#include #include #include //----------------------------------------------------------------------------- // Entry point into the program. //----------------------------------------------------------------------------- int main(void) { InitCommonControls(); // A monospaced font HFONT font = CreateFont(16, 9, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console"); HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL); HBITMAP bitmap = CreateCompatibleBitmap(hdc, 30, 30); SelectObject(hdc, bitmap); SelectObject(hdc, font); printf("static const BYTE FontTexture[] = {\n"); int c; for(c = 0; c < 128; c++) { RECT r; r.left = 0; r.top = 0; r.right = 30; r.bottom = 30; FillRect(hdc, &r, (HBRUSH)GetStockObject(BLACK_BRUSH)); SetBkColor(hdc, RGB(0, 0, 0)); SetTextColor(hdc, RGB(255, 255, 255)); char str[2] = { c, 0 }; TextOut(hdc, 0, 0, str, 1); int i, j; for(i = 0; i < 16; i++) { for(j = 0; j < 16; j++) { COLORREF c = GetPixel(hdc, i, j); printf("%3d, ", c ? 255 : 0); } printf("\n"); } printf("\n"); } printf("};\n"); return 0; }