#include "solvespace.h" char *Entity::DescriptionString(void) { Request *r = SS.GetRequest(h.request()); return r->DescriptionString(); } bool Entity::IsWorkplane(void) { return (type == WORKPLANE); } ExprVector Entity::WorkplaneGetOffsetExprs(void) { return SS.GetEntity(point[0])->PointGetExprs(); } Vector Entity::WorkplaneGetOffset(void) { return SS.GetEntity(point[0])->PointGetNum(); } void Entity::WorkplaneGetPlaneExprs(ExprVector *n, Expr **dn) { if(type == WORKPLANE) { *n = Normal()->NormalExprsN(); ExprVector p0 = SS.GetEntity(point[0])->PointGetExprs(); // The plane is n dot (p - p0) = 0, or // n dot p - n dot p0 = 0 // so dn = n dot p0 *dn = p0.Dot(*n); } else { oops(); } } double Entity::DistanceGetNum(void) { if(type == DISTANCE) { return SS.GetParam(param[0])->val; } else if(type == DISTANCE_XFRMD) { return numDistance; } else oops(); } Expr *Entity::DistanceGetExpr(void) { if(type == DISTANCE) { return Expr::FromParam(param[0]); } else if(type == DISTANCE_XFRMD) { return Expr::FromConstant(numDistance); } else oops(); } void Entity::DistanceForceTo(double v) { if(type == DISTANCE) { (SS.GetParam(param[0]))->val = v; } else if(type == DISTANCE_XFRMD) { // do nothing, it's locked } else oops(); } Entity *Entity::Normal(void) { return SS.GetEntity(normal); } bool Entity::IsPoint(void) { switch(type) { case POINT_IN_3D: case POINT_IN_2D: case POINT_XFRMD: return true; default: return false; } } bool Entity::IsNormal(void) { switch(type) { case NORMAL_IN_3D: case NORMAL_IN_2D: case NORMAL_XFRMD: return true; default: return false; } } Quaternion Entity::NormalGetNum(void) { Quaternion q; switch(type) { case NORMAL_IN_3D: q.w = SS.GetParam(param[0])->val; q.vx = SS.GetParam(param[1])->val; q.vy = SS.GetParam(param[2])->val; q.vz = SS.GetParam(param[3])->val; break; case NORMAL_IN_2D: { Entity *wrkpl = SS.GetEntity(workplane); Entity *norm = SS.GetEntity(wrkpl->normal); q = norm->NormalGetNum(); break; } case NORMAL_XFRMD: q = numNormal; break; default: oops(); } return q; } void Entity::NormalForceTo(Quaternion q) { switch(type) { case NORMAL_IN_3D: SS.GetParam(param[0])->val = q.w; SS.GetParam(param[1])->val = q.vx; SS.GetParam(param[2])->val = q.vy; SS.GetParam(param[3])->val = q.vz; break; case NORMAL_IN_2D: case NORMAL_XFRMD: // There's absolutely nothing to do; these are locked. break; default: oops(); } } Vector Entity::NormalU(void) { return NormalGetNum().RotationU(); } Vector Entity::NormalV(void) { return NormalGetNum().RotationV(); } Vector Entity::NormalN(void) { return NormalGetNum().RotationN(); } ExprVector Entity::NormalExprsU(void) { return NormalGetExprs().RotationU(); } ExprVector Entity::NormalExprsV(void) { return NormalGetExprs().RotationV(); } ExprVector Entity::NormalExprsN(void) { return NormalGetExprs().RotationN(); } ExprQuaternion Entity::NormalGetExprs(void) { ExprQuaternion q; switch(type) { case NORMAL_IN_3D: q.w = Expr::FromParam(param[0]); q.vx = Expr::FromParam(param[1]); q.vy = Expr::FromParam(param[2]); q.vz = Expr::FromParam(param[3]); break; case NORMAL_IN_2D: { Entity *wrkpl = SS.GetEntity(workplane); Entity *norm = SS.GetEntity(wrkpl->normal); q = norm->NormalGetExprs(); break; } case NORMAL_XFRMD: q.w = Expr::FromConstant(numNormal.w); q.vx = Expr::FromConstant(numNormal.vx); q.vy = Expr::FromConstant(numNormal.vy); q.vz = Expr::FromConstant(numNormal.vz); break; default: oops(); } return q; } bool Entity::PointIsFromReferences(void) { return h.request().IsFromReferences(); } void Entity::PointForceTo(Vector p) { switch(type) { case POINT_IN_3D: SS.GetParam(param[0])->val = p.x; SS.GetParam(param[1])->val = p.y; SS.GetParam(param[2])->val = p.z; break; case POINT_IN_2D: { Entity *c = SS.GetEntity(workplane); p = p.Minus(c->WorkplaneGetOffset()); SS.GetParam(param[0])->val = p.Dot(c->Normal()->NormalU()); SS.GetParam(param[1])->val = p.Dot(c->Normal()->NormalV()); break; } case POINT_XFRMD: { Vector trans = p.Minus(numPoint); SS.GetParam(param[0])->val = trans.x; SS.GetParam(param[1])->val = trans.y; SS.GetParam(param[2])->val = trans.z; break; } default: oops(); } } Vector Entity::PointGetNum(void) { Vector p; switch(type) { case POINT_IN_3D: p.x = SS.GetParam(param[0])->val; p.y = SS.GetParam(param[1])->val; p.z = SS.GetParam(param[2])->val; break; case POINT_IN_2D: { Entity *c = SS.GetEntity(workplane); Vector u = c->Normal()->NormalU(); Vector v = c->Normal()->NormalV(); p = u.ScaledBy(SS.GetParam(param[0])->val); p = p.Plus(v.ScaledBy(SS.GetParam(param[1])->val)); p = p.Plus(c->WorkplaneGetOffset()); break; } case POINT_XFRMD: { p = numPoint; p.x += SS.GetParam(param[0])->val; p.y += SS.GetParam(param[1])->val; p.z += SS.GetParam(param[2])->val; break; } default: oops(); } return p; } ExprVector Entity::PointGetExprs(void) { ExprVector r; switch(type) { case POINT_IN_3D: r.x = Expr::FromParam(param[0]); r.y = Expr::FromParam(param[1]); r.z = Expr::FromParam(param[2]); break; case POINT_IN_2D: { Entity *c = SS.GetEntity(workplane); ExprVector u = c->Normal()->NormalExprsU(); ExprVector v = c->Normal()->NormalExprsV(); r = c->WorkplaneGetOffsetExprs(); r = r.Plus(u.ScaledBy(Expr::FromParam(param[0]))); r = r.Plus(v.ScaledBy(Expr::FromParam(param[1]))); break; } case POINT_XFRMD: { ExprVector orig = { Expr::FromConstant(numPoint.x), Expr::FromConstant(numPoint.y), Expr::FromConstant(numPoint.z) }; ExprVector trans; trans.x = Expr::FromParam(param[0]); trans.y = Expr::FromParam(param[1]); trans.z = Expr::FromParam(param[2]); r = orig.Plus(trans); break; } default: oops(); } return r; } void Entity::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) { if(type == POINT_IN_2D && workplane.v == wrkpl.v) { // They want our coordinates in the form that we've written them, // very nice. *u = Expr::FromParam(param[0]); *v = Expr::FromParam(param[1]); } else { // Get the offset and basis vectors for this weird exotic csys. Entity *w = SS.GetEntity(wrkpl); ExprVector wp = w->WorkplaneGetOffsetExprs(); ExprVector wu = w->Normal()->NormalExprsU(); ExprVector wv = w->Normal()->NormalExprsV(); // Get our coordinates in three-space, and project them into that // coordinate system. ExprVector ev = PointGetExprs(); ev = ev.Minus(wp); *u = ev.Dot(wu); *v = ev.Dot(wv); } } void Entity::LineDrawOrGetDistance(Vector a, Vector b) { if(dogd.drawing) { // This fudge guarantees that the line will get drawn in front of // anything else at the "same" depth in the z-buffer, so that it // goes in front of the shaded stuff. Vector n = SS.GW.projRight.Cross(SS.GW.projUp); n = n.WithMagnitude(3/SS.GW.scale); glBegin(GL_LINE_STRIP); glxVertex3v(a.Plus(n)); glxVertex3v(b.Plus(n)); glEnd(); } else { Point2d ap = SS.GW.ProjectPoint(a); Point2d bp = SS.GW.ProjectPoint(b); double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true); dogd.dmin = min(dogd.dmin, d); } } void Entity::LineDrawOrGetDistanceOrEdge(Vector a, Vector b) { LineDrawOrGetDistance(a, b); if(dogd.edges && !construction) { SEdge edge; edge.a = a; edge.b = b; dogd.edges->l.Add(&edge); } } void Entity::Draw(int order) { dogd.drawing = true; dogd.edges = NULL; DrawOrGetDistance(order); } void Entity::GenerateEdges(SEdgeList *el) { dogd.drawing = false; dogd.edges = el; DrawOrGetDistance(-1); dogd.edges = NULL; } double Entity::GetDistance(Point2d mp) { dogd.drawing = false; dogd.edges = NULL; dogd.mp = mp; dogd.dmin = 1e12; DrawOrGetDistance(-1); return dogd.dmin; } void Entity::DrawOrGetDistance(int order) { Group *g = SS.GetGroup(group); // If an entity is invisible, then it doesn't get shown, and it doesn't // contribute a distance for the selection, but it still generates edges. if(!