Commit Graph

162 Commits (fd4abd551923bd728b56626d1f07da7a54ce2cb0)

Author SHA1 Message Date
Jonathan Westhues fd4abd5519 Add a perpendicular constraint; identical to constraining a ninety
degree angle, but shows with a right angle symbol instead of a
numerical angle you can edit.

[git-p4: depot-paths = "//depot/solvespace/": change = 1819]
2008-07-02 01:21:29 -08:00
Jonathan Westhues 1bc68779d9 Test the rank of the Jacobian by Gram-Schmidt, instead of by a
questionable tolerance on the pivot while row reducing.

[git-p4: depot-paths = "//depot/solvespace/": change = 1818]
2008-07-02 00:18:25 -08:00
Jonathan Westhues 48c5018613 Add symmetric about line constraint. This applies only when locked
in a workplane, since it would otherwise be ambiguous.

[git-p4: depot-paths = "//depot/solvespace/": change = 1817]
2008-07-01 22:59:49 -08:00
Jonathan Westhues 8a70efed05 Make sliver triangle tests work on the minimum altitude, not on
area.

[git-p4: depot-paths = "//depot/solvespace/": change = 1816]
2008-07-01 20:32:24 -08:00
Jonathan Westhues b77cb053e2 Move `Solve Once Now' to the Edit menu, and call it `Regenerate';
and fix some other problems with the menu labels.

[git-p4: depot-paths = "//depot/solvespace/": change = 1815]
2008-06-30 01:34:03 -08:00
Jonathan Westhues 273339d5c4 Add TrueType font support to SolveSpace. This uses a modified
version of the code from SketchFlat, with all arbitrary limits
removed.

The TTF text is its own entity, and that entity includes the
font file basename and the text. That's an extra 128 bytes in the
entity, which is around a 50% increase, kind of a shame. It was
simple, though.

[git-p4: depot-paths = "//depot/solvespace/": change = 1814]
2008-06-30 01:09:17 -08:00
Jonathan Westhues a31782e1ea If any equations are soluble in a single variable, then handle them
separately, even before doing the rank test. In some cases, that's
a huge speedup.

[git-p4: depot-paths = "//depot/solvespace/": change = 1811]
2008-06-26 01:34:26 -08:00
Jonathan Westhues a47a77c37c Back to opengl's tesselator for triangulation. I'll spend more time
writing mine later.

[git-p4: depot-paths = "//depot/solvespace/": change = 1810]
2008-06-25 23:28:29 -08:00
Jonathan Westhues 9b008ad1cd Check in a broken triangulation code (by stupid ear clipping),
which I will shortly revert. gl does a much better job, and I'll
have to spend more time to get something reasonable.

[git-p4: depot-paths = "//depot/solvespace/": change = 1809]
2008-06-25 23:25:42 -08:00
Jonathan Westhues 12942a74cf Add logic to remember imported files' relative filenames, and use
that to try to find them if we can't find them by absolute path.
This is intended to make everything still work if you copy an
entire directory tree of files that import each other.

Also add a mechanism to not paint the scene if we're not sure it's
consistent; otherwise got some crashes on startup. And disable both
text and graphic window when displaying a modal dialog, wasn't
doing that always.

[git-p4: depot-paths = "//depot/solvespace/": change = 1808]
2008-06-24 21:14:49 -08:00
Jonathan Westhues 2ff309590e Oops, was calling glBegin() once for each triangle when showing
mesh!

[git-p4: depot-paths = "//depot/solvespace/": change = 1807]
2008-06-23 00:48:19 -08:00
Jonathan Westhues bc5b43de85 Split the BSP stuff off the mesh stuff, and the text screens
themselves of the text window utility functions.

[git-p4: depot-paths = "//depot/solvespace/": change = 1806]
2008-06-23 00:37:12 -08:00
Jonathan Westhues 6eaca10e2f Clarify description of helix in text window.
[git-p4: depot-paths = "//depot/solvespace/": change = 1805]
2008-06-23 00:27:11 -08:00
Jonathan Westhues 3ddd1703b1 Add helical sweeps. These aren't as parametric as I would have
liked, but my more parametric attempts were very difficult to use.
The pitch (both axial and radial) gets specified by typing a
distance in a textbox.

[git-p4: depot-paths = "//depot/solvespace/": change = 1804]
2008-06-23 00:25:17 -08:00
Jonathan Westhues fe75efc6aa Make the point-on-circle constraints work on the infinite cylinder,
not the sphere; that's more logical behaviour out of plane.

[git-p4: depot-paths = "//depot/solvespace/": change = 1803]
2008-06-21 23:32:50 -08:00
Jonathan Westhues a5189f7f1a Make step and repeats step the mesh, as well as the entities. This
requires new entitiy types for the faces, by translation or by
axis-angle rotation.

[git-p4: depot-paths = "//depot/solvespace/": change = 1802]
2008-06-21 14:49:57 -08:00
Jonathan Westhues 5a22982e05 Add sweeps. The user specifies a trajectory and a section, in two
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.

Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.

And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.

