//----------------------------------------------------------------------------- // Anything relating to mouse, keyboard, or 6-DOF mouse input. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #include "solvespace.h" void GraphicsWindow::UpdateDraggedPoint(hEntity hp, double mx, double my) { Entity *p = SK.GetEntity(hp); Vector pos = p->PointGetNum(); UpdateDraggedNum(&pos, mx, my); p->PointForceTo(pos); SS.ScheduleShowTW(); } void GraphicsWindow::UpdateDraggedNum(Vector *pos, double mx, double my) { *pos = pos->Plus(projRight.ScaledBy((mx - orig.mouse.x)/scale)); *pos = pos->Plus(projUp.ScaledBy((my - orig.mouse.y)/scale)); } void GraphicsWindow::AddPointToDraggedList(hEntity hp) { Entity *p = SK.GetEntity(hp); // If an entity and its points are both selected, then its points could // end up in the list twice. This would be bad, because it would move // twice as far as the mouse pointer... List *lhe = &(pending.points); for(hEntity *hee = lhe->First(); hee; hee = lhe->NextAfter(hee)) { if(*hee == hp) { // Exact same point. return; } Entity *pe = SK.GetEntity(*hee); if(pe->type == p->type && pe->type != Entity::Type::POINT_IN_2D && pe->type != Entity::Type::POINT_IN_3D && pe->group == p->group) { // Transform-type point, from the same group. So it handles the // same unknowns. return; } } pending.points.Add(&hp); } void GraphicsWindow::StartDraggingByEntity(hEntity he) { Entity *e = SK.GetEntity(he); if(e->IsPoint()) { AddPointToDraggedList(e->h); } else if(e->type == Entity::Type::LINE_SEGMENT || e->type == Entity::Type::ARC_OF_CIRCLE || e->type == Entity::Type::CUBIC || e->type == Entity::Type::CUBIC_PERIODIC || e->type == Entity::Type::CIRCLE || e->type == Entity::Type::TTF_TEXT || e->type == Entity::Type::IMAGE) { int pts; EntReqTable::GetEntityInfo(e->type, e->extraPoints, NULL, &pts, NULL, NULL); for(int i = 0; i < pts; i++) { AddPointToDraggedList(e->point[i]); } } } void GraphicsWindow::StartDraggingBySelection() { List *ls = &(selection); for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) { if(!s->entity.v) continue; StartDraggingByEntity(s->entity); } // The user might select a point, and then click it again to start // dragging; but the point just got unselected by that click. So drag // the hovered item too, and they'll always have it. if(hover.entity.v) { hEntity dragEntity = ChooseFromHoverToDrag().entity; if(dragEntity != Entity::NO_ENTITY) { StartDraggingByEntity(dragEntity); } } } void GraphicsWindow::MouseMoved(double x, double y, bool leftDown, bool middleDown, bool rightDown, bool shiftDown, bool ctrlDown) { if(window->IsEditorVisible()) return; if(context.active) return; SS.extraLine.draw = false; if(!orig.mouseDown) { // If someone drags the mouse into our window with the left button // already depressed, then we don't have our starting point; so // don't try. leftDown = false; } if(rightDown) { middleDown = true; shiftDown = !shiftDown; } if(SS.showToolbar) { if(ToolbarMouseMoved((int)x, (int)y)) { hover.Clear(); return; } } if(!leftDown && (pending.operation == Pending::DRAGGING_POINTS || pending.operation == Pending::DRAGGING_MARQUEE)) { ClearPending(); Invalidate(); } Point2d mp = Point2d::From(x, y); currentMousePosition = mp; if(rightDown && orig.mouse.DistanceTo(mp) < 5 && !orig.startedMoving) { // Avoid accidentally panning (or rotating if shift is down) if the // user wants a context menu. return; } orig.startedMoving = true; // If the middle button is down, then mouse movement is used to pan and // rotate our view. This wins over everything else. if(middleDown) { hover.Clear(); double dx = (x - orig.mouse.x) / scale; double dy = (y - orig.mouse.y) / scale; if(!(shiftDown || ctrlDown)) { double s = 0.3*(PI/180)*scale; // degrees per pixel if(SS.turntableNav) { // lock the Z to vertical projRight = orig.projRight.RotatedAbout(Vector::From(0, 0, 1), -s * dx); projUp = orig.projUp.RotatedAbout( Vector::From(orig.projRight.x, orig.projRight.y, orig.projRight.y), s * dy); } else { projRight = orig.projRight.RotatedAbout(orig.projUp, -s * dx); projUp = orig.projUp.RotatedAbout(orig.projRight, s * dy); } NormalizeProjectionVectors(); } else if(ctrlDown) { double theta = atan2(orig.mouse.y, orig.mouse.x); theta -= atan2(y, x); SS.extraLine.draw = true; SS.extraLine.ptA = UnProjectPoint(Point2d::From(0, 0)); SS.extraLine.ptB = UnProjectPoint(mp); Vector normal = orig.projRight.Cross(orig.projUp); projRight = orig.projRight.RotatedAbout(normal, theta); projUp = orig.projUp.RotatedAbout(normal, theta); NormalizeProjectionVectors(); } else { offset.x = orig.offset.x + dx*projRight.x + dy*projUp.x; offset.y = orig.offset.y + dx*projRight.y + dy*projUp.y; offset.z = orig.offset.z + dx*projRight.z + dy*projUp.z; } orig.projRight = projRight; orig.projUp = projUp; orig.offset = offset; orig.mouse.x = x; orig.mouse.y = y; if(SS.TW.shown.screen == TextWindow::Screen::EDIT_VIEW) { if(havePainted) { SS.ScheduleShowTW(); } } Invalidate(); havePainted = false; return; } if(pending.operation == Pending::NONE) { double dm = orig.mouse.DistanceTo(mp); // If we're currently not doing anything, then see if we should // start dragging something. if(leftDown && dm > 3) { Entity *e = NULL; hEntity dragEntity = ChooseFromHoverToDrag().entity; if(dragEntity.v) e = SK.GetEntity(dragEntity); if(e && e->type != Entity::Type::WORKPLANE) { if(!hoverWasSelectedOnMousedown) { // The user clicked an unselected entity, which // means they're dragging just the hovered