Before this commit, resizing the property browser would cut off
the rows at the bottom, or else add black space, until next refresh.
This could be perhaps more elegantly done by adding an onResize event
but given that each of them would be followed by onRender anyway, it
seems there's no benefit to adding onResize.
In other words, Ctrl inverts the normal action of LMB. It is already
possible to deselect entities through the context menu, but that
can be very awkward on laptop touchpads with a crowded sketch; with
Ctrl, a misclick is easily corrected without moving cursor at all.
Supported metric units: km, m, cm, mm, µm, nm.
Supported USCS units: in, mil, µin.
Also, use the newly introduced unit formatting machinery in tools for
measuring perimeter, area and volume, so that e.g. volume is not
displayed in millions of cubic millimeters.
This is useful in niche cases, like making angular measurement tools.
Also, use simpler and more principled code for numeric precision
while editing constraints: don't special-case angles, but use up to
10 digits after the decimal point for everything.
Also, mark not just curves, but also points and normals derived from
construction requests as construction.
Also, don't always mark arc center point as construction just to
exclude it from chord tolerance bounding box calculation; instead,
special-case it there.
This fixes an elusive GTK issue where tooltips would be spuriously
displayed, and makes tooltips behave nicer on Windows.
Unfortunately the macOS code is unchanged as the macOS tooltip
implementation seems seriously broken in ways I do not understand.
Modifying the original entities instead of deleting them, retains the
original associated constraints. This makes creating rounded rectangles
a lot easier.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.
As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).
This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.
While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
This commit merges all ad-hoc file dialog code, such as the feature
where dialogs remember last location and format, and exposes it
through a common interface.
This commit also significantly improves Gtk dialog handling code.
This commit removes a large amount of code partially duplicated
between the text and the graphics windows, and opens the path to
having more than one model window on screen at any given time,
as well as simplifies platform work.
This commit also adds complete support for High-DPI device pixel
ratio. It adds support for font scale factor (a fractional factor
on top of integral device pixel ratio) on the platform side, but not
on the application side.
This commit also adds error checking to all Windows API calls
(within the abstracted code) and fixes a significant number of
misuses and non-future-proof uses of Windows API.
This commit also makes uses of Windows API idiomatic, e.g. using
the built-in vertical scroll bar, native tooltips, control
subclassing instead of hooks in the global dispatch loop, and so on.
It reinstates tooltip support and removes menu-related hacks.
This commit removes a large amount of redundant code that needed
to be kept in sync between platforms and also makes it much easier
to add new menu-related functionality since little to no platform
code needs to be altered anymore.
This commit also greatly improves code locality in context menu
handling by allowing context menu click handlers to be closures.
This commit temporarily introduces a SetMainMenu API, which is rather
hacky but only necessary until an abstraction for windows is added.
According to the C standard all preprocessor definitions starting
with an underscore are reserved for standard and implementation use,
so don't use those. Also, sort and unique include directives.
glibc defines a CHAR_WIDTH macro in limits.h since about 6.3.*.
This is apparently added as a part of ISO TS 18661-1:2014, which
I cannot read because it is not publicly available, and which covers
some sort of floating-point extensions. This is one of those changes
that should never have been done yet here we are.
Hiding the menu bar was only supported on macOS, and it is inherently
troublesome to port because keyboard accelerators on Win32 and GTK
are inherently dependent on the menu bar being visible.
On top of that, it's not clear how to bring it back if it's hidden
by accident.
Before this commit, when a point is constrained to an entity (point,
circle, arc of circle or line segment) by clicking on it,
the resulting constraint is not necessarily satisfied, and the next
regeneration may place the newly constrained point somewhere other
than the intended position. After this commit, the parameters
are modified to satisfy the constraint.
Before this commit, when an entity is clicked at or dragged, and it
shares a place with other entities, which of them is selected is
decided more or less at random. This is particularly annoying when
dragging.
After this commit, when clicking, an entity from the current group
is given preference, and when dragging, an entity from a request
is given preference. This allows e.g. dragging points of a sketch
even when an extrusion of that sketch is active.
To actually achieve improved performance with the OpenGL 2 renderer,
we have to cache geometry that doesn't change when the viewport does
(note that the rendered pixels can change quite dramatically because
we can reconfigure shaders; e.g. stippling can be drawn in screen
coordinates).
This commit adds a BatchCanvas interface that can be implemented
by renderers, and uses it for drawing entities such as lines and
points.
Abstract the exact details of the OpenGL renderer in the render.h
header; this allows us to use GL-specific types in the renderer
class and functions without including OpenGL (and Windows, where
applicable) headers in every source file.
The states are:
* Draw all lines (on top of shaded mesh).
* Draw occluded (by shaded mesh) lines as stippled.
* Do not draw occluded (by shaded mesh) lines.
As usual, the export output follows the screen output.