[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
2008-06-21 02:18:20 -08:00
Jonathan Westhues eb0b63f5dd Beginnings of some docs for SolveSpace.
[git-p4: depot-paths = "//depot/solvespace/": change = 1800]
2008-06-20 19:36:29 -08:00
Jonathan Westhues 89bb81b35c Force the numerical guess for a normal to be exactly correct when a
same orientation constraint is applied; this makes convergence
easy. And don't hover faces or constraints while dragging
something.

[git-p4: depot-paths = "//depot/solvespace/": change = 1798]
2008-06-18 01:18:51 -08:00
Jonathan Westhues ae566f0380 Link against libpng and zlib, and use that to export graphics;
basically just a screenshot, get the image from the framebuffer.

[git-p4: depot-paths = "//depot/solvespace/": change = 1797]
2008-06-18 00:35:14 -08:00
Jonathan Westhues e67ea9ca0f Add perspective, by a user-specified factor. So I have to apply
that perspective in the gl matrices, and also everywhere that I
check mouse pointer positions against the model, and for the zoom
to fit.

[git-p4: depot-paths = "//depot/solvespace/": change = 1796]
2008-06-17 11:12:25 -08:00
Jonathan Westhues b5c87291ea Fix failure to solve when auto-constraining new arc, and make all
paths absolute immediately.

[git-p4: depot-paths = "//depot/solvespace/": change = 1795]
2008-06-16 00:35:05 -08:00
Jonathan Westhues 3b4aa2c2b2 Little fixes for units display, and change file format to binary
(even though it's still a text file), to avoid CRLF issue.

[git-p4: depot-paths = "//depot/solvespace/": change = 1794]
2008-06-14 15:31:36 -08:00
Jonathan Westhues 4c6d350cee Add two more exotic constraints: equal point-line distances, and
point-line distance equal to line segment length. These are
available in both normal and projected versions, with fancy display
for all of these.

[git-p4: depot-paths = "//depot/solvespace/": change = 1793]
2008-06-14 03:16:14 -08:00
Jonathan Westhues d391c43bff Now display dimensions (and stuff in the text window) in the
user-selected units, and enter them the same way.

[git-p4: depot-paths = "//depot/solvespace/": change = 1792]
2008-06-14 01:51:25 -08:00
Jonathan Westhues 28e3f0abab Don't keep a dimension or group's user-entered numerical value as
an Expr *, since that complicates multiple units and also memory
management. Now it's just a double.

[git-p4: depot-paths = "//depot/solvespace/": change = 1791]
2008-06-14 00:43:38 -08:00
Jonathan Westhues 1674443ab2 Fix stupidity in the rotate ops; first of all it was saving the
axis of rotation numerically, so that the associative thing breaks,
and then it also wasn't saving the point on the axis in the file,
so that snapped back to (0, 0, 0) on reload. Now it goes off the
hEntity for a point on the axis and a vector in its direction.

[git-p4: depot-paths = "//depot/solvespace/": change = 1790]
2008-06-12 21:32:55 -08:00
Jonathan Westhues b284baffce Treatment of numerical faces was screwy, exporting stuff in numXXX.
So fix that, and now I can simplify what's exported for an entity.

And add an extra measurement (face-face distance/angle), and some
other little stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 1789]
2008-06-12 20:41:27 -08:00
Jonathan Westhues 9bba9425be Add a special constraint type for comments; no equations, just
user-visible text. And make points hoverable/selectable even when
GW.showPoints is false, and zoom to fit before regenerating on file
open, because then we're at the right zoom level (and will use the
right pwl tolerance).

[git-p4: depot-paths = "//depot/solvespace/": change = 1788]
2008-06-12 00:58:58 -08:00
Jonathan Westhues 650e9db150 Add more measurement information about the selection. And remove
menu items for some features that I suppose I won't add, and fix
some bugs.

[git-p4: depot-paths = "//depot/solvespace/": change = 1787]
2008-06-11 23:31:41 -08:00
Jonathan Westhues 8969687904 Bits and pieces; option to not include original in step translates
and rotates, auto-constrain translates in active workplane, speed
up remap list search with a hash table, other stuff.

[git-p4: depot-paths = "//depot/solvespace/": change = 1786]
2008-06-11 20:36:33 -08:00
Jonathan Westhues 83f741bd06 Draw with a red background when we're having solve problems.
[git-p4: depot-paths = "//depot/solvespace/": change = 1785]
2008-06-10 20:54:56 -08:00
Jonathan Westhues f8636eaddf The lights are directional, so call those triples directions, not
positions.

[git-p4: depot-paths = "//depot/solvespace/": change = 1784]
2008-06-10 20:30:18 -08:00
Jonathan Westhues d471872830 Add reference dimensions, add user-programmable lighting, and add a
configuration screen where all this can be specified.

[git-p4: depot-paths = "//depot/solvespace/": change = 1783]
2008-06-10 20:22:52 -08:00
Jonathan Westhues f2645029b8 Add a second light, and some little fixes, and remove dead code.
[git-p4: depot-paths = "//depot/solvespace/": change = 1782]
2008-06-09 01:03:21 -08:00
Jonathan Westhues 34d2d531e6 Oops, couldn't specify the color of a lathe group.
[git-p4: depot-paths = "//depot/solvespace/": change = 1781]
2008-06-06 03:36:16 -08:00
Jonathan Westhues 8498a99588 Add preliminary lathe (solid of revolution) support. I'm generating
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).