thing, // not the full selection. So clear all the selection // except that entity. ClearSelection(); MakeSelected(dragEntity); } if(e->type == Entity::Type::CIRCLE && selection.n <= 1) { // Drag the radius. pending.circle = dragEntity; pending.operation = Pending::DRAGGING_RADIUS; } else if(e->IsNormal()) { pending.normal = dragEntity; pending.operation = Pending::DRAGGING_NORMAL; } else { StartDraggingBySelection(); hover.Clear(); pending.operation = Pending::DRAGGING_POINTS; } } else if(hover.constraint.v && SK.GetConstraint(hover.constraint)->HasLabel()) { ClearSelection(); pending.constraint = hover.constraint; pending.operation = Pending::DRAGGING_CONSTRAINT; } if(pending.operation != Pending::NONE) { // We just started a drag, so remember for the undo before // the drag changes anything. SS.UndoRemember(); } else { if(!hover.constraint.v) { // That's just marquee selection, which should not cause // an undo remember. if(dm > 10) { if(hover.entity.v) { // Avoid accidentally selecting workplanes when // starting drags. MakeUnselected(hover.entity, /*coincidentPointTrick=*/false); hover.Clear(); } pending.operation = Pending::DRAGGING_MARQUEE; orig.marqueePoint = UnProjectPoint(orig.mouseOnButtonDown); } } } } else { // Otherwise, just hit test and give up; but don't hit test // if the mouse is down, because then the user could hover // a point, mouse down (thus selecting it), and drag, in an // effort to drag the point, but instead hover a different // entity before we move far enough to start the drag. if(!leftDown) { // Hit testing can potentially take a lot of time. // If we haven't painted since last time we highlighted // something, don't hit test again, since this just causes // a lag. if(!havePainted) return; HitTestMakeSelection(mp); } } return; } // If the user has started an operation from the menu, but not // completed it, then just do the selection. if(pending.operation == Pending::COMMAND) { HitTestMakeSelection(mp); return; } if(pending.operation == Pending::DRAGGING_POINTS && ctrlDown) { SS.extraLine.ptA = UnProjectPoint(orig.mouseOnButtonDown); SS.extraLine.ptB = UnProjectPoint(mp); SS.extraLine.draw = true; } // We're currently dragging something; so do that. But if we haven't // painted since the last time we solved, do nothing, because there's // no sense solving a frame and not displaying it. if(!havePainted) { return; } havePainted = false; switch(pending.operation) { case Pending::DRAGGING_CONSTRAINT: { Constraint *c = SK.constraint.FindById(pending.constraint); UpdateDraggedNum(&(c->disp.offset), x, y); orig.mouse = mp; Invalidate(); return; } case Pending::DRAGGING_NEW_LINE_POINT: if(!ctrlDown) { SS.GW.pending.hasSuggestion = SS.GW.SuggestLineConstraint(SS.GW.pending.request, &SS.GW.pending.suggestion); } else { SS.GW.pending.hasSuggestion = false; } // fallthrough case Pending::DRAGGING_NEW_POINT: UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); SS.MarkGroupDirtyByEntity(pending.point); orig.mouse = mp; break; case Pending::DRAGGING_POINTS: if(shiftDown || ctrlDown) { // Edit the rotation associated with a POINT_N_ROT_TRANS, // either within (ctrlDown) or out of (shiftDown) the plane // of the screen. So first get the rotation to apply, in qt. Quaternion qt; if(ctrlDown) { double d = mp.DistanceTo(orig.mouseOnButtonDown); if(d < 25) { // Don't start dragging the position about the normal // until we're a little ways out, to get a reasonable // reference pos qt = Quaternion::IDENTITY; } else { double theta = atan2(orig.mouse.y-orig.mouseOnButtonDown.y, orig.mouse.x-orig.mouseOnButtonDown.x); theta -= atan2(y-orig.mouseOnButtonDown.y, x-orig.mouseOnButtonDown.x); Vector gn = projRight.Cross(projUp); qt = Quaternion::From(gn, -theta); } } else { double dx = -(x - orig.mouse.x); double dy = -(y - orig.mouse.y); double s = 0.3*(PI/180); // degrees per pixel qt = Quaternion::From(projUp, -s*dx).Times( Quaternion::From(projRight, s*dy)); } // Now apply this rotation to the points being dragged. List *lhe = &(pending.points); for(hEntity *he = lhe->First(); he; he = lhe->NextAfter(he)) { Entity *e = SK.GetEntity(*he); if(e->type != Entity::Type::POINT_N_ROT_TRANS) { if(ctrlDown) { Vector p = e->PointGetNum(); p = p.Minus(SS.extraLine.ptA); p = qt.Rotate(p); p = p.Plus(SS.extraLine.ptA); e->PointForceTo(p); } else { UpdateDraggedPoint(*he, x, y); } } else { Quaternion q = e->PointGetQuaternion(); Vector p = e->PointGetNum(); q = qt.Times(q); e->PointForceQuaternionTo(q); // Let's rotate about the selected point; so fix up the // translation so that that point didn't move. e->PointForceTo(p); } SS.MarkGroupDirtyByEntity(e->h); } } else { List *lhe = &(pending.points); for(hEntity *he = lhe->First(); he; he = lhe->NextAfter(he)) { UpdateDraggedPoint(*he, x, y); SS.MarkGroupDirtyByEntity(*he); } } orig.mouse = mp; break; case Pending::DRAGGING_NEW_CUBIC_POINT: { UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); hRequest hr = pending.point.request(); if(pending.point == hr.entity(4)) { // The very first segment; dragging final point drags both // tangent points. Vector p0 = SK.GetEntity(hr.entity(1))->PointGetNum(), p3 = SK.GetEntity(hr.entity(4))->PointGetNum(), p1 = p0.ScaledBy(2.0/3).Plus(p3.ScaledBy(1.0/3)), p2 = p0.ScaledBy(1.0/3).Plus(p3.ScaledBy(2.0/3)); SK.GetEntity(hr.entity(1+1))->PointForceTo(p1); SK.GetEntity(hr.entity(1+2))->PointForceTo(p2); } else { // A subsequent segment; dragging point drags only final // tangent point. int