Since 7e08b02de1 comments can be attached to
points.
Now when such a comment is selected the point (entity) it is associated to
will be shown in the text window together with it's coordinates and the
distance (offset) from the point to the comment.
Most of this was already prepared by Whitequark here
afa9e2890e
I just had to to remove the original 12 year old code by jwesthues that
showed "SELECTED: comment text" for comments.
(6750995ef0)
Fixes#1072
Fixes#920#1143
Explanation from @robnee on Feb 7, 2021 in pull request #927
Solvespace uses two timers (generateAllTimer and showTWTimer) to defer tasks
until the event loop processing finishes. This helps coalesce multiple calls
into one. You can call scheduleGenerateAll multiple times while processing UI
messages but only trigger one GenerateAll. scheduleGenerateAll and
scheduleShowTW do their scheuduling by setting timers with durations of zero.
These timers fire (at least on Linux and Windows) some time after all other
events in the message queue have been processed. This works fine when
scheduling either one of these tasks. However, there is no guarantee in what
order the timers will fire (at least on Windows) regardless of which order the
scheduling calls are made. It's pretty easy to demonstrate (on some platforms)
by adding logging to the scheduling calls and timer callbacks.
In many cases TextWindow::Show depends on generateAll happening first. This
causes UI glitches where displays don't update and their contents are stale.
Since this behavior is not deterministic it's easy to imagine how this problem
could make certain bug reports difficult to reproduce and diagnose. #920 is a
good example. It also makes syncing up UI behavior across all platforms a
challenge.
Solving this in the platform domain is tricky. This is PR endeavors to make the
ordering of deferred calls to TextWindow::Show and generateAll deterministic.
It does this by replacing generateAllTimer and showTWTimer with a single
refreshTimer. Calls to scheduleGenerateAll and scheduleShowTW set flags to note
the requested operations and schedule the refreshTimer. A new callback function
SolveSpaceUI::Refresh can then check the flags and ensure that generateAll
happens first. It fixes#920. Moreover, this PR makes it easy to observe and
reproduce this problem reliably and across all platforms by simply reordering
the calls in the Refresh callback.
It's pretty clear that the ordering is important so some solution is needed, if
for no other reason than the sanity of the devs. I think this is a pretty good
solution as it spells out the ordering. If nothing else this PR is helpful in
further investigations.
@ruevs @phkahler I'd like to hear your thoughts.
Snapd stopped working in Docker containers in commit
c6011693a8
Therefore, we cannot use the current build action,
which relies on Docker to implement cross-compilation.
Switching to the upstream build action avoids the problem at the cost
of losing the arm64 builds on amd64 hardware.
Those need to be reintroduced by some other mechanism,
e.g. via Launchpad, in the future.
Fixes#1229
* minor fix open/save dialogue on windows
On windows 10 the open/save dialogue box has an minor error, and I believe I fixed it.
When "Open" is selected from the menu, the title of the dialogue box says "SolveSpace - Save File" and the entered file name is "united". My fix correctly titles the dialoged box, and leaves the address bar blank when a file is being opened because "united" is only needed as a default name when a file being saved.
I found that class FileDialogImplWin32 from guiwin.cpp contains two if statements for "isSaveDialog". This is redundant. I removed the first where the title was originally set, but not working. I then set the title in the second if statement and moved the 'if isEmpty'' to this section.
* Update guiwin.cpp
replaced tabs with spaces
* Created ZoomToMouse function in graphicswin.cpp which referances the mouse position directly. Simplified MouseScroll in mouse.cpp to point to this function instead of altering zoom directly. Also pointed zoom commpand from keyboard and menu to ZoomToMouse so that it works avoids different behavior.
* clean up some comments
It is now possible to create a "New Group | Sketch in New Workplane" from
an existing workplane defined using a point and a nowmal. Before we used to
hit the `ssassert(false, "Unexpected workplane subtype");`.
This makes 4308dc136b more complete and
is related to #1120, #1048 and
https://github.com/solvespace/solvespace/pull/1054
* Check for text STL when linking
* Use memcmp in STL import when checking for ASCII format
* Add message box for unsupported STL file type.
Co-authored-by: ruevs <dpr@ruevs.com>
This reverts commit f1e47e6554.
Since unfortunately it breaks the addition of the git commit hash
to the version string when building from the VisualStudio IDE.
I presume this happens because `git` is not of the "path" of the
build environment. The version string ends up "3.0~" only.
The old approach of reading .git/HEAD does not work when using git
worktrees, where the folder layout looks roughly like:
solvespace.git/ - bare clone (.git dir)
solvespace.git/work - example worktree containing master
solvespage.git/worktrees/work/ - .git dir of worktree
solvespage.git/worktrees/work/HEAD - actual HEAD ref for master
First attempt was to just get GIT_ROOT from `git rev-parse --git-dir` but
that wasn't enough, since:
1. GIT_ROOT points to solvespage.git/worktrees/work/
2. GIT_ROOT/HEAD points to refs/heads/master
3. GIT_ROOT/refs/heads/master does not exist but the old implementation
would want to use this to get the sha
so we need two invocations of git rev-parse
1. `git rev-parse --git-dir` to get GIT_DIR
needed for setting GIT_DEPENDS
2. `git rev-parse HEAD` to get the sha of the worktree's HEAD
This makes appropriate vectors/normals explorable/selectable and closes#165.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
This makes all points explorable/selectable and fixes#165 partially.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
When the text window/property browser is closed while and edit box
is active its window remained open. This is incorrect and probably
causes a hang on Linux described in #1168. So hide the edit control
when closing.