Commit Graph

14 Commits (f33ddc94fb2550827ba0ec553cb0e6595e86c123)

Author SHA1 Message Date
EvilSpirit f33ddc94fb Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:

  class Foo {
    enum { X = 1, Y = 2 };
    int kind;
  }
  ... foo.kind = Foo::X; ...

and convert it to this:

  class Foo {
    enum class Kind : uint32_t { X = 1, Y = 2 };
    Kind kind;
  }
  ... foo.kind = Foo::Kind::X;

(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)

The benefits are as follows:
  * The type of the field gives a clear indication of intent, both
    to humans and tools (such as binding generators).
  * The compiler is able to automatically warn when a switch is not
    exhaustive; but this is currently suppressed by the
      default: ssassert(false, ...)
    idiom.
  * Integers and plain enums are weakly type checked: they implicitly
    convert into each other. This can hide bugs where type conversion
    is performed but not intended. Enum classes are strongly type
    checked.
  * Plain enums pollute parent namespaces; enum classes do not.
    Almost every defined enum we have already has a kind of ad-hoc
    namespacing via `NAMESPACE_`, which is now explicit.
  * Plain enums do not have a well-defined ABI size, which is
    important for bindings. Enum classes can have it, if specified.
    We specify the base type for all enums as uint32_t, which is
    a safe choice and allows us to not change the numeric values
    of any variants.

This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-25 07:17:14 +00:00
whitequark 20d87d93c5 Add const qualifiers to functions where trivially possible.
This will allow us in future to accept `const T &` anywhere it's
necessary to reduce the amount of copying.

This commit is quite conservative: it does not attempt very hard to
refactor code that performs incidental mutation. In particular
dogd and caches are not marked with the `mutable` keyword.
dogd will be eliminated later, opening up more opportunities to
add const qualifiers.

This commit also doesn't introduce any uses of the newly added const
qualifers. This will be done later.
2016-05-25 03:22:54 +00:00
EvilSpirit bbca4cc224 Rewrite declarations of form f(void) as f().
In C++ there is no difference and newly added functions are all
declared as f(), so this brings back consistency.
2016-05-20 12:43:20 +00:00
whitequark ad4a204edf Replace all oops() checks with ssassert()s.
This includes explanation and context for non-obvious cases and
shortens debug cycles when just-in-time debugging is not available
(like on Linux) by immediately printing description of the assert
as well as symbolized backtrace.
2016-05-20 12:38:30 +00:00
EvilSpirit a21a327a97 DXF: create certain constraints during import.
Specifically:
  * point-coincident, horizontal and vertical constraints (inferred);
  * point-point and point-line distance, angle, radius and diameter
    constraints (based on DXF dimensions).
2016-05-07 04:02:34 +00:00
whitequark 11f29b1231 Replace NameStr with std::string.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.

As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.

This has produced a bit of churn, but is probably for the better.
2016-01-13 06:45:17 +00:00
whitequark 45f056c852 Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects
in future and is otherwise functionally equivalent, as well
as more concise.

Note that there are some subtleties with handling of
brace-initialization. Specifically:

On aggregates (e.g. simple C-style structures) using an empty
brace-initializer zero-initializes the aggregate, i.e. it makes
all members zero.

On non-aggregates an empty brace-initializer calls the default
constructor. And if the constructor doesn't explicitly initialize
the members (which the auto-generated constructor doesn't) then
the members will be constructed but otherwise uninitialized.

So, what is an aggregate class? To quote the C++ standard
(C++03 8.5.1 §1):

An aggregate is an array or a class (clause 9) with no
user-declared constructors (12.1), no private or protected
non-static data members (clause 11), no base classes (clause 10),
and no virtual functions (10.3).

In SolveSpace, we only have to handle the case of base classes;
Constraint and Entity have those. Thus, they had to gain a default
constructor that does nothing but initializes the members to zero.
2016-01-13 06:45:16 +00:00
ruevs b23336b589 Add a new length-difference constraint.
This constraint requires the lengths of two line segments to
differ by a constant.
It can be useful to define the tolerances when making joints.
2015-12-28 21:37:07 +08:00
whitequark e40929afca Add a shortcut for adding a reference dimension or angle.
This is equivalent to adding a constraint, then making it a reference.
The benefits are that:
 * it's quicker;
 * it avoids having an over-constrained system, with an associated
   angry red flash and a regeneration delay.
The latter in particular is a very substantial usability improvement.

The reference distance command is useful most of the time,
but the reference angle one is also added for consistency.
2015-12-28 21:37:07 +08:00
whitequark 28166e6200 Use C++ std::{min,max,swap} instead of custom ones.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.

When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
2015-12-28 21:37:06 +08:00
whitequark 2c39f259db Add a GTK2/3 port.
In principle, GTK3 is the way forward, and GTK2 is officially
deprecated, though still maintained. In practice however, GTK3
is often unbearably buggy; e.g. on my system, combo boxes
don't ever roll up in GTK3 windows. So I have added support
for both.

This required a few minor changes to the core, namely:
  * GTK wants to know beforehand whether a menu item is a check
    menu item or a regular one.
  * GTK doesn't give us an easy way to execute something after
    any event is processed, so an explicit idle timer is added.
    This is a no-op on Win32.
  * A few function signatures were const'ed, since GTK expects
    immutable strings when converting to Glib::ustring.
2015-07-10 15:59:12 +03:00
whitequark 5894efcfe5 Fix unresolved symbols in src/constraint.cpp when building libslvs. 2015-07-05 06:20:25 +03:00
Daniel Richard G fd9dc19a34 Added the exposed/ library and demo program to the Autotools build
The libslvs library and CDemo program can now be built by Autotools. A few
code changes were needed for this: C++ comments in C code had to be
converted, constraint.cpp required some massaging, and fltkutil.cpp needed
a stub for InitHeaps().
2013-12-02 04:27:33 -05:00
Daniel Richard G 0a24cf40f0 Moved most of the source into a src/ subdirectory
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.

Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.
2013-11-19 18:17:32 -05:00