i = SK.GetEntity(hr.entity(0))->extraPoints; Vector pn = SK.GetEntity(hr.entity(4+i))->PointGetNum(), pnm2 = SK.GetEntity(hr.entity(2+i))->PointGetNum(), pnm1 = (pn.Plus(pnm2)).ScaledBy(0.5); SK.GetEntity(hr.entity(3+i))->PointForceTo(pnm1); } orig.mouse = mp; SS.MarkGroupDirtyByEntity(pending.point); break; } case Pending::DRAGGING_NEW_ARC_POINT: { UpdateDraggedPoint(pending.point, x, y); HitTestMakeSelection(mp); hRequest hr = pending.point.request(); Vector ona = SK.GetEntity(hr.entity(2))->PointGetNum(); Vector onb = SK.GetEntity(hr.entity(3))->PointGetNum(); Vector center = (ona.Plus(onb)).ScaledBy(0.5); SK.GetEntity(hr.entity(1))->PointForceTo(center); orig.mouse = mp; SS.MarkGroupDirtyByEntity(pending.point); break; } case Pending::DRAGGING_NEW_RADIUS: case Pending::DRAGGING_RADIUS: { Entity *circle = SK.GetEntity(pending.circle); Vector center = SK.GetEntity(circle->point[0])->PointGetNum(); Point2d c2 = ProjectPoint(center); double r = c2.DistanceTo(mp)/scale; SK.GetEntity(circle->distance)->DistanceForceTo(r); SS.MarkGroupDirtyByEntity(pending.circle); SS.ScheduleShowTW(); break; } case Pending::DRAGGING_NORMAL: { Entity *normal = SK.GetEntity(pending.normal); Vector p = SK.GetEntity(normal->point[0])->PointGetNum(); Point2d p2 = ProjectPoint(p); Quaternion q = normal->NormalGetNum(); Vector u = q.RotationU(), v = q.RotationV(); if(ctrlDown) { double theta = atan2(orig.mouse.y-p2.y, orig.mouse.x-p2.x); theta -= atan2(y-p2.y, x-p2.x); Vector normal = projRight.Cross(projUp); u = u.RotatedAbout(normal, -theta); v = v.RotatedAbout(normal, -theta); } else { double dx = -(x - orig.mouse.x); double dy = -(y - orig.mouse.y); double s = 0.3*(PI/180); // degrees per pixel u = u.RotatedAbout(projUp, -s*dx); u = u.RotatedAbout(projRight, s*dy); v = v.RotatedAbout(projUp, -s*dx); v = v.RotatedAbout(projRight, s*dy); } orig.mouse = mp; normal->NormalForceTo(Quaternion::From(u, v)); SS.MarkGroupDirtyByEntity(pending.normal); break; } case Pending::DRAGGING_MARQUEE: orig.mouse = mp; Invalidate(); return; case Pending::NONE: case Pending::COMMAND: ssassert(false, "Unexpected pending operation"); } } void GraphicsWindow::ClearPending(bool scheduleShowTW) { pending.points.Clear(); pending.requests.Clear(); pending = {}; if(scheduleShowTW) { SS.ScheduleShowTW(); } } bool GraphicsWindow::IsFromPending(hRequest r) { for(auto &req : pending.requests) { if(req == r) return true; } return false; } void GraphicsWindow::AddToPending(hRequest r) { pending.requests.Add(&r); } void GraphicsWindow::ReplacePending(hRequest before, hRequest after) { for(auto &req : pending.requests) { if(req == before) { req = after; } } } void GraphicsWindow::MouseMiddleOrRightDown(double x, double y) { if(window->IsEditorVisible()) return; orig.offset = offset; orig.projUp = projUp; orig.projRight = projRight; orig.mouse.x = x; orig.mouse.y = y; orig.startedMoving = false; } void GraphicsWindow::MouseRightUp(double x, double y) { SS.extraLine.draw = false; Invalidate(); // Don't show a context menu if the user is right-clicking the toolbar, // or if they are finishing a pan. if(ToolbarMouseMoved((int)x, (int)y)) return; if(orig.startedMoving) return; if(context.active) return; if(pending.operation == Pending::DRAGGING_NEW_LINE_POINT && pending.hasSuggestion) { Constraint::TryConstrain(SS.GW.pending.suggestion, Entity::NO_ENTITY, Entity::NO_ENTITY, pending.request.entity(0)); } if(pending.operation == Pending::DRAGGING_NEW_LINE_POINT || pending.operation == Pending::DRAGGING_NEW_CUBIC_POINT || pending.operation == Pending::DRAGGING_NEW_ARC_POINT || pending.operation == Pending::DRAGGING_NEW_RADIUS || pending.operation == Pending::DRAGGING_NEW_POINT ) { // Special case; use a right click to stop drawing lines, since // a left click would draw another one. This is quicker and more // intuitive than hitting escape. Likewise for other entities // for consistency. ClearPending(); return; } // The current mouse location Vector v = offset.ScaledBy(-1); v = v.Plus(projRight.ScaledBy(x/scale)); v = v.Plus(projUp.ScaledBy(y/scale)); Platform::MenuRef menu = Platform::CreateMenu(); context.active = true; if(!hover.IsEmpty()) { MakeSelected(&hover); SS.ScheduleShowTW(); } GroupSelection(); bool itemsSelected = (gs.n > 0 || gs.constraints > 0); if(itemsSelected) { if(gs.stylables > 0) { Platform::MenuRef styleMenu = menu->AddSubMenu(_("Assign to Style")); bool empty = true; for(const Style &s : SK.style) { if(s.h.v < Style::FIRST_CUSTOM) continue; uint32_t v = s.h.v; styleMenu->AddItem(s.DescriptionString(), [v]() { Style::AssignSelectionToStyle(v); }); empty = false; } if(!empty) styleMenu->AddSeparator(); styleMenu->AddItem(_("No Style"), []() { Style::AssignSelectionToStyle(0); }); styleMenu->AddItem(_("Newly Created Custom Style..."), [this]() { uint32_t vs = Style::CreateCustomStyle(); Style::AssignSelectionToStyle(vs); ForceTextWindowShown(); }); } if(gs.n + gs.constraints == 1) { menu->AddItem(_("Group Info"), [this]() { hGroup hg; if(gs.entities == 1) { hg = SK.GetEntity(gs.entity[0])->group; } else if(gs.points == 1) { hg = SK.GetEntity(gs.point[0])->group; } else if(gs.constraints == 1) { hg = SK.GetConstraint(gs.constraint[0])->group; } else { return; } ClearSelection(); SS.TW.GoToScreen(TextWindow::Screen::GROUP_INFO); SS.TW.shown.group = hg; SS.ScheduleShowTW(); ForceTextWindowShown(); }); } if(gs.n + gs.constraints == 1 && gs.stylables == 1) { menu->AddItem(_("Style Info"), [this]() { hStyle hs; if(gs.entities == 1) { hs = Style::ForEntity(gs.entity[0]); } else if(gs.points == 1) { hs = Style::ForEntity(gs.point[0]); } else if(gs.constraints == 1) { hs = SK.GetConstraint(gs.constraint[0])->GetStyle(); } else { return; } ClearSelection(); SS.TW.GoToScreen(TextWindow::Screen::STYLE_INFO); SS.TW.shown.style = hs; SS.ScheduleShowTW(); ForceTextWindowShown(); }); } if(gs.withEndpoints > 0) { menu->AddItem(_("Select Edge Chain"), []() { MenuEdit(Command::SELECT_CHAIN); }); } if(gs.constraints == 1 && gs.n == 0) { Constraint *c = SK.GetConstraint(gs.constraint[0]); if(c->HasLabel() && c->type != Constraint::Type::COMMENT) { menu->AddItem(_("Toggle Reference Dimension"), []() { Constraint::MenuConstrain(Command::REFERENCE); }); } if(c->type == Constraint::Type::ANGLE || c->type == Constraint::Type::EQUAL_ANGLE) { menu->AddItem(_("Other Supplementary Angle"), []() { Constraint::MenuConstrain(Command::OTHER_ANGLE); }); } } if(gs.constraintLabels > 0 || gs.points > 0) { menu->AddItem(_("Snap to Grid"), []() { MenuEdit(Command::SNAP_TO_GRID); }); } if(gs.points == 1 && gs.point[0].isFromRequest()) { Request *r = SK.GetRequest(gs.point[0].request()); int index = r->IndexOfPoint(gs.point[0]); if((r->type == Request::Type::CUBIC && (index > 1 && index < r->extraPoints + 2)) || r->type == Request::Type::CUBIC_PERIODIC) { menu->AddItem(_("Remove Spline Point"), [this, r]() { int index = r->IndexOfPoint(gs.point[0]); ssassert(r->extraPoints != 0, "Expected a bezier with interior control points"); SS.UndoRemember(); Entity *e = SK.GetEntity(r->h.entity(0)); // First, fix point-coincident constraints involving this point. // Then, remove all other constraints, since they would otherwise // jump to an adjacent one and mess up the bezier after generation. FixConstraintsForPointBeingDeleted(e->point[index]); RemoveConstraintsForPointBeingDeleted(e->point[index]); for(int i = index; i < MAX_POINTS_IN_ENTITY - 1; i++) { if(e->point[i + 1].v == 0) break; Entity *p0 = SK.GetEntity(e->point[i]); Entity *p1 = SK.GetEntity(e->point[i + 1]); ReplacePointInConstraints(p1->h, p0->h); p0->PointForceTo(p1->PointGetNum()); } r->extraPoints--; SS.MarkGroupDirtyByEntity(gs.point[0]); ClearSelection(); }); } } if(gs.entities == 1 && gs.entity[0].isFromRequest()) { Request *r = SK.GetRequest(gs.entity[0].request()); if(r->type == Request::Type::CUBIC || r->type == Request::Type::CUBIC_PERIODIC) { Entity *e = SK.GetEntity(gs.entity[0]); int addAfterPoint = e->GetPositionOfPoint(GetCamera(), Point2d::From(x, y)); ssassert(addAfterPoint != -1, "Expected a nearest bezier point to be located"); // Skip derivative point. if(r->type == Request::Type::CUBIC) addAfterPoint++; menu->AddItem(_("Add Spline Point"), [this, r, addAfterPoint, v]() { int pointCount = r->extraPoints + ((r->type == Request::Type::CUBIC_PERIODIC) ? 3 : 4); if(pointCount >= MAX_POINTS_IN_ENTITY) { Error(_("Cannot add spline point: maximum number of points reached.")); return; } SS.UndoRemember(); r->extraPoints++; SS.MarkGroupDirtyByEntity(gs.entity[0]); SS.GenerateAll(SolveSpaceUI::Generate::REGEN); Entity *e = SK.GetEntity(r->h.entity(0)); for(int i = MAX_POINTS_IN_ENTITY; i > addAfterPoint + 1; i--) { Entity *p0 = SK.entity.FindByIdNoOops(e->point[i]); if(p0 == NULL) continue; Entity *p1 = SK.GetEntity(e->point[i - 1]); ReplacePointInConstraints(p1->h, p0->h); p0->PointForceTo(p1->PointGetNum()); } Entity *p = SK.GetEntity(e->point[addAfterPoint + 1]); p->PointForceTo(v); SS.MarkGroupDirtyByEntity(gs.entity[0]); ClearSelection(); }); } } if(gs.entities == gs.n) { menu->AddItem(_("Toggle Construction"), []() { MenuRequest(Command::CONSTRUCTION); }); } if(gs.points == 1) { Entity *p = SK.GetEntity(gs.point[0]); Constraint *c = nullptr; IdList *lc = &(SK.constraint); for(Constraint &ci : *lc) { if(ci.type != Constraint::Type::POINTS_COINCIDENT) continue; if(ci.ptA == p->h || ci.ptB == p->h) { c = &ci; break; } } if(c) { menu->AddItem(_("Delete Point-Coincident Constraint"), [this, p]() { if(!p->IsPoint()) return; SS.UndoRemember(); SK.constraint.ClearTags(); for(Constraint &c : SK.constraint) { if(c.type != Constraint::Type::POINTS_COINCIDENT) continue; if(c.ptA == p->h || c.ptB == p->h) { c.tag = 1; } } SK.constraint.RemoveTagged(); ClearSelection(); }); } } menu->AddSeparator(); if(LockedInWorkplane()) { menu->AddItem(_("Cut"), []() { MenuClipboard(Command::CUT); }); menu->AddItem(_("Copy"), []() { MenuClipboard(Command::COPY); }); } } else { menu->AddItem(_("Select All"), []() { MenuEdit(Command::SELECT_ALL); }); } if((!SS.clipboard.r.IsEmpty() || !SS.clipboard.c.IsEmpty()) && LockedInWorkplane()) { menu->AddItem(_("Paste"), []() { MenuClipboard(Command::PASTE); }); menu->AddItem(_("Paste Transformed..."), []() { MenuClipboard(Command::PASTE_TRANSFORM); }); } if(itemsSelected) { menu->AddItem(_("Delete"), []() { MenuClipboard(Command::DELETE); }); menu->AddSeparator(); menu->AddItem(_("Unselect All"), []() { MenuEdit(Command::UNSELECT_ALL); }); } // If only one item is selected, then it must be the one that we just // selected from the hovered item; in which case unselect all and hovered // are equivalent. if(!hover.IsEmpty() && selection.n > 1) { menu->AddItem(_("Unselect Hovered"), [this] { if(!hover.IsEmpty()) { MakeUnselected(&hover, /*coincidentPointTrick=*/true); } }); } if(itemsSelected) { menu->AddSeparator(); menu->AddItem(_("Zoom to Fit"), []() { MenuView(Command::ZOOM_TO_FIT); }); } menu->PopUp(); context.active = false; SS.ScheduleShowTW(); } hRequest