And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.

[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
2008-06-06 03:35:28 -08:00
Jonathan Westhues dc15d667e3 Show more description of faces when they are selected.
[git-p4: depot-paths = "//depot/solvespace/": change = 1779]
2008-06-06 01:14:25 -08:00
Jonathan Westhues ccbda13a03 Add point-face distance constraints.
[git-p4: depot-paths = "//depot/solvespace/": change = 1778]
2008-06-06 00:46:55 -08:00
Jonathan Westhues 8a0809e6a0 Split some large files.
[git-p4: depot-paths = "//depot/solvespace/": change = 1777]
2008-06-06 00:14:37 -08:00
Jonathan Westhues ab44c24cfc Major speedups, mostly by playing nicer with OpenGL; batch things
up more. Also change from stupid linear search lists to sorted
binary search lists, remove a stupid bug where I double-generated
entities, and don't do the triple drawing of entities (since
offsets on the Z buffer were doing the same job already).

[git-p4: depot-paths = "//depot/solvespace/": change = 1776]
2008-06-05 23:50:08 -08:00
Jonathan Westhues 48612bde3d Add undo/redo. This saves the param guesses, constraints, groups,
and requests to a separate list. It's messy, because I have to make
a deep copy (e.g. of the remap list for the groups, or Expr *
stuff) of some things. Others (e.g. the polygon or mesh) will be
regenerated, so they should be discarded, but they must not get
double-freed.

In any case, works superficially. And fix a few memory leaks
unrelated to this, and remove some dead code.

[git-p4: depot-paths = "//depot/solvespace/": change = 1775]
2008-06-04 02:22:30 -08:00
Jonathan Westhues 71391e6a55 Add an interference check for assembled parts. That's easy once the
BSP stuff works. The failures are reported with red stripes and no
depth buffering, and in a message in the text window.

Also improve convergence of point-on-line constraints, and don't
write triangles to export files with limited precision, because
that was making the coplanar tests fail.

[git-p4: depot-paths = "//depot/solvespace/": change = 1774]
2008-06-03 22:39:32 -08:00
Jonathan Westhues 64c7a4e61b Fix bugs: problem drag-rotating normals with the mouse, a failure
to save our registry stuff (because we were calling exit() instead
of doing a PostQuitMessage()), and a misclassification of triangles
coplanar with the test surface, when the test surface contained
zero-area triangles.

[git-p4: depot-paths = "//depot/solvespace/": change = 1773]
2008-06-03 10:48:47 -08:00
Jonathan Westhues ea6db67c7d Improve convergence of constraints involving parallel vectors, by
using the initial numerical guess of whichever vector is already
known to choose our projection planes.

And add a mechanism to defer showing the text window or
regenerating, in order to simplify dependencies on valid actives.
Also yes/no/cancel when about to abandon an unsaved file, and a
bugfix when rotating a rot/trans point.

[git-p4: depot-paths = "//depot/solvespace/": change = 1772]
2008-06-03 10:28:41 -08:00
Jonathan Westhues 7d4a4fbb76 We now have selective solve; a group (and all the groups afterward)
becomes dirty when the user makes a change, and only the dirty
groups get solved. That's a huge effective speedup.

Also add delete function for groups. That has an interesting issue;
it actually ends up recursing on GenerateAll(), since GenerateAll()
calls ClearSuper(), ClearSuper() might need to recreate a group (if
all the groups were deleted), and that would activate the group,
which calls GenerateAll. The right solution is probably a deferred
execution mechanism, where you can schedule something to happen
before we go idle, but not do it right now.

[git-p4: depot-paths = "//depot/solvespace/": change = 1771]
2008-06-02 03:43:27 -08:00
Jonathan Westhues 5bbb27fd8e Now requests don't have names anymore, because that didn't seem
useful. The description string is just the type of request.

[git-p4: depot-paths = "//depot/solvespace/": change = 1770]
2008-06-02 01:41:39 -08:00
Jonathan Westhues 236ee16da6 Consolidate the code that determines whether an entity is visible
in one place. And remove the ability to disable the solver, since
that's unlikely to be anything but confusing (and in any case, was
badly implemented). This is in preparation for selective solving,
of only the dirty groups.

[git-p4: depot-paths = "//depot/solvespace/": change = 1769]
2008-06-02 01:31:26 -08:00
Jonathan Westhues a084b32064 Stipple the selected/hovered faces, instead of drawing them in
solid red or yellow. And add user interface to `hide' the faces
(i.e., to make them unselectable), defaulting to hidden in
everything except extrudes or imports.

[git-p4: depot-paths = "//depot/solvespace/": change = 1768]
2008-06-01 21:38:12 -08:00
Jonathan Westhues 1f70494ce9 Use the vectorized XxxVector::From() functions in a few more
places, to eliminate repetition.

[git-p4: depot-paths = "//depot/solvespace/": change = 1767]
2008-06-01 19:37:58 -08:00