Before this commit, a single chord tolerance was used for both
displaying and exporting geometry. Moreover, this chord tolerance
was specified in screen pixels, and as such depended on zoom level.
This was inconvenient: exporting geometry with a required level of
precision required awkward manipulations of viewport. Moreover,
since some operations, e.g. mesh watertightness checking, were done
on triangle meshes which are generated differently depending on
the zoom level, these operations could report wildly different
and quite confusing results depending on zoom level.
The chord tolerance for display and export pursue completely distinct
goals: display chord tolerance should be set high enough to achieve
both fast regeneration and legible rendering, whereas export chord
tolerance should be set to match the dimension tolerance of
the fabrication process.
This commit introduces two distinct chord tolerances: a display
and an export one. Both chord tolerances are absolute and expressed
in millimeters; this is inappropriate for display purposes but
will be fixed in the next commits.
After exporting, the geometry is redrawn with the chord tolerance
configured for the export and an overlay message is displayed;
pressing Esc clears the message and returns the display back to
normal.
Instead, grab it from hoveredRow, since almost always (with only one
exception) this is where the edit control has to be shown.
This makes it much easier to adjust views, e.g. add a new editable
field in the middle of configuration view, because it's not necessary
to manually change and test all the indexes below the row being
changed.
Additionally, it removes a lot of awkward and opaque row calculations.
The commit 11f29b123 has replaced most of the uses of sprintf,
but there were still many remaining in Screen* functions, and it
was annoyingly inconsistent. Moreover, while most usage of sprintf
there was fine, it is bad hygiene to leave stack overflow prone
code around.
This removes the arbitrary 64 byte restriction (which effectively
limits us to as little as 16 Unicode characters with CJK encodings),
makes classes smaller, and is easier to use.
As a consequence of making the length of all ex-NameStr fields
unbounded, all functions that returned a buffer derived from those
were changed to return std::string. Then, functions that are
contextually similar to the ones described above were changed
to return std::string. Then, functions that now happened to mostly
take an std::string argument converted to a C string were changed
to accept std::string.
This has produced a bit of churn, but is probably for the better.
Now it is possible to give non-ASCII names to groups
as well as see non-ASCII filenames of imported files.
In the future this makes localization possible.
This works for LTR languages, such as European and CJK,
but not RTL such as Arabic. Does Arabic even exist in
monospaced form? I have no idea.
The main benefit is that std::swap will ensure that the type
of arguments is copy-constructible and move-constructible.
It is more concise as well.
When min and max are defined as macros, they will conflict
with STL header files included by other C++ libraries;
in this case STL will #undef any other definition.
The SolveSpace top-level directory was getting a bit cluttered, so
following the example of numerous other free-software projects, we move the
main application source into a subdirectory and adjust the build systems
accordingly.
Also, got rid of the obj/ directory in favor of creating it on the fly in
Makefile.msvc.