GraphicsWindow::AddRequest(Request::Type type) { return AddRequest(type, /*rememberForUndo=*/true); } hRequest GraphicsWindow::AddRequest(Request::Type type, bool rememberForUndo) { if(rememberForUndo) SS.UndoRemember(); Request r = {}; r.group = activeGroup; Group *g = SK.GetGroup(activeGroup); if(g->type == Group::Type::DRAWING_3D || g->type == Group::Type::DRAWING_WORKPLANE) { r.construction = false; } else { r.construction = true; } r.workplane = ActiveWorkplane(); r.type = type; SK.request.AddAndAssignId(&r); // We must regenerate the parameters, so that the code that tries to // place this request's entities where the mouse is can do so. But // we mustn't try to solve until reasonable values have been supplied // for these new parameters, or else we'll get a numerical blowup. r.Generate(&SK.entity, &SK.param); SS.MarkGroupDirty(r.group); return r.h; } Vector GraphicsWindow::SnapToEntityByScreenPoint(Point2d pp, hEntity he) { Entity *e = SK.GetEntity(he); if(e->IsPoint()) return e->PointGetNum(); SEdgeList *edges = e->GetOrGenerateEdges(); double minD = -1.0f; double k; const SEdge *edge = NULL; for(const auto &e : edges->l) { Point2d p0 = ProjectPoint(e.a); Point2d p1 = ProjectPoint(e.b); Point2d dir = p1.Minus(p0); double d = pp.DistanceToLine(p0, dir, /*asSegment=*/true); if(minD > 0.0 && d > minD) continue; minD = d; k = pp.Minus(p0).Dot(dir) / dir.Dot(dir); edge = &e; } if(edge == NULL) return UnProjectPoint(pp); return edge->a.Plus(edge->b.Minus(edge->a).ScaledBy(k)); } bool GraphicsWindow::ConstrainPointByHovered(hEntity pt, const Point2d *projected) { if(!hover.entity.v) return false; Entity *point = SK.GetEntity(pt); Entity *e = SK.GetEntity(hover.entity); if(e->IsPoint()) { point->PointForceTo(e->PointGetNum()); Constraint::ConstrainCoincident(e->h, pt); return true; } if(e->IsCircle()) { if(projected != NULL) { Vector snapPos = SnapToEntityByScreenPoint(*projected, e->h); point->PointForceTo(snapPos); } Constraint::Constrain(Constraint::Type::PT_ON_CIRCLE, pt, Entity::NO_ENTITY, e->h); return true; } if(e->type == Entity::Type::LINE_SEGMENT) { if(projected != NULL) { Vector snapPos = SnapToEntityByScreenPoint(*projected, e->h); point->PointForceTo(snapPos); } Constraint::Constrain(Constraint::Type::PT_ON_LINE, pt, Entity::NO_ENTITY, e->h); return true; } return false; } bool GraphicsWindow::MouseEvent(Platform::MouseEvent event) { using Platform::MouseEvent; double width, height; window->GetContentSize(&width, &height); event.x = event.x - width / 2; event.y = height / 2 - event.y; switch(event.type) { case MouseEvent::Type::MOTION: this->MouseMoved(event.x, event.y, event.button == MouseEvent::Button::LEFT, event.button == MouseEvent::Button::MIDDLE, event.button == MouseEvent::Button::RIGHT, event.shiftDown, event.controlDown); break; case MouseEvent::Type::PRESS: if(event.button == MouseEvent::Button::LEFT) { this->MouseLeftDown(event.x, event.y, event.shiftDown, event.controlDown); } else if(event.button == MouseEvent::Button::MIDDLE || event.button == MouseEvent::Button::RIGHT) { this->MouseMiddleOrRightDown(event.x, event.y); } break; case MouseEvent::Type::DBL_PRESS: if(event.button == MouseEvent::Button::LEFT) { this->MouseLeftDoubleClick(event.x, event.y); } break; case MouseEvent::Type::RELEASE: if(event.button == MouseEvent::Button::LEFT) { this->MouseLeftUp(event.x, event.y, event.shiftDown, event.controlDown); } else if(event.button == MouseEvent::Button::RIGHT) { this->MouseRightUp(event.x, event.y); } break; case MouseEvent::Type::SCROLL_VERT: this->MouseScroll(event.x, event.y, event.shiftDown ? event.scrollDelta / 10 : event.scrollDelta); break; case MouseEvent::Type::LEAVE: this->MouseLeave(); break; } return true; } void GraphicsWindow::MouseLeftDown(double mx, double my, bool shiftDown, bool ctrlDown) { orig.mouseDown = true; if(window->IsEditorVisible()) { orig.mouse = Point2d::From(mx, my); orig.mouseOnButtonDown = orig.mouse; window->HideEditor(); return; } SS.TW.HideEditControl(); if(SS.showToolbar) { if(ToolbarMouseDown((int)mx, (int)my)) return; } // This will be clobbered by MouseMoved below. bool hasConstraintSuggestion = pending.hasSuggestion; Constraint::Type constraintSuggestion = pending.suggestion; // Make sure the hover is up to date. MouseMoved(mx, my, /*leftDown=*/false, /*middleDown=*/false, /*rightDown=*/false, /*shiftDown=*/false, /*ctrlDown=*/false); orig.mouse.x = mx; orig.mouse.y = my; orig.mouseOnButtonDown = orig.mouse; Point2d mouse = Point2d::From(mx, my); // The current mouse location Vector v = offset.ScaledBy(-1); v = v.Plus(projRight.ScaledBy(mx/scale)); v = v.Plus(projUp.ScaledBy(my/scale)); hRequest hr = {}; hConstraint hc = {}; switch(pending.operation) { case Pending::COMMAND: switch(pending.command) { case Command::DATUM_POINT: hr = AddRequest(Request::Type::DATUM_POINT); SK.GetEntity(hr.entity(0))->PointForceTo(v); ConstrainPointByHovered(hr.entity(0), &mouse); ClearSuper(); break; case Command::LINE_SEGMENT: case Command::CONSTR_SEGMENT: hr = AddRequest(Request::Type::LINE_SEGMENT); SK.GetRequest(hr)->construction = (pending.command == Command::CONSTR_SEGMENT); SK.GetEntity(hr.entity(1))->PointForceTo(v); ConstrainPointByHovered(hr.entity(1), &mouse); ClearSuper(); AddToPending(hr); pending.operation = Pending::DRAGGING_NEW_LINE_POINT; pending.request = hr; pending.point = hr.entity(2); pending.description = _("click next point of line, or press Esc"); SK.GetEntity(pending.point)->PointForceTo(v); break; case