SolveSpace ========== This repository contains the official repository of [SolveSpace][