(g->visible) && !dogd.edges) return; if(group.v != SS.GW.activeGroup.v) { glxColor3d(0.5, 0.3, 0.0); } else if(construction) { glxColor3d(0.1, 0.7, 0.1); } else { glxColor3d(1, 1, 1); } switch(type) { case POINT_XFRMD: case POINT_IN_3D: case POINT_IN_2D: { if(order >= 0 && order != 2) break; if(!SS.GW.showPoints) break; if(h.isFromRequest()) { Entity *isfor = SS.GetEntity(h.request().entity(0)); if(!SS.GW.showWorkplanes && isfor->type == Entity::WORKPLANE) { break; } } Vector v = PointGetNum(); if(dogd.drawing) { double s = 3; Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale); Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale); // The usual fudge, to make this appear in front. Vector gn = SS.GW.projRight.Cross(SS.GW.projUp); v = v.Plus(gn.ScaledBy(4/SS.GW.scale)); glxColor3d(0, 0.8, 0); glBegin(GL_QUADS); glxVertex3v(v.Plus (r).Plus (d)); glxVertex3v(v.Plus (r).Minus(d)); glxVertex3v(v.Minus(r).Minus(d)); glxVertex3v(v.Minus(r).Plus (d)); glEnd(); } else { Point2d pp = SS.GW.ProjectPoint(v); // Make a free point slightly easier to select, so that with // coincident points, we select the free one. dogd.dmin = pp.DistanceTo(dogd.mp) - 4; } break; } case NORMAL_IN_3D: case NORMAL_IN_2D: case NORMAL_XFRMD: { if(order >= 0 && order != 2) break; if(!SS.GW.showNormals) break; hRequest hr = h.request(); double f = 0.5; if(hr.v == Request::HREQUEST_REFERENCE_XY.v) { glxColor3d(0, 0, f); } else if(hr.v == Request::HREQUEST_REFERENCE_YZ.v) { glxColor3d(f, 0, 0); } else if(hr.v == Request::HREQUEST_REFERENCE_ZX.v) { glxColor3d(0, f, 0); } else { glxColor3d(0, 0.4, 0.4); } Quaternion q = NormalGetNum(); Vector tail = SS.GetEntity(point[0])->PointGetNum(); Vector v = (q.RotationN()).WithMagnitude(50/SS.GW.scale); Vector tip = tail.Plus(v); LineDrawOrGetDistance(tail, tip); v = v.WithMagnitude(12); Vector axis = q.RotationV(); LineDrawOrGetDistance(tip, tip.Minus(v.RotatedAbout(axis, 0.6))); LineDrawOrGetDistance(tip, tip.Minus(v.RotatedAbout(axis, -0.6))); break; } case DISTANCE: case DISTANCE_XFRMD: // These are used only as data structures, nothing to display. break; case WORKPLANE: { if(order >= 0 && order != 0) break; if(!SS.GW.showWorkplanes) break; Vector p; p = SS.GetEntity(point[0])->PointGetNum(); Vector u = Normal()->NormalU(); Vector v = Normal()->NormalV(); double s = (min(SS.GW.width, SS.GW.height))*0.4/SS.GW.scale; Vector us = u.ScaledBy(s); Vector vs = v.ScaledBy(s); Vector pp = p.Plus (us).Plus (vs); Vector pm = p.Plus (us).Minus(vs); Vector mm = p.Minus(us).Minus(vs); Vector mp = p.Minus(us).Plus (vs); glxColor3d(0, 0.3, 0.3); LineDrawOrGetDistance(pp, pm); LineDrawOrGetDistance(pm, mm); LineDrawOrGetDistance(mm, mp); LineDrawOrGetDistance(mp, pp); if(dogd.drawing) { glPushMatrix(); glxTranslatev(mm); glxOntoWorkplane(u, v); glxWriteText(DescriptionString()); glPopMatrix(); } else { // If a line lies in a plane, then select the line, not // the plane. dogd.dmin += 3; } break; } case LINE_SEGMENT: { if(order >= 0 && order != 1) break; Vector a = SS.GetEntity(point[0])->PointGetNum(); Vector b = SS.GetEntity(point[1])->PointGetNum(); LineDrawOrGetDistanceOrEdge(a, b); break; } case CUBIC: { if(order >= 0 && order != 1) break; Vector p0 = SS.GetEntity(point[0])->PointGetNum(); Vector p1 = SS.GetEntity(point[1])->PointGetNum(); Vector p2 = SS.GetEntity(point[2])->PointGetNum(); Vector p3 = SS.GetEntity(point[3])->PointGetNum(); int i, n = 20; Vector prev = p0; for(i = 1; i <= n; i++) { double t = ((double)i)/n; Vector p = (p0.ScaledBy((1 - t)*(1 - t)*(1 - t))).Plus( (p1.ScaledBy(3*t*(1 - t)*(1 - t))).Plus( (p2.ScaledBy(3*t*t*(1 - t))).Plus( (p3.ScaledBy(t*t*t))))); LineDrawOrGetDistanceOrEdge(prev, p); prev = p; } break; } case CIRCLE: { if(order >= 0 && order != 1) break; Quaternion q = SS.GetEntity(normal)->NormalGetNum(); double r = SS.GetEntity(distance)->DistanceGetNum(); Vector center = SS.GetEntity(point[0])->PointGetNum(); Vector u = q.RotationU(), v = q.RotationV(); int i, c = 20; Vector prev = u.ScaledBy(r).Plus(center); for(i = 1; i <= c; i++) { double phi = (2*PI*i)/c; Vector p = (u.ScaledBy(r*cos(phi))).Plus( v.ScaledBy(r*sin(phi))); p = p.Plus(center); LineDrawOrGetDistanceOrEdge(prev, p); prev = p; } break; } default: oops(); } }