Command::RECTANGLE: { if(!SS.GW.LockedInWorkplane()) { Error(_("Can't draw rectangle in 3d; first, activate a workplane " "with Sketch -> In Workplane.")); ClearSuper(); break; } hRequest lns[4]; int i; SS.UndoRemember(); for(i = 0; i < 4; i++) { lns[i] = AddRequest(Request::Type::LINE_SEGMENT, /*rememberForUndo=*/false); AddToPending(lns[i]); } for(i = 0; i < 4; i++) { Constraint::ConstrainCoincident( lns[i].entity(1), lns[(i+1)%4].entity(2)); SK.GetEntity(lns[i].entity(1))->PointForceTo(v); SK.GetEntity(lns[i].entity(2))->PointForceTo(v); } for(i = 0; i < 4; i++) { Constraint::Constrain( (i % 2) ? Constraint::Type::HORIZONTAL : Constraint::Type::VERTICAL, Entity::NO_ENTITY, Entity::NO_ENTITY, lns[i].entity(0)); } if(ConstrainPointByHovered(lns[2].entity(1), &mouse)) { Vector pos = SK.GetEntity(lns[2].entity(1))->PointGetNum(); for(i = 0; i < 4; i++) { SK.GetEntity(lns[i].entity(1))->PointForceTo(pos); SK.GetEntity(lns[i].entity(2))->PointForceTo(pos); } } pending.operation = Pending::DRAGGING_NEW_POINT; pending.point = lns[1].entity(2); pending.description = _("click to place other corner of rectangle"); hr = lns[0]; break; } case Command::CIRCLE: hr = AddRequest(Request::Type::CIRCLE); // Centered where we clicked SK.GetEntity(hr.entity(1))->PointForceTo(v); // Normal to the screen SK.GetEntity(hr.entity(32))->NormalForceTo( Quaternion::From(SS.GW.projRight, SS.GW.projUp)); // Initial radius zero SK.GetEntity(hr.entity(64))->DistanceForceTo(0); ConstrainPointByHovered(hr.entity(1), &mouse); ClearSuper(); AddToPending(hr); pending.operation = Pending::DRAGGING_NEW_RADIUS; pending.circle = hr.entity(0); pending.description = _("click to set radius"); break; case Command::ARC: { if(!SS.GW.LockedInWorkplane()) { Error(_("Can't draw arc in 3d; first, activate a workplane " "with Sketch -> In Workplane.")); ClearPending(); break; } hr = AddRequest(Request::Type::ARC_OF_CIRCLE); // This fudge factor stops us from immediately failing to solve // because of the arc's implicit (equal radius) tangent. Vector adj = SS.GW.projRight.WithMagnitude(2/SS.GW.scale); SK.GetEntity(hr.entity(1))->PointForceTo(v.Minus(adj)); SK.GetEntity(hr.entity(2))->PointForceTo(v); SK.GetEntity(hr.entity(3))->PointForceTo(v); ConstrainPointByHovered(hr.entity(2), &mouse); ClearSuper(); AddToPending(hr); pending.operation = Pending::DRAGGING_NEW_ARC_POINT; pending.point = hr.entity(3); pending.description = _("click to place point"); break; } case Command::CUBIC: hr = AddRequest(Request::Type::CUBIC); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(2))->PointForceTo(v); SK.GetEntity(hr.entity(3))->PointForceTo(v); SK.GetEntity(hr.entity(4))->PointForceTo(v); ConstrainPointByHovered(hr.entity(1), &mouse); ClearSuper(); AddToPending(hr); pending.operation = Pending::DRAGGING_NEW_CUBIC_POINT; pending.point = hr.entity(4); pending.description = _("click next point of cubic, or press Esc"); break; case Command::WORKPLANE: if(LockedInWorkplane()) { Error(_("Sketching in a workplane already; sketch in 3d before " "creating new workplane.")); ClearSuper(); break; } hr = AddRequest(Request::Type::WORKPLANE); SK.GetEntity(hr.entity(1))->PointForceTo(v); SK.GetEntity(hr.entity(32))->NormalForceTo( Quaternion::From(SS.GW.projRight, SS.GW.projUp)); ConstrainPointByHovered(hr.entity(1), &mouse); ClearSuper(); break; case Command::TTF_TEXT: { if(!SS.GW.LockedInWorkplane()) { Error(_("Can't draw text in 3d; first, activate a workplane " "with Sketch -> In Workplane.")); ClearSuper(); break; } hr = AddRequest(Request::Type::TTF_TEXT); AddToPending(hr); Request *r = SK.GetRequest(hr); r->str = "Abc"; r->font = Platform::embeddedFont; for(int i = 1; i <= 4; i++) { SK.GetEntity(hr.entity(i))->PointForceTo(v); } pending.operation = Pending::DRAGGING_NEW_POINT; pending.point = hr.entity(3); pending.description = _("click to place bottom right of text"); break; } case Command::IMAGE: { if(!SS.GW.LockedInWorkplane()) { Error(_("Can't draw image in 3d; first, activate a workplane " "with Sketch -> In Workplane.")); ClearSuper(); break; } hr = AddRequest(Request::Type::IMAGE); AddToPending(hr); Request *r = SK.GetRequest(hr); r->file = pending.filename; for(int i = 1; i <= 4; i++) { SK.GetEntity(hr.entity(i))->PointForceTo(v); } pending.operation = Pending::DRAGGING_NEW_POINT; pending.point = hr.entity(3); pending.description = "click to place bottom right of image"; break; } case Command::COMMENT: { ClearSuper(); Constraint c = {}; c.group = SS.GW.activeGroup; c.workplane = SS.GW.ActiveWorkplane(); c.type = Constraint::Type::COMMENT; c.disp.offset = v; c.comment = _("NEW COMMENT -- DOUBLE-CLICK TO EDIT"); hc = Constraint::AddConstraint(&c); break; } default: ssassert(false, "Unexpected pending menu id"); } break; case Pending::DRAGGING_RADIUS: ClearPending(); break; case Pending::DRAGGING_NEW_POINT: case Pending::DRAGGING_NEW_ARC_POINT: ConstrainPointByHovered(pending.point, &mouse); ClearPending(); break; case Pending::DRAGGING_NEW_CUBIC_POINT: { hRequest hr = pending.point.request(); Request *r = SK.GetRequest(hr); if(hover.entity == hr.entity(1) && r->extraPoints >= 2) { // They want the endpoints coincident, which means a periodic // spline instead. r->type = Request::Type::CUBIC_PERIODIC; // Remove the off-curve control points, which are no longer // needed here; so move [2,ep+1] down, skipping first pt. int i; for(i = 2; i <= r->extraPoints+1; i++) { SK.GetEntity(hr.entity((i-1)+1))->PointForceTo( SK.GetEntity(hr.entity(i+1))->PointGetNum()); } // and move ep+3 down by two, skipping both SK.GetEntity(hr.entity((r->extraPoints+1)+1))->PointForceTo( SK.GetEntity(hr.entity((r->extraPoints+3)+1))->PointGetNum()); r->extraPoints -= 2; // And we're done. SS.MarkGroupDirty(r->group); ClearPending(); break; } if(ConstrainPointByHovered(pending.point, &mouse)) { ClearPending(); break; } Entity e; if(r->extraPoints >= (int)arraylen(e.point) - 4) { ClearPending(); break; } (SK.GetRequest(hr)->extraPoints)++; SS.GenerateAll(SolveSpaceUI::Generate::REGEN); int ep = r->extraPoints; Vector last = SK.GetEntity(hr.entity(3+ep))->PointGetNum(); SK.GetEntity(hr.entity(2+ep))->PointForceTo(last); SK.GetEntity(hr.entity(3+ep))->PointForceTo(v); SK.GetEntity(hr.entity(4+ep))->PointForceTo(v); pending.point = hr.entity(4+ep); break; } case Pending::DRAGGING_NEW_LINE_POINT: { if(hover.entity.v) { Entity *e = SK.GetEntity(hover.entity); if(e->IsPoint()) { hRequest hrl = pending.point.request(); Entity *sp = SK.GetEntity(hrl.entity(1)); if(( e->PointGetNum()).Equals( (sp->PointGetNum()))) { // If we constrained by the hovered point, then we // would create a zero-length line segment. That's // not good, so just stop drawing. ClearPending(); break; } } } bool doneDragging = ConstrainPointByHovered(pending.point, &mouse); // Constrain the line segment horizontal or vertical if close enough if(hasConstraintSuggestion) { Constraint::TryConstrain(constraintSuggestion, Entity::NO_ENTITY, Entity::NO_ENTITY, pending.request.entity(0)); } if(doneDragging) { ClearPending(); break; } // Create a new line segment, so that we continue drawing. hRequest hr = AddRequest(Request::Type::LINE_SEGMENT); ReplacePending(pending.request, hr); SK.GetRequest(hr)->construction = SK.GetRequest(pending.request)->construction; // Displace the second point of the new line segment slightly, // to avoid creating zero-length edge warnings. SK.GetEntity(hr.entity(2))->PointForceTo( v.Plus(projRight.ScaledBy(0.5/scale))); // Constrain the line segments to share an endpoint Constraint::ConstrainCoincident(pending.point, hr.entity(1)); Vector pendingPos = SK.GetEntity(pending.point)->PointGetNum(); SK.GetEntity(hr.entity(1))->PointForceTo(pendingPos); // And drag an endpoint of the new line segment pending.operation = Pending::DRAGGING_NEW_LINE_POINT; pending.request = hr; pending.point = hr.entity(2); pending.description = _("click next point of line, or press Esc"); break; } case Pending::NONE: default: ClearPending(); if(!hover.IsEmpty()) { if(!ctrlDown) { hoverWasSelectedOnMousedown = IsSelected(&hover); MakeSelected(&hover); } else { MakeUnselected(&hover, /*coincidentPointTrick=*/true); } } break; } // Activate group with newly created request/constraint Group *g = NULL; if(hr.v != 0) { g = SK.GetGroup(SK.GetRequest(hr)->group); } if(hc.v != 0) { g = SK.GetGroup(SK.GetConstraint(hc)->group); } if(g != NULL) { g->visible = true; } SS.ScheduleShowTW(); Invalidate(); } void GraphicsWindow::MouseLeftUp(double mx, double my, bool shiftDown, bool ctrlDown) { orig.mouseDown = false; switch(pending.operation) { case Pending::DRAGGING_POINTS: case Pending::DRAGGING_CONSTRAINT: case Pending::DRAGGING_NORMAL: case Pending::DRAGGING_RADIUS: if(!hoverWasSelectedOnMousedown) { // And then clear the selection again, since they // probably didn't want that selected if they just // were dragging it. ClearSelection(); } hoverWasSelectedOnMousedown = false; SS.extraLine.draw = false; ClearPending(); Invalidate(); break; case Pending::DRAGGING_MARQUEE: SelectByMarquee(); ClearPending(); Invalidate(); break; case Pending::NONE: if(hover.IsEmpty() && !ctrlDown) { ClearSelection(); } break; default: break; // do nothing } } void GraphicsWindow::EditConstraint(hConstraint constraint) { constraintBeingEdited = constraint; ClearSuper(); Constraint *c = SK.GetConstraint(constraintBeingEdited); if(!c->HasLabel()) { // Not meaningful to edit a constraint without a dimension return; } if(c->reference) { // Not meaningful to edit a reference dimension return; } Vector p3 = c->GetLabelPos(GetCamera()); Point2d p2 = ProjectPoint(p3); std::string editValue; std::string editPlaceholder; switch(c->type) { case Constraint::Type::COMMENT: editValue = c->comment; editPlaceholder = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"; break; default: { double value = fabs(c->valA); // If displayed as radius, also edit as radius. if(c->type == Constraint::Type::DIAMETER && c->other) value /= 2; // Try showing value with default number of digits after decimal first. if(c->type == Constraint::Type::LENGTH_RATIO || c->type == Constraint::Type::ARC_ARC_LEN_RATIO || c->type == Constraint::Type::ARC_LINE_LEN_RATIO) { editValue = ssprintf("%.3f", value); } else if(c->type == Constraint::Type::ANGLE) { editValue = SS.DegreeToString(value); } else { editValue = SS.MmToString(value); value /= SS.MmPerUnit(); } // If that's not enough to represent it exactly, show the value with as many // digits after decimal as required, up to 10. int digits = 0; while(fabs(std::stod(editValue) - value) > 1e-10) { editValue = ssprintf("%.