//----------------------------------------------------------------------------- // Entry point in to the program, our registry-stored settings and top-level // housekeeping when we open, save, and create new files. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #include "solvespace.h" #include "config.h" SolveSpaceUI SolveSpace::SS = {}; Sketch SolveSpace::SK = {}; void SolveSpaceUI::Init() { #if !defined(HEADLESS) // Check that the resource system works. dbp("%s", LoadString("banner.txt").data()); #endif Platform::SettingsRef settings = Platform::GetSettings(); SS.tangentArcRadius = 10.0; // Then, load the registry settings. // Default list of colors for the model material modelColor[0] = settings->ThawColor("ModelColor_0", RGBi(150, 150, 150)); modelColor[1] = settings->ThawColor("ModelColor_1", RGBi(100, 100, 100)); modelColor[2] = settings->ThawColor("ModelColor_2", RGBi( 30, 30, 30)); modelColor[3] = settings->ThawColor("ModelColor_3", RGBi(150, 0, 0)); modelColor[4] = settings->ThawColor("ModelColor_4", RGBi( 0, 100, 0)); modelColor[5] = settings->ThawColor("ModelColor_5", RGBi( 0, 80, 80)); modelColor[6] = settings->ThawColor("ModelColor_6", RGBi( 0, 0, 130)); modelColor[7] = settings->ThawColor("ModelColor_7", RGBi( 80, 0, 80)); // Light intensities lightIntensity[0] = settings->ThawFloat("LightIntensity_0", 1.0); lightIntensity[1] = settings->ThawFloat("LightIntensity_1", 0.5); ambientIntensity = 0.3; // no setting for that yet // Light positions lightDir[0].x = settings->ThawFloat("LightDir_0_Right", -1.0); lightDir[0].y = settings->ThawFloat("LightDir_0_Up", 1.0); lightDir[0].z = settings->ThawFloat("LightDir_0_Forward", 0.0); lightDir[1].x = settings->ThawFloat("LightDir_1_Right", 1.0); lightDir[1].y = settings->ThawFloat("LightDir_1_Up", 0.0); lightDir[1].z = settings->ThawFloat("LightDir_1_Forward", 0.0); exportMode = false; // Chord tolerance chordTol = settings->ThawFloat("ChordTolerancePct", 0.5); // Max pwl segments to generate maxSegments = settings->ThawInt("MaxSegments", 10); // Chord tolerance exportChordTol = settings->ThawFloat("ExportChordTolerance", 0.1); // Max pwl segments to generate exportMaxSegments = settings->ThawInt("ExportMaxSegments", 64); // View units viewUnits = (Unit)settings->ThawInt("ViewUnits", (uint32_t)Unit::MM); // Number of digits after the decimal point afterDecimalMm = settings->ThawInt("AfterDecimalMm", 2); afterDecimalInch = settings->ThawInt("AfterDecimalInch", 3); // Camera tangent (determines perspective) cameraTangent = settings->ThawFloat("CameraTangent", 0.3f/1e3); // Grid spacing gridSpacing = settings->ThawFloat("GridSpacing", 5.0); // Export scale factor exportScale = settings->ThawFloat("ExportScale", 1.0); // Export offset (cutter radius comp) exportOffset = settings->ThawFloat("ExportOffset", 0.0); // Rewrite exported colors close to white into black (assuming white bg) fixExportColors = settings->ThawBool("FixExportColors", true); // Draw back faces of triangles (when mesh is leaky/self-intersecting) drawBackFaces = settings->ThawBool("DrawBackFaces", true); // Check that contours are closed and not self-intersecting checkClosedContour = settings->ThawBool("CheckClosedContour", true); // Draw closed polygons areas showContourAreas = settings->ThawBool("ShowContourAreas", false); // Export shaded triangles in a 2d view exportShadedTriangles = settings->ThawBool("ExportShadedTriangles", true); // Export pwl curves (instead of exact) always exportPwlCurves = settings->ThawBool("ExportPwlCurves", false); // Background color on-screen backgroundColor = settings->ThawColor("BackgroundColor", RGBi(0, 0, 0)); // Whether export canvas size is fixed or derived from bbox exportCanvasSizeAuto = settings->ThawBool("ExportCanvasSizeAuto", true); // Margins