with bare mesh export.
2016-01-13 06:45:17 +00:00
whitequark 750842610c Simplify file saving code.
There is no need to record default file format choice, as
the first one is selected when an empty string is passed.
2016-01-13 06:45:17 +00:00
whitequark 259d8e0d38 Remember last used file type for all export dialogs. 2016-01-13 06:45:17 +00:00
EvilSpirit 6dced8052b Generate primitives for lathe groups.
The primitives that are generated are circles from points and
faces from axis-perpendicular line segments.
2016-01-13 06:45:17 +00:00
whitequark 818436c57d Copy any constraints that only refer to entities in the clipboard. 2016-01-13 06:45:17 +00:00
whitequark b8e8da0c0b Add Unicode support to TTF renderer.
It works. Mostly. Sort of. Only on Windows fonts. Sometimes it
randomly refuses to render glyphs (try `х`, that's not a latin ex).
I'm not really sure why, the logic seems right.

Why do we have a homegrown TTF parser anyway? It's kind of awful.
It breaks on any slightly unusual input. It plows through UTF-16BE
font names like a nuclear-powered steamroller. It outright ignores
composite glyphs (is that why it's broken this time?). The kerning
is seizure-inducing. It ignores any characters outside BMP by design.

Maybe we should just replace it with freetype.
2016-01-13 06:45:17 +00:00
whitequark 11f29b1231 Replace NameStr with std::string.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.

As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.

This has produced a bit of churn, but is probably for the better.
2016-01-13 06:45:17 +00:00
whitequark 9d2a035a71 Rasterize non-ASCII glyphs in the UI.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.

This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
2016-01-13 06:45:16 +00:00
whitequark ba10a75a7d Use Unicode-aware fopen and remove on Windows.
After this commit, SolveSpace can robustly handle non-ASCII filenames
on every OS. Additionally, on Windows, filenames longer than 260
characeters can be used, and files on network shares can be opened
directly, without mounting them as a network drive.
2016-01-13 06:45:16 +00:00
whitequark 97a9b4743e Make sure only *W functions from Win32 API are called.
After this commit, SolveSpace always uses UTF-8 strings internally
(represented as char* and std::string) on every OS, for everything:
UI labels, paths and user input. OS X always uses UTF-8; on Windows,
strings are converted at boundary; and on Linux/BSD/etc SolveSpace
refuses to start unless the current locale is UTF-8. This will
negatively affect literally no one.

This commit does not bring forth any user-visible improvement yet;
in order to correctly handle Unicode in filenames, it is still
necessary to change the fopen calls to _wfopen on Windows.
2016-01-13 06:45:16 +00:00