*f", digits, value); digits++; } editPlaceholder = "10.000000"; break; } } double width, height; window->GetContentSize(&width, &height); hStyle hs = c->disp.style; if(hs.v == 0) hs.v = Style::CONSTRAINT; double capHeight = Style::TextHeight(hs); double fontHeight = VectorFont::Builtin()->GetHeight(capHeight); double editMinWidth = VectorFont::Builtin()->GetWidth(capHeight, editPlaceholder); window->ShowEditor(p2.x + width / 2, height / 2 - p2.y, fontHeight, editMinWidth, /*isMonospace=*/false, editValue); } void GraphicsWindow::MouseLeftDoubleClick(double mx, double my) { if(window->IsEditorVisible()) return; SS.TW.HideEditControl(); if(hover.constraint.v) { EditConstraint(hover.constraint); } } void GraphicsWindow::EditControlDone(const std::string &s) { window->HideEditor(); window->Invalidate(); Constraint *c = SK.GetConstraint(constraintBeingEdited); if(c->type == Constraint::Type::COMMENT) { SS.UndoRemember(); c->comment = s; return; } if(Expr *e = Expr::From(s, true)) { SS.UndoRemember(); switch(c->type) { case Constraint::Type::PROJ_PT_DISTANCE: case Constraint::Type::PT_LINE_DISTANCE: case Constraint::Type::PT_FACE_DISTANCE: case Constraint::Type::PT_PLANE_DISTANCE: case Constraint::Type::LENGTH_DIFFERENCE: case Constraint::Type::ARC_ARC_DIFFERENCE: case Constraint::Type::ARC_LINE_DIFFERENCE: { // The sign is not displayed to the user, but this is a signed // distance internally. To flip the sign, the user enters a // negative distance. bool wasNeg = (c->valA < 0); if(wasNeg) { c->valA = -SS.ExprToMm(e); } else { c->valA = SS.ExprToMm(e); } break; } case Constraint::Type::ANGLE: case Constraint::Type::LENGTH_RATIO: case Constraint::Type::ARC_ARC_LEN_RATIO: case Constraint::Type::ARC_LINE_LEN_RATIO: // These don't get the units conversion for distance, and // they're always positive c->valA = fabs(e->Eval()); break; case Constraint::Type::DIAMETER: c->valA = fabs(SS.ExprToMm(e)); // If displayed and edited as radius, convert back // to diameter if(c->other) c->valA *= 2; break; default: // These are always positive, and they get the units conversion. c->valA = fabs(SS.ExprToMm(e)); break; } SS.MarkGroupDirty(c->group); } } void GraphicsWindow::MouseScroll(double x, double y, double delta) { double offsetRight = offset.Dot(projRight); double offsetUp = offset.Dot(projUp); double righti = x/scale - offsetRight; double upi = y/scale - offsetUp; // The default zoom factor is 1.2x for one scroll wheel click (delta==1). // To support smooth scrolling where scroll wheel events come in increments // smaller (or larger) than 1 we do: // scale *= exp(ln(1.2) * delta); // to ensure that the same total scroll delta always results in the same // total zoom irrespective of in how many increments the zoom was applied. // For example if we scroll a total delta of a+b in two events vs. one then // scale * e^a * e^b == scale * e^(a+b) // while // scale * a * b != scale * (a+b) // So this constant is ln(1.2) = 0.1823216 to make the default zoom 1.2x scale *= exp(0.1823216 * delta); double rightf = x/scale - offsetRight; double upf = y/scale - offsetUp; offset = offset.Plus(projRight.ScaledBy(rightf - righti)); offset = offset.Plus(projUp.ScaledBy(upf - upi)); if(SS.TW.shown.screen == TextWindow::Screen::EDIT_VIEW) { if(havePainted) { SS.ScheduleShowTW(); } } havePainted = false; Invalidate(); } void GraphicsWindow::MouseLeave() { // Un-hover everything when the mouse leaves our window, unless there's // currently a context menu shown. if(!context.active) { hover.Clear(); toolbarHovered = Command::NONE; Invalidate(); } SS.extraLine.draw = false; } void GraphicsWindow::SixDofEvent(Platform::SixDofEvent event) { if(event.type == Platform::SixDofEvent::Type::RELEASE) { ZoomToFit(/*includingInvisibles=*/false, /*useSelection=*/true); Invalidate(); return; } if(!havePainted) return; Vector out = projRight.Cross(projUp); // rotation vector is axis of rotation, and its magnitude is angle Vector aa = Vector::From(event.rotationX, event.rotationY, event.rotationZ); // but it's given with respect to screen projection frame aa = aa.ScaleOutOfCsys(projRight, projUp, out); double aam = aa.Magnitude(); if(aam > 0.0) aa = aa.WithMagnitude(1); // This can either transform our view, or transform a linked part. GroupSelection(); Entity *e = NULL; Group *g = NULL; if(gs.points == 1 && gs.n == 1) e = SK.GetEntity(gs.point [0]); if(gs.entities == 1 && gs.n == 1) e = SK.GetEntity(gs.entity[0]); if(e) g = SK.GetGroup(e->group); if(g && g->type == Group::Type::LINKED && !event.shiftDown) { // Apply the transformation to a linked part. Gain down the Z // axis, since it's hard to see what you're doing on that one since // it's normal to the screen. Vector t = projRight.ScaledBy(event.translationX/scale).Plus( projUp .ScaledBy(event.translationY/scale).Plus( out .ScaledBy(0.1*event.translationZ/scale))); Quaternion q = Quaternion::From(aa, aam); // If we go five seconds without SpaceNavigator input, or if we've // switched groups, then consider that a new action and save an undo // point. int64_t now = GetMilliseconds(); if(now - last6DofTime > 5000 || last6DofGroup != g->h) { SS.UndoRemember(); } g->TransformImportedBy(t, q); last6DofTime = now; last6DofGroup = g->h; SS.MarkGroupDirty(g->h); } else { // Apply the transformation to the view of the everything. The // x and y components are translation; but z component is scale, // not translation, or else it would do nothing in a parallel // projection offset = offset.Plus(projRight.ScaledBy(event.translationX/scale)); offset = offset.Plus(projUp.ScaledBy(event.translationY/scale)); scale *= exp(0.001*event.translationZ); if(aam > 0.0) { projRight = projRight.RotatedAbout(aa, -aam); projUp = projUp. RotatedAbout(aa, -aam); NormalizeProjectionVectors(); } } havePainted = false; Invalidate(); }