for automatic canvas size exportMargin.left = settings->ThawFloat("ExportMargin_Left", 5.0); exportMargin.right = settings->ThawFloat("ExportMargin_Right", 5.0); exportMargin.bottom = settings->ThawFloat("ExportMargin_Bottom", 5.0); exportMargin.top = settings->ThawFloat("ExportMargin_Top", 5.0); // Dimensions for fixed canvas size exportCanvas.width = settings->ThawFloat("ExportCanvas_Width", 100.0); exportCanvas.height = settings->ThawFloat("ExportCanvas_Height", 100.0); exportCanvas.dx = settings->ThawFloat("ExportCanvas_Dx", 5.0); exportCanvas.dy = settings->ThawFloat("ExportCanvas_Dy", 5.0); // Extra parameters when exporting G code gCode.depth = settings->ThawFloat("GCode_Depth", 10.0); gCode.passes = settings->ThawInt("GCode_Passes", 1); gCode.feed = settings->ThawFloat("GCode_Feed", 10.0); gCode.plungeFeed = settings->ThawFloat("GCode_PlungeFeed", 10.0); // Show toolbar in the graphics window showToolbar = settings->ThawBool("ShowToolbar", true); // Recent files menus for(size_t i = 0; i < MAX_RECENT; i++) { std::string rawPath = settings->ThawString("RecentFile_" + std::to_string(i), ""); if(rawPath.empty()) continue; recentFiles.push_back(Platform::Path::From(rawPath)); } // Autosave timer autosaveInterval = settings->ThawInt("AutosaveInterval", 5); // Locale std::string locale = settings->ThawString("Locale", ""); if(!locale.empty()) { SetLocale(locale); } generateAllTimer = Platform::CreateTimer(); generateAllTimer->onTimeout = std::bind(&SolveSpaceUI::GenerateAll, &SS, Generate::DIRTY, /*andFindFree=*/false, /*genForBBox=*/false); showTWTimer = Platform::CreateTimer(); showTWTimer->onTimeout = std::bind(&TextWindow::Show, &TW); autosaveTimer = Platform::CreateTimer(); autosaveTimer->onTimeout = std::bind(&SolveSpaceUI::Autosave, &SS); // The default styles (colors, line widths, etc.) are also stored in the // configuration file, but we will automatically load those as we need // them. ScheduleAutosave(); NewFile(); AfterNewFile(); if(TW.window && GW.window) { TW.window->ThawPosition(settings, "TextWindow"); GW.window->ThawPosition(settings, "GraphicsWindow"); TW.window->SetVisible(true); GW.window->SetVisible(true); GW.window->Focus(); // Do this once the window is created. Request3DConnexionEventsForWindow(GW.window); } } bool SolveSpaceUI::LoadAutosaveFor(const Platform::Path &filename) { Platform::Path autosaveFile = filename.WithExtension(AUTOSAVE_EXT); FILE *f = OpenFile(autosaveFile, "rb"); if(!f) return false; fclose(f); Platform::MessageDialogRef dialog = CreateMessageDialog(GW.window); using Platform::MessageDialog; dialog->SetType(MessageDialog::Type::QUESTION); dialog->SetTitle(C_("title", "Autosave Available")); dialog->SetMessage(C_("dialog", "An autosave file is available for this sketch.")); dialog->SetDescription(C_("dialog", "Do you want to load the autosave file instead?")); dialog->AddButton(C_("button", "&Load autosave"), MessageDialog::Response::YES, /*isDefault=*/true); dialog->AddButton(C_("button", "Do&n't Load"), MessageDialog::Response::NO); if(dialog->RunModal() == MessageDialog::Response::YES) { unsaved = true; return LoadFromFile(autosaveFile, /*canCancel=*/true); } return false; } bool SolveSpaceUI::Load(const Platform::Path &filename) { bool autosaveLoaded = LoadAutosaveFor(filename); bool fileLoaded = autosaveLoaded || LoadFromFile(filename, /*canCancel=*/true); if(fileLoaded) { saveFile = filename; AddToRecentList(filename); } else { saveFile.Clear(); NewFile(); } AfterNewFile(); unsaved = autosaveLoaded; return fileLoaded; } void SolveSpaceUI::Exit() { Platform::SettingsRef settings = Platform::GetSettings(); GW.window->FreezePosition(settings, "GraphicsWindow"); TW.window->FreezePosition(settings, "TextWindow"); // Recent