//----------------------------------------------------------------------------- // Declarations relating to our user interface, in both the graphics and // text browser window. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #ifndef __UI_H #define __UI_H class TextWindow { public: enum { MAX_COLS = 100, MIN_COLS = 45, MAX_ROWS = 2000 }; typedef struct { char c; RgbaColor color; } Color; static const Color fgColors[]; static const Color bgColors[]; float bgColorTable[256*3]; float fgColorTable[256*3]; enum { CHAR_WIDTH = 9, CHAR_HEIGHT = 16, LINE_HEIGHT = 20, LEFT_MARGIN = 6, CHECK_FALSE = 0x80, CHECK_TRUE = 0x81, RADIO_FALSE = 0x82, RADIO_TRUE = 0x83 }; int scrollPos; // The scrollbar position, in half-row units int halfRows; // The height of our window, in half-row units uint8_t text[MAX_ROWS][MAX_COLS]; typedef void LinkFunction(int link, uint32_t v); enum { NOT_A_LINK = 0 }; struct { char fg; char bg; RgbaColor bgRgb; int link; uint32_t data; LinkFunction *f; LinkFunction *h; } meta[MAX_ROWS][MAX_COLS]; int hoveredRow, hoveredCol; int top[MAX_ROWS]; // in half-line units, or -1 for unused int rows; // The row of icons at the top of the text window, to hide/show things typedef struct { bool *var; uint8_t *icon; const char *tip; } HideShowIcon; static HideShowIcon hideShowIcons[]; static bool SPACER; // These are called by the platform-specific code. void Paint(void); void MouseEvent(bool isClick, bool leftDown, double x, double y); void MouseScroll(double x, double y, int delta); void MouseLeave(void); void ScrollbarEvent(int newPos); enum { PAINT = 0, HOVER = 1, CLICK = 2 }; void DrawOrHitTestIcons(int how, double mx, double my); void TimerCallback(void); Point2d oldMousePos; HideShowIcon *hoveredIcon, *tooltippedIcon; Vector HsvToRgb(Vector hsv); uint8_t *HsvPattern2d(void); uint8_t *HsvPattern1d(double h, double s); void ColorPickerDone(void); bool DrawOrHitTestColorPicker(int how, bool leftDown, double x, double y); void Init(void); void MakeColorTable(const Color *in, float *out); void Printf(bool half, const char *fmt, ...); void ClearScreen(void); void Show(void); // State for the screen that we are showing in the text window. enum { SCREEN_LIST_OF_GROUPS = 0, SCREEN_GROUP_INFO = 1, SCREEN_GROUP_SOLVE_INFO = 2, SCREEN_CONFIGURATION = 3, SCREEN_STEP_DIMENSION = 4, SCREEN_LIST_OF_STYLES = 5, SCREEN_STYLE_INFO = 6, SCREEN_PASTE_TRANSFORMED = 7, SCREEN_EDIT_VIEW = 8, SCREEN_TANGENT_ARC = 9 }; typedef struct { int screen; hGroup group; hStyle style; hConstraint constraint; bool dimIsDistance; double dimFinish; int dimSteps; struct { int times; Vector trans; double theta; Vector origin; double scale; } paste; } ShownState; ShownState shown; enum { EDIT_NOTHING = 0, // For multiple groups EDIT_TIMES_REPEATED = 1, EDIT_GROUP_NAME = 2, EDIT_GROUP_SCALE = 3, EDIT_GROUP_COLOR = 4, EDIT_GROUP_OPACITY = 5, // For the configuraiton screen EDIT_LIGHT_DIRECTION = 100, EDIT_LIGHT_INTENSITY = 101, EDIT_COLOR = 102, EDIT_CHORD_TOLERANCE = 103, EDIT_MAX_SEGMENTS = 104, EDIT_CAMERA_TANGENT = 105, EDIT_GRID_SPACING = 106, EDIT_DIGITS_AFTER_DECIMAL = 107, EDIT_EXPORT_SCALE = 108, EDIT_EXPORT_OFFSET = 109, EDIT_CANVAS_SIZE = 110, EDIT_G_CODE_DEPTH = 120, EDIT_G_CODE_PASSES = 121, EDIT_G_CODE_FEED = 122, EDIT_G_CODE_PLUNGE_FEED = 123, EDIT_AUTOSAVE_INTERVAL = 124, // For TTF text EDIT_TTF_TEXT = 300, // For the step dimension screen EDIT_STEP_DIM_FINISH = 400, EDIT_STEP_DIM_STEPS = 401, // For the styles stuff EDIT_STYLE_WIDTH = 500, EDIT_STYLE_TEXT_HEIGHT = 501, EDIT_STYLE_TEXT_ANGLE = 502, EDIT_STYLE_COLOR = 503, EDIT_STYLE_FILL_COLOR = 504, EDIT_STYLE_NAME = 505, EDIT_BACKGROUND_COLOR = 506, EDIT_BACKGROUND_IMG_SCALE = 507, // For paste transforming EDIT_PASTE_TIMES_REPEATED = 600, EDIT_PASTE_ANGLE = 601, EDIT_PASTE_SCALE = 602, // For view EDIT_VIEW_SCALE = 700, EDIT_VIEW_ORIGIN = 701, EDIT_VIEW_PROJ_RIGHT = 702, EDIT_VIEW_PROJ_UP = 703, // For tangent arc EDIT_TANGENT_ARC_RADIUS = 800 }; struct { bool showAgain; int meaning; int i; hGroup group; hRequest request; hStyle style; } edit; static void ReportHowGroupSolved(hGroup hg); struct { int halfRow; int col; struct { RgbaColor rgb; double h, s, v; bool show; bool picker1dActive; bool picker2dActive; } colorPicker; } editControl; void HideEditControl(void); void ShowEditControl(int halfRow, int col, char *s); void ShowEditControlWithColorPicker(int halfRow, int col, RgbaColor rgb); void ClearSuper(void); void ShowHeader(bool withNav); // These are self-contained screens, that show some information about // the sketch. void ShowListOfGroups(void); void ShowGroupInfo(void); void ShowGroupSolveInfo(void); void ShowConfiguration(void); void ShowListOfStyles(void); void ShowStyleInfo(void); void ShowStepDimension(void); void ShowPasteTransformed(void); void ShowEditView(void); void ShowTangentArc(void); // Special screen, based on selection void DescribeSelection(void); void GoToScreen(int screen); // All of these are callbacks from the GUI code; first from when // we're describing an entity static void ScreenEditTtfText(int link, uint32_t v); static void ScreenSetTtfFont(int link, uint32_t v); static void ScreenUnselectAll(int link, uint32_t v); // when we're describing a constraint static void ScreenConstraintShowAsRadius(int link, uint32_t v); // and the rest from the stuff in textscreens.cpp static void ScreenSelectGroup(int link, uint32_t v); static void ScreenActivateGroup(int link, uint32_t v); static void ScreenToggleGroupShown(int link, uint32_t v); static void ScreenHowGroupSolved(int link, uint32_t v); static void ScreenShowGroupsSpecial(int link, uint32_t v); static void ScreenDeleteGroup(int link, uint32_t v); static void ScreenHoverConstraint(int link, uint32_t v); static void ScreenHoverRequest(int link, uint32_t v); static void ScreenSelectRequest(int link, uint32_t v); static void ScreenSelectConstraint(int link, uint32_t v); static void ScreenChangeGroupOption(int link, uint32_t v); static void ScreenColor(int link, uint32_t v); static void ScreenOpacity(int link, uint32_t v); static void ScreenShowListOfStyles(int link, uint32_t v); static void ScreenShowStyleInfo(int link, uint32_t v); static void ScreenDeleteStyle(int link, uint32_t v); static void ScreenChangeStyleYesNo(int link, uint32_t v); static void ScreenCreateCustomStyle(int link, uint32_t v); static void ScreenLoadFactoryDefaultStyles(int link, uint32_t v); static void ScreenAssignSelectionToStyle(int link, uint32_t v); static void ScreenBackgroundImage(int link, uint32_t v); static void ScreenShowConfiguration(int link, uint32_t v); static void ScreenShowEditView(int link, uint32_t v); static void ScreenGoToWebsite(int link, uint32_t v); static void ScreenChangeFixExportColors(int link, uint32_t v); static void ScreenChangeBackFaces(int link, uint32_t v); static void ScreenChangeCheckClosedContour(int link, uint32_t v); static void ScreenChangePwlCurves(int link, uint32_t v); static void ScreenChangeCanvasSizeAuto(int link, uint32_t v); static void ScreenChangeCanvasSize(int link, uint32_t v); static void ScreenChangeShadedTriangles(int link, uint32_t v); static void ScreenStepDimSteps(int link, uint32_t v); static void ScreenStepDimFinish(int link, uint32_t v); static void ScreenStepDimGo(int link, uint32_t v); static void ScreenChangeTangentArc(int link, uint32_t v); static void ScreenPasteTransformed(int link, uint32_t v); static void ScreenHome(int link, uint32_t v); // These ones do stuff with the edit control static void ScreenChangeExprA(int link, uint32_t v); static void ScreenChangeGroupName(int link, uint32_t v); static void ScreenChangeGroupScale(int link, uint32_t v); static void ScreenChangeLightDirection(int link, uint32_t v); static void ScreenChangeLightIntensity(int link, uint32_t v); static void ScreenChangeColor(int link, uint32_t v); static void ScreenChangeChordTolerance(int link, uint32_t v); static void ScreenChangeMaxSegments(int link, uint32_t v); static void ScreenChangeCameraTangent(int link, uint32_t v); static void ScreenChangeGridSpacing(int link, uint32_t v); static void ScreenChangeDigitsAfterDecimal(int link, uint32_t v); static void ScreenChangeExportScale(int link, uint32_t v); static void ScreenChangeExportOffset(int link, uint32_t v); static void ScreenChangeGCodeParameter(int link, uint32_t v); static void ScreenChangeAutosaveInterval(int link, uint32_t v); static void ScreenChangeStyleName(int link, uint32_t v); static void ScreenChangeStyleWidthOrTextHeight(int link, uint32_t v); static void ScreenChangeStyleTextAngle(int link, uint32_t v); static void ScreenChangeStyleColor(int link, uint32_t v); static void ScreenChangeBackgroundColor(int link, uint32_t v); static void ScreenChangeBackgroundImageScale(int link, uint32_t v); static void ScreenChangePasteTransformed(int link, uint32_t v); static void ScreenChangeViewScale(int link, uint32_t v); static void ScreenChangeViewOrigin(int link, uint32_t v); static void ScreenChangeViewProjection(int link, uint32_t v); bool EditControlDoneForStyles(const char *s); bool EditControlDoneForConfiguration(const char *s); bool EditControlDoneForPaste(const char *s); bool EditControlDoneForView(const char *s); void EditControlDone(const char *s); }; class GraphicsWindow { public: void Init(void); // This table describes the top-level menus in the graphics winodw. typedef enum { // File MNU_NEW = 100, MNU_OPEN, MNU_OPEN_RECENT, MNU_SAVE, MNU_SAVE_AS, MNU_EXPORT_PNG, MNU_EXPORT_MESH, MNU_EXPORT_SURFACES, MNU_EXPORT_VIEW, MNU_EXPORT_SECTION, MNU_EXPORT_WIREFRAME, MNU_EXIT, // View MNU_ZOOM_IN, MNU_ZOOM_OUT, MNU_ZOOM_TO_FIT, MNU_SHOW_GRID, MNU_PERSPECTIVE_PROJ, MNU_ONTO_WORKPLANE, MNU_NEAREST_ORTHO, MNU_NEAREST_ISO, MNU_CENTER_VIEW, MNU_SHOW_MENU_BAR, MNU_SHOW_TOOLBAR, MNU_SHOW_TEXT_WND, MNU_UNITS_INCHES, MNU_UNITS_MM, MNU_FULL_SCREEN, // Edit MNU_UNDO, MNU_REDO, MNU_CUT, MNU_COPY, MNU_PASTE, MNU_PASTE_TRANSFORM, MNU_DELETE, MNU_SELECT_CHAIN, MNU_SELECT_ALL, MNU_SNAP_TO_GRID, MNU_ROTATE_90, MNU_UNSELECT_ALL, MNU_REGEN_ALL, // Request MNU_SEL_WORKPLANE, MNU_FREE_IN_3D, MNU_DATUM_POINT, MNU_WORKPLANE, MNU_LINE_SEGMENT, MNU_CIRCLE, MNU_ARC, MNU_RECTANGLE, MNU_CUBIC, MNU_TTF_TEXT, MNU_SPLIT_CURVES, MNU_TANGENT_ARC, MNU_CONSTRUCTION, // Group MNU_GROUP_3D, MNU_GROUP_WRKPL, MNU_GROUP_EXTRUDE, MNU_GROUP_LATHE, MNU_GROUP_ROT, MNU_GROUP_TRANS, MNU_GROUP_IMPORT, MNU_GROUP_RECENT, // Constrain MNU_DISTANCE_DIA, MNU_ANGLE, MNU_OTHER_ANGLE, MNU_REFERENCE, MNU_EQUAL, MNU_RATIO, MNU_ON_ENTITY, MNU_SYMMETRIC, MNU_AT_MIDPOINT, MNU_HORIZONTAL, MNU_VERTICAL, MNU_PARALLEL, MNU_PERPENDICULAR, MNU_ORIENTED_SAME, MNU_WHERE_DRAGGED, MNU_COMMENT, // Analyze MNU_VOLUME, MNU_AREA, MNU_INTERFERENCE, MNU_NAKED_EDGES, MNU_SHOW_DOF, MNU_TRACE_PT, MNU_STOP_TRACING, MNU_STEP_DIM, // Help, MNU_WEBSITE, MNU_ABOUT } MenuId; typedef void MenuHandler(int id); enum { ESCAPE_KEY = 27, DELETE_KEY = 127, FUNCTION_KEY_BASE = 0xf0 }; enum { SHIFT_MASK = 0x100, CTRL_MASK = 0x200 }; enum MenuItemKind { MENU_ITEM_NORMAL = 0, MENU_ITEM_CHECK, MENU_ITEM_RADIO }; typedef struct { int level; // 0 == on menu bar, 1 == one level down const char *label; // or NULL for a separator int id; // unique ID int accel; // keyboard accelerator MenuItemKind kind; MenuHandler *fn; } MenuEntry; static const MenuEntry menu[]; static void MenuView(int id); static void MenuEdit(int id); static void MenuRequest(int id); void DeleteSelection(void); void CopySelection(void); void PasteClipboard(Vector trans, double theta, double scale); static void MenuClipboard(int id); // The width and height (in pixels) of the window. double width, height; // These parameters define the map from 2d screen coordinates to the // coordinates of the 3d sketch points. We will use an axonometric // projection. Vector offset; Vector projRight; Vector projUp; double scale; struct { bool mouseDown; Vector offset; Vector projRight; Vector projUp; Point2d mouse; Point2d mouseOnButtonDown; Vector marqueePoint; bool startedMoving; } orig; // Most recent mouse position, updated every time the mouse moves. Point2d currentMousePosition; // When the user is dragging a point, don't solve multiple times without // allowing a paint in between. The extra solves are wasted if they're // not displayed. bool havePainted; // Some state for the context menu. struct { bool active; } context; void NormalizeProjectionVectors(void); Point2d ProjectPoint(Vector p); Vector ProjectPoint3(Vector p); Vector ProjectPoint4(Vector p, double *w); Vector UnProjectPoint(Point2d p); void AnimateOnto(Quaternion quatf, Vector offsetf); void AnimateOntoWorkplane(void); Vector VectorFromProjs(Vector rightUpForward); void HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin, double *wmin, bool div); void LoopOverPoints(Point2d *pmax, Point2d *pmin, double *wmin, bool div, bool includingInvisibles); void ZoomToFit(bool includingInvisibles); hGroup activeGroup; void EnsureValidActives(void); bool LockedInWorkplane(void); void SetWorkplaneFreeIn3d(void); hEntity ActiveWorkplane(void); void ForceTextWindowShown(void); // Operations that must be completed by doing something with the mouse // are noted here. These occupy the same space as the menu ids. enum { FIRST_PENDING = 0x0f000000, DRAGGING_POINTS = 0x0f000000, DRAGGING_NEW_POINT = 0x0f000001, DRAGGING_NEW_LINE_POINT = 0x0f000002, DRAGGING_NEW_CUBIC_POINT = 0x0f000003, DRAGGING_NEW_ARC_POINT = 0x0f000004, DRAGGING_CONSTRAINT = 0x0f000005, DRAGGING_RADIUS = 0x0f000006, DRAGGING_NORMAL = 0x0f000007, DRAGGING_NEW_RADIUS = 0x0f000008, DRAGGING_MARQUEE = 0x0f000009 }; struct { int operation; hRequest request; hEntity point; List points; hEntity circle; hEntity normal; hConstraint constraint; const char *description; } pending; void ClearPending(void); // The constraint that is being edited with the on-screen textbox. hConstraint constraintBeingEdited; enum SuggestedConstraint { SUGGESTED_NONE = 0, SUGGESTED_HORIZONTAL = Constraint::HORIZONTAL, SUGGESTED_VERTICAL = Constraint::VERTICAL, }; SuggestedConstraint SuggestLineConstraint(hRequest lineSegment); Vector SnapToGrid(Vector p); bool ConstrainPointByHovered(hEntity pt); void DeleteTaggedRequests(void); hRequest AddRequest(int type, bool rememberForUndo); hRequest AddRequest(int type); class ParametricCurve { public: bool isLine; // else circle Vector p0, p1; Vector u, v; double r, theta0, theta1, dtheta; void MakeFromEntity(hEntity he, bool reverse); Vector PointAt(double t); Vector TangentAt(double t); double LengthForAuto(void); hRequest CreateRequestTrimmedTo(double t, bool extraConstraints, hEntity orig, hEntity arc, bool arcFinish); void ConstrainPointIfCoincident(hEntity hpt); }; void MakeTangentArc(void); void SplitLinesOrCurves(void); hEntity SplitEntity(hEntity he, Vector pinter); hEntity SplitLine(hEntity he, Vector pinter); hEntity SplitCircle(hEntity he, Vector pinter); hEntity SplitCubic(hEntity he, Vector pinter); void ReplacePointInConstraints(hEntity oldpt, hEntity newpt); void FixConstraintsForRequestBeingDeleted(hRequest hr); void FixConstraintsForPointBeingDeleted(hEntity hpt); // The current selection. class Selection { public: int tag; hEntity entity; hConstraint constraint; bool emphasized; void Draw(void); void Clear(void); bool IsEmpty(void); bool Equals(Selection *b); bool IsStylable(void); bool HasEndpoints(void); }; Selection hover; bool hoverWasSelectedOnMousedown; List selection; void HitTestMakeSelection(Point2d mp); void ClearSelection(void); void ClearNonexistentSelectionItems(void); enum { MAX_SELECTED = 32 }; struct { hEntity point[MAX_SELECTED]; hEntity entity[MAX_SELECTED]; hEntity anyNormal[MAX_SELECTED]; hEntity vector[MAX_SELECTED]; hEntity face[MAX_SELECTED]; hConstraint constraint[MAX_SELECTED]; int points; int entities; int workplanes; int faces; int lineSegments; int circlesOrArcs; int arcs; int cubics; int periodicCubics; int anyNormals; int vectors; int constraints; int stylables; int comments; int withEndpoints; int n; } gs; void GroupSelection(void); bool IsSelected(Selection *s); bool IsSelected(hEntity he); void MakeSelected(hEntity he); void MakeSelected(Selection *s); void MakeUnselected(hEntity he, bool coincidentPointTrick); void MakeUnselected(Selection *s, bool coincidentPointTrick); void SelectByMarquee(void); void ClearSuper(void); enum { CMNU_UNSELECT_ALL = 0x100, CMNU_UNSELECT_HOVERED = 0x101, CMNU_CUT_SEL = 0x102, CMNU_COPY_SEL = 0x103, CMNU_PASTE_SEL = 0x104, CMNU_DELETE_SEL = 0x105, CMNU_SELECT_CHAIN = 0x106, CMNU_NEW_CUSTOM_STYLE = 0x110, CMNU_NO_STYLE = 0x111, CMNU_GROUP_INFO = 0x120, CMNU_STYLE_INFO = 0x121, CMNU_REFERENCE_DIM = 0x130, CMNU_OTHER_ANGLE = 0x131, CMNU_DEL_COINCIDENT = 0x132, CMNU_SNAP_TO_GRID = 0x140, CMNU_FIRST_STYLE = 0x40000000 }; void ContextMenuListStyles(void); int64_t contextMenuCancelTime; // The toolbar, in toolbar.cpp bool ToolbarDrawOrHitTest(int x, int y, bool paint, int *menuHit); void ToolbarDraw(void); bool ToolbarMouseMoved(int x, int y); bool ToolbarMouseDown(int x, int y); static void TimerCallback(void); int toolbarHovered; int toolbarTooltipped; int toolbarMouseX, toolbarMouseY; // This sets what gets displayed. bool showWorkplanes; bool showNormals; bool showPoints; bool showConstraints; bool showTextWindow; bool showShaded; bool showEdges; bool showFaces; bool showMesh; bool showHdnLines; void ToggleBool(bool *v); bool showSnapGrid; void AddPointToDraggedList(hEntity hp); void StartDraggingByEntity(hEntity he); void StartDraggingBySelection(void); void UpdateDraggedNum(Vector *pos, double mx, double my); void UpdateDraggedPoint(hEntity hp, double mx, double my); // These are called by the platform-specific code. void Paint(void); void MouseMoved(double x, double y, bool leftDown, bool middleDown, bool rightDown, bool shiftDown, bool ctrlDown); void MouseLeftDown(double x, double y); void MouseLeftUp(double x, double y); void MouseLeftDoubleClick(double x, double y); void MouseMiddleOrRightDown(double x, double y); void MouseRightUp(double x, double y); void MouseScroll(double x, double y, int delta); void MouseLeave(void); bool KeyDown(int c); void EditControlDone(const char *s); int64_t lastSpaceNavigatorTime; hGroup lastSpaceNavigatorGroup; void SpaceNavigatorMoved(double tx, double ty, double tz, double rx, double ry, double rz, bool shiftDown); void SpaceNavigatorButtonUp(void); }; #endif