files for(size_t i = 0; i < MAX_RECENT; i++) { std::string rawPath; if(recentFiles.size() > i) { rawPath = recentFiles[i].raw; } settings->FreezeString("RecentFile_" + std::to_string(i), rawPath); } // Model colors for(size_t i = 0; i < MODEL_COLORS; i++) settings->FreezeColor("ModelColor_" + std::to_string(i), modelColor[i]); // Light intensities settings->FreezeFloat("LightIntensity_0", (float)lightIntensity[0]); settings->FreezeFloat("LightIntensity_1", (float)lightIntensity[1]); // Light directions settings->FreezeFloat("LightDir_0_Right", (float)lightDir[0].x); settings->FreezeFloat("LightDir_0_Up", (float)lightDir[0].y); settings->FreezeFloat("LightDir_0_Forward", (float)lightDir[0].z); settings->FreezeFloat("LightDir_1_Right", (float)lightDir[1].x); settings->FreezeFloat("LightDir_1_Up", (float)lightDir[1].y); settings->FreezeFloat("LightDir_1_Forward", (float)lightDir[1].z); // Chord tolerance settings->FreezeFloat("ChordTolerancePct", (float)chordTol); // Max pwl segments to generate settings->FreezeInt("MaxSegments", (uint32_t)maxSegments); // Export Chord tolerance settings->FreezeFloat("ExportChordTolerance", (float)exportChordTol); // Export Max pwl segments to generate settings->FreezeInt("ExportMaxSegments", (uint32_t)exportMaxSegments); // View units settings->FreezeInt("ViewUnits", (uint32_t)viewUnits); // Number of digits after the decimal point settings->FreezeInt("AfterDecimalMm", (uint32_t)afterDecimalMm); settings->FreezeInt("AfterDecimalInch", (uint32_t)afterDecimalInch); // Camera tangent (determines perspective) settings->FreezeFloat("CameraTangent", (float)cameraTangent); // Grid spacing settings->FreezeFloat("GridSpacing", gridSpacing); // Export scale settings->FreezeFloat("ExportScale", exportScale); // Export offset (cutter radius comp) settings->FreezeFloat("ExportOffset", exportOffset); // Rewrite exported colors close to white into black (assuming white bg) settings->FreezeBool("FixExportColors", fixExportColors); // Draw back faces of triangles (when mesh is leaky/self-intersecting) settings->FreezeBool("DrawBackFaces", drawBackFaces); // Draw closed polygons areas settings->FreezeBool("ShowContourAreas", showContourAreas); // Check that contours are closed and not self-intersecting settings->FreezeBool("CheckClosedContour", checkClosedContour); // Export shaded triangles in a 2d view settings->FreezeBool("ExportShadedTriangles", exportShadedTriangles); // Export pwl curves (instead of exact) always settings->FreezeBool("ExportPwlCurves", exportPwlCurves); // Background color on-screen settings->FreezeColor("BackgroundColor", backgroundColor); // Whether export canvas size is fixed or derived from bbox settings->FreezeBool("ExportCanvasSizeAuto", exportCanvasSizeAuto); // Margins for automatic canvas size settings->FreezeFloat("ExportMargin_Left", exportMargin.left); settings->FreezeFloat("ExportMargin_Right", exportMargin.right); settings->FreezeFloat("ExportMargin_Bottom", exportMargin.bottom); settings->FreezeFloat("ExportMargin_Top", exportMargin.top); // Dimensions for fixed canvas size settings->FreezeFloat("ExportCanvas_Width", exportCanvas.width); settings->FreezeFloat("ExportCanvas_Height", exportCanvas.height); settings->FreezeFloat("ExportCanvas_Dx", exportCanvas.dx); settings->FreezeFloat("ExportCanvas_Dy", exportCanvas.dy); // Extra parameters when exporting G code settings->FreezeFloat("GCode_Depth", gCode.depth); settings->FreezeInt("GCode_Passes", gCode.passes); settings->FreezeFloat("GCode_Feed", gCode.feed); settings->FreezeFloat("GCode_PlungeFeed", gCode.plungeFeed); // Show toolbar in the graphics window settings->FreezeBool("ShowToolbar", showToolbar); // Autosave timer settings->FreezeInt("AutosaveInterval", autosaveInterval); // And the default styles, colors and line widths and such. Style::FreezeDefaultStyles(settings); Platform::ExitGui(); } void SolveSpaceUI::ScheduleGenerateAll() { generateAllTimer->RunAfterProcessingEvents(); } void SolveSpaceUI::ScheduleShowTW() { showTWTimer->RunAfterProcessingEvents(); } void SolveSpaceUI::ScheduleAutosave() { autosaveTimer->RunAfter(autosaveInterval * 60 * 1000); } double SolveSpaceUI::MmPerUnit() { switch(viewUnits) { case Unit::INCHES: return 25.4; case Unit::METERS: return 1000.0; case Unit::MM: return 1.0; } return 1.0; } const char *SolveSpaceUI::UnitName() { switch(viewUnits) { case Unit::INCHES: return "inch"; case Unit::METERS: return "m"; case Unit::MM: return "mm"; } return ""; } std::string SolveSpaceUI::MmToString(double v) { switch(viewUnits) { case Unit::INCHES: return ssprintf("%.*f", afterDecimalInch, v / 25.4); case Unit::METERS: return ssprintf("%.*f", afterDecimalMm, v / 1000.0); case Unit::MM: return ssprintf("%.*f", afterDecimalMm, v); } return ""; } double SolveSpaceUI::ExprToMm(Expr *e) { return (e->Eval()) * MmPerUnit(); } double SolveSpaceUI::StringToMm(const std::string &str) { return std::stod(str) * MmPerUnit(); } double SolveSpaceUI::ChordTolMm() { if(exportMode) return ExportChordTolMm(); return chordTolCalculated; } double SolveSpaceUI::ExportChordTolMm() { return exportChordTol / exportScale; } int SolveSpaceUI::GetMaxSegments() { if(exportMode) return exportMaxSegments; return maxSegments; } int SolveSpaceUI::UnitDigitsAfterDecimal() { return (viewUnits == Unit::INCHES) ? afterDecimalInch : afterDecimalMm; } void SolveSpaceUI::SetUnitDigitsAfterDecimal(int v) { if(viewUnits == Unit::INCHES) { afterDecimalInch = v; } else { afterDecimalMm = v; } } double SolveSpaceUI::CameraTangent() { if(!usePerspectiveProj) { return 0; } else { return cameraTangent; } } void SolveSpaceUI::AfterNewFile() { // Clear out the traced point, which is no longer valid traced.point = Entity::NO_ENTITY; traced.path.l.Clear(); // and the naked edges nakedEdges.Clear(); // Quit export mode justExportedInfo.draw = false; centerOfMass.draw = false; exportMode = false; // GenerateAll() expects the view to be valid, because it uses that to // fill in default values for extrusion depths etc. (which won't matter // here, but just don't let it work on garbage) SS.GW.offset = Vector::From(0, 0, 0); SS.GW.projRight = Vector::From(1, 0, 0); SS.GW.projUp = Vector::From(0, 1, 0); GenerateAll(Generate::ALL); GW.Init(); TW.Init(); unsaved = false; GW.ZoomToFit(); // Create all the default styles; they'll get created on the fly anyways, // but can't hurt to do it now. Style::CreateAllDefaultStyles(); UpdateWindowTitles(); } void SolveSpaceUI::AddToRecentList(const Platform::Path &filename) { auto it = std::find_if(recentFiles.begin(), recentFiles.end(), [&](const Platform::Path &p) { return p.Equals(filename); }); if(it != recentFiles.end()) { recentFiles.erase(it); } if(recentFiles.size() > MAX_RECENT) { recentFiles.erase(recentFiles.begin() + MAX_RECENT); } recentFiles.insert(recentFiles.begin(), filename); GW.PopulateRecentFiles(); } bool SolveSpaceUI::GetFilenameAndSave(bool saveAs) { Platform::SettingsRef settings = Platform::GetSettings(); Platform::Path newSaveFile = saveFile; if(saveAs || saveFile.IsEmpty()) { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(GW.window); dialog->AddFilter(C_("file-type", "SolveSpace models"), { "slvs" }); dialog->ThawChoices(settings, "Sketch"); if(!newSaveFile.IsEmpty()) { dialog->SetFilename(newSaveFile); } if(dialog->RunModal()) { dialog->FreezeChoices(settings, "Sketch"); newSaveFile = dialog->GetFilename(); } else { return false; } } if(SaveToFile(newSaveFile)) { AddToRecentList(newSaveFile); RemoveAutosave(); saveFile = newSaveFile; unsaved = false; return true; } else { return false; } } void SolveSpaceUI::Autosave() { ScheduleAutosave(); if(!saveFile.IsEmpty() && unsaved) { SaveToFile(saveFile.WithExtension(AUTOSAVE_EXT)); } } void SolveSpaceUI::RemoveAutosave() { Platform::Path autosaveFile = saveFile.WithExtension(AUTOSAVE_EXT); RemoveFile(autosaveFile); } bool SolveSpaceUI::OkayToStartNewFile() { if(!unsaved) return true; Platform::MessageDialogRef dialog = CreateMessageDialog(GW.window); using Platform::MessageDialog; dialog->SetType(MessageDialog::Type::QUESTION); dialog->SetTitle(C_("title", "Modified File")); if(!SolveSpace::SS.saveFile.IsEmpty()) { dialog->SetMessage(ssprintf(C_("dialog", "Do you want to save the changes you made to " "the sketch “%s”?"), saveFile.raw.c_str())); } else { dialog->SetMessage(C_("dialog", "Do you want to save the changes you made to " "the new sketch?")); } dialog->SetDescription(C_("dialog", "Your changes will be lost if you don't save them.")); dialog->AddButton(C_("button", "&Save"), MessageDialog::Response::YES, /*isDefault=*/true); dialog->AddButton(C_("button", "Do&n't Save"), MessageDialog::Response::NO); dialog->AddButton(C_("button", "&Cancel"), MessageDialog::Response::CANCEL); switch(dialog->RunModal()) { case MessageDialog::Response::YES: return GetFilenameAndSave(/*saveAs=*/false); case MessageDialog::Response::NO: RemoveAutosave(); return true; default: return false; } } void SolveSpaceUI::UpdateWindowTitles() { if(!GW.window || !TW.window) return; if(saveFile.IsEmpty()) { GW.window->SetTitle(C_("title", "(new sketch)")); } else { if(!GW.window->SetTitleForFilename(saveFile)) { GW.window->SetTitle(saveFile.raw); } } TW.window->SetTitle(C_("title", "Property Browser")); } void SolveSpaceUI::MenuFile(Command id) { Platform::SettingsRef settings = Platform::GetSettings(); switch(id) { case Command::NEW: if(!SS.OkayToStartNewFile()) break; SS.saveFile.Clear(); SS.NewFile(); SS.AfterNewFile(); break; case Command::OPEN: { if(!SS.OkayToStartNewFile()) break; Platform::FileDialogRef dialog = Platform::CreateOpenFileDialog(SS.GW.window); dialog->AddFilters(Platform::SolveSpaceModelFileFilters); dialog->ThawChoices(settings, "Sketch"); if(dialog->RunModal()) { dialog->FreezeChoices(settings, "Sketch"); SS.Load(dialog->GetFilename()); } break; } case Command::SAVE: SS.GetFilenameAndSave(/*saveAs=*/false); break; case Command::SAVE_AS: SS.GetFilenameAndSave(/*saveAs=*/true); break; case Command::EXPORT_IMAGE: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::RasterFileFilters); dialog->ThawChoices(settings, "ExportImage"); if(dialog->RunModal()) { dialog->FreezeChoices(settings, "ExportImage"); SS.ExportAsPngTo(dialog->GetFilename()); } break; } case Command::EXPORT_VIEW: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::VectorFileFilters); dialog->ThawChoices(settings, "ExportView"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "ExportView"); // If the user is exporting something where it would be // inappropriate to include the constraints, then warn. if(SS.GW.showConstraints && (dialog->GetFilename().HasExtension("txt") || fabs(SS.exportOffset) > LENGTH_EPS)) { Message(_("Constraints are currently shown, and will be exported " "in the toolpath. This is probably not what you want; " "hide them by clicking the link at the top of the " "text window.")); } SS.ExportViewOrWireframeTo(dialog->GetFilename(), /*exportWireframe=*/false); break; } case Command::EXPORT_WIREFRAME: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::Vector3dFileFilters); dialog->ThawChoices(settings, "ExportWireframe"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "ExportWireframe"); SS.ExportViewOrWireframeTo(dialog->GetFilename(), /*exportWireframe*/true); break; } case Command::EXPORT_SECTION: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::VectorFileFilters); dialog->ThawChoices(settings, "ExportSection"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "ExportSection"); SS.ExportSectionTo(dialog->GetFilename()); break; } case Command::EXPORT_MESH: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::MeshFileFilters); dialog->ThawChoices(settings, "ExportMesh"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "ExportMesh"); SS.ExportMeshTo(dialog->GetFilename()); break; } case Command::EXPORT_SURFACES: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::SurfaceFileFilters); dialog->ThawChoices(settings, "ExportSurfaces"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "ExportSurfaces"); StepFileWriter sfw = {}; sfw.ExportSurfacesTo(dialog->GetFilename()); break; } case Command::IMPORT: { Platform::FileDialogRef dialog = Platform::CreateOpenFileDialog(SS.GW.window); dialog->AddFilters(Platform::ImportFileFilters); dialog->ThawChoices(settings, "Import"); if(!dialog->RunModal()) break; dialog->FreezeChoices(settings, "Import"); Platform::Path importFile = dialog->GetFilename(); if(importFile.HasExtension("dxf")) { ImportDxf(importFile); } else if(importFile.HasExtension("dwg")) { ImportDwg(importFile); } else { Error(_("Can't identify file type from file extension of " "filename '%s'; try .dxf or .dwg."), importFile.raw.c_str()); break; } SS.GenerateAll(SolveSpaceUI::Generate::UNTIL_ACTIVE); SS.ScheduleShowTW(); break; } case Command::EXIT: if(!SS.OkayToStartNewFile()) break; SS.Exit(); break; default: ssassert(false, "Unexpected menu ID"); } SS.UpdateWindowTitles(); } void SolveSpaceUI::MenuAnalyze(Command id) { Platform::SettingsRef settings = Platform::GetSettings(); SS.GW.GroupSelection(); auto const &gs = SS.GW.gs; switch(id) { case Command::STEP_DIM: if(gs.constraints == 1 && gs.n == 0) { Constraint *c = SK.GetConstraint(gs.constraint[0]); if(c->HasLabel() && !c->reference) { SS.TW.stepDim.finish = c->valA; SS.TW.stepDim.steps = 10; SS.TW.stepDim.isDistance = (c->type != Constraint::Type::ANGLE) && (c->type != Constraint::Type::LENGTH_RATIO) && (c->type != Constraint::Type::LENGTH_DIFFERENCE); SS.TW.shown.constraint = c->h; SS.TW.shown.screen = TextWindow::Screen::STEP_DIMENSION; // The step params are specified in the text window, // so force that to be shown. SS.GW.ForceTextWindowShown(); SS.ScheduleShowTW(); SS.GW.ClearSelection(); } else { Error(_("Constraint must have a label, and must not be " "a reference dimension.")); } } else { Error(_("Bad selection for step dimension; select a constraint.")); } break; case Command::NAKED_EDGES: { ShowNakedEdges(/*reportOnlyWhenNotOkay=*/false); break; } case Command::INTERFERENCE: { SS.nakedEdges.Clear(); SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh); SKdNode *root = SKdNode::From(m); bool inters, leaks; root->MakeCertainEdgesInto(&(SS.nakedEdges), EdgeKind::SELF_INTER, /*coplanarIsInter=*/false, &inters, &leaks); SS.GW.Invalidate(); if(inters) { Error("%d edges interfere with other triangles, bad.", SS.nakedEdges.l.n); } else { Message(_("The assembly does not interfere, good.")); } break; } case Command::CENTER_OF_MASS: { SS.UpdateCenterOfMass(); SS.centerOfMass.draw = true; SS.GW.Invalidate(); break; } case Command::VOLUME: { SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh); double vol = 0; int i; for(i = 0; i < m->l.n; i++) { STriangle tr = m->l.elem[i]; // Translate to place vertex A at (x, y, 0) Vector trans = Vector::From(tr.a.x, tr.a.y, 0); tr.a = (tr.a).Minus(trans); tr.b = (tr.b).Minus(trans); tr.c = (tr.c).Minus(trans); // Rotate to place vertex B on the y-axis. Depending on // whether the triangle is CW or CCW, C is either to the // right or to the left of the y-axis. This handles the // sign of our normal. Vector u = Vector::From(-tr.b.y, tr.b.x, 0); u = u.WithMagnitude(1); Vector v = Vector::From(tr.b.x, tr.b.y, 0); v = v.WithMagnitude(1); Vector n = Vector::From(0, 0, 1); tr.a = (tr.a).DotInToCsys(u, v, n); tr.b = (tr.b).DotInToCsys(u, v, n); tr.c = (tr.c).DotInToCsys(u, v, n); n = tr.Normal().WithMagnitude(1); // Triangles on edge don't contribute if(fabs(n.z) < LENGTH_EPS) continue; // The plane has equation p dot n = a dot n double d = (tr.a).Dot(n); // nx*x + ny*y + nz*z = d // nz*z = d - nx*x - ny*y double A = -n.x/n.z, B = -n.y/n.z, C = d/n.z; double mac = tr.c.y/tr.c.x, mbc = (tr.c.y - tr.b.y)/tr.c.x; double xc = tr.c.x, yb = tr.b.y; // I asked Maple for // int(int(A*x + B*y +C, y=mac*x..(mbc*x + yb)), x=0..xc); double integral = (1.0/3)*( A*(mbc-mac)+ (1.0/2)*B*(mbc*mbc-mac*mac) )*(xc*xc*xc)+ (1.0/2)*(A*yb+B*yb*mbc+C*(mbc-mac))*xc*xc+ C*yb*xc+ (1.0/2)*B*yb*yb*xc; vol += integral; } std::string msg = ssprintf(_("The volume of the solid model is:\n\n" " %.3f %s^3"), vol / pow(SS.MmPerUnit(), 3), SS.UnitName()); if(SS.viewUnits == Unit::MM) { msg += ssprintf("\n %.2f mL", vol/(10*10*10)); } msg += _("\n\nCurved surfaces have been approximated as triangles.\n" "This introduces error, typically of around 1%."); Message("%s", msg.c_str()); break; } case Command::AREA: { Group *g = SK.GetGroup(SS.GW.activeGroup); if(g->polyError.how != PolyError::GOOD) { Error(_("This group does not contain a correctly-formed " "2d closed area. It is open, not coplanar, or self-" "intersecting.")); break; } SEdgeList sel = {}; g->polyLoops.MakeEdgesInto(&sel); SPolygon sp = {}; sel.AssemblePolygon(&sp, NULL, /*keepDir=*/true); sp.normal = sp.ComputeNormal(); sp.FixContourDirections(); double area = sp.SignedArea(); double scale = SS.MmPerUnit(); Message(_("The area of the region sketched in this group is:\n\n" " %.3f %s^2\n\n" "Curves have been approximated as piecewise linear.\n" "This introduces error, typically of around 1%%."), area / (scale*scale), SS.UnitName()); sel.Clear(); sp.Clear(); break; } case Command::PERIMETER: { if(gs.n > 0 && gs.n == gs.entities) { double perimeter = 0.0; for(int i = 0; i < gs.entities; i++) { Entity *e = SK.entity.FindById(gs.entity[i]); SEdgeList *el = e->GetOrGenerateEdges(); for(const SEdge &e : el->l) { perimeter += e.b.Minus(e.a).Magnitude(); } } double scale = SS.MmPerUnit(); Message(_("The total length of the selected entities is:\n\n" " %.3f %s\n\n" "Curves have been approximated as piecewise linear.\n" "This introduces error, typically of around 1%%."), perimeter / scale, SS.UnitName()); } else { Error(_("Bad selection for perimeter; select line segments, arcs, and curves.")); } break; } case Command::SHOW_DOF: // This works like a normal solve, except that it calculates // which variables are free/bound at the same time. SS.GenerateAll(SolveSpaceUI::Generate::ALL, /*andFindFree=*/true); break; case Command::TRACE_PT: if(gs.points == 1 && gs.n == 1) { SS.traced.point = gs.point[0]; SS.GW.ClearSelection(); } else { Error(_("Bad selection for trace; select a single point.")); } break; case Command::STOP_TRACING: { Platform::FileDialogRef dialog = Platform::CreateSaveFileDialog(SS.GW.window); dialog->AddFilters(Platform::CsvFileFilters); dialog->ThawChoices(settings, "Trace"); if(dialog->RunModal()) { dialog->FreezeChoices(settings, "Trace"); FILE *f = OpenFile(dialog->GetFilename(), "wb"); if(f) { int i; SContour *sc = &(SS.traced.path); for(i = 0; i < sc->l.n; i++) { Vector p = sc->l.elem[i].p; double s = SS.exportScale; fprintf(f, "%.10f, %.10f, %.10f\r\n", p.x/s, p.y/s, p.z/s); } fclose(f); } else { Error(_("Couldn't write to '%s'"), dialog->GetFilename().raw.c_str()); } } // Clear the trace, and stop tracing SS.traced.point = Entity::NO_ENTITY; SS.traced.path.l.Clear(); SS.GW.Invalidate(); break; } default: ssassert(false, "Unexpected menu ID"); } } void SolveSpaceUI::ShowNakedEdges(bool reportOnlyWhenNotOkay) { SS.nakedEdges.Clear(); Group *g = SK.GetGroup(SS.GW.activeGroup); SMesh *m = &(g->displayMesh); SKdNode *root = SKdNode::From(m); bool inters, leaks; root->MakeCertainEdgesInto(&(SS.nakedEdges), EdgeKind::NAKED_OR_SELF_INTER, /*coplanarIsInter=*/true, &inters, &leaks); if(reportOnlyWhenNotOkay && !inters && !leaks && SS.nakedEdges.l.n == 0) { return; } SS.GW.Invalidate(); const char *intersMsg = inters ? _("The mesh is self-intersecting (NOT okay, invalid).") : _("The mesh is not self-intersecting (okay, valid)."); const char *leaksMsg = leaks ? _("The mesh has naked edges (NOT okay, invalid).") : _("The mesh is watertight (okay, valid)."); std::string cntMsg = ssprintf( _("\n\nThe model contains %d triangles, from %d surfaces."), g->displayMesh.l.n, g->runningShell.surface.n); if(SS.nakedEdges.l.n == 0) { Message(_("%s\n\n%s\n\nZero problematic edges, good.%s"), intersMsg, leaksMsg, cntMsg.c_str()); } else { Error(_("%s\n\n%s\n\n%d problematic edges, bad.%s"), intersMsg, leaksMsg, SS.nakedEdges.l.n, cntMsg.c_str()); } } void SolveSpaceUI::MenuHelp(Command id) { switch(id) { case Command::WEBSITE: Platform::OpenInBrowser("http://solvespace.com/helpmenu"); break; case Command::ABOUT: Message(_( "This is SolveSpace version " PACKAGE_VERSION ".\n" "\n" "For more information, see http://solvespace.com/\n" "\n" "SolveSpace is free software: you are free to modify\n" "and/or redistribute it under the terms of the GNU\n" "General Public License (GPL) version 3 or later.\n" "\n" "There is NO WARRANTY, to the extent permitted by\n" "law. For details, visit http://gnu.org/licenses/\n" "\n" "© 2008-2016 Jonathan Westhues and other authors.\n" )); break; default: ssassert(false, "Unexpected menu ID"); } } void SolveSpaceUI::Clear() { sys.Clear(); for(int i = 0; i < MAX_UNDO; i++) { if(i < undo.cnt) undo.d[i].Clear(); if(i < redo.cnt) redo.d[i].Clear(); } TW.window = NULL; GW.openRecentMenu = NULL; GW.linkRecentMenu = NULL; GW.showGridMenuItem = NULL; GW.perspectiveProjMenuItem = NULL; GW.showToolbarMenuItem = NULL; GW.showTextWndMenuItem = NULL; GW.fullScreenMenuItem = NULL; GW.unitsMmMenuItem = NULL; GW.unitsMetersMenuItem = NULL; GW.unitsInchesMenuItem = NULL; GW.inWorkplaneMenuItem = NULL; GW.in3dMenuItem = NULL; GW.undoMenuItem = NULL; GW.redoMenuItem = NULL; GW.window = NULL; } void Sketch::Clear() { group.Clear(); groupOrder.Clear(); constraint.Clear(); request.Clear(); style.Clear(); entity.Clear(); param.Clear(); } BBox Sketch::CalculateEntityBBox(bool includingInvisible) { BBox box = {}; bool first = true; auto includePoint = [&](const Vector &point) { if(first) { box.minp = point; box.maxp = point; first = false; } else { box.Include(point); } }; for(const Entity &e : entity) { if(e.construction) continue; if(!(includingInvisible || e.IsVisible())) continue; if(e.IsPoint()) { includePoint(e.PointGetNum()); continue; } switch(e.type) { // Circles and arcs are special cases. We calculate their bounds // based on Bezier curve bounds. This is not exact for arcs, // but the implementation is rather simple. case Entity::Type::CIRCLE: case Entity::Type::ARC_OF_CIRCLE: { SBezierList sbl = {}; e.GenerateBezierCurves(&sbl); for(const SBezier &sb : sbl.l) { for(int j = 0; j <= sb.deg; j++) { includePoint(sb.ctrl[j]); } } sbl.Clear(); continue; } default: continue; } } return box; } Group *Sketch::GetRunningMeshGroupFor(hGroup h) { Group *g = GetGroup(h); while(g != NULL) { if(g->IsMeshGroup()) { return g; } g = g->PreviousGroup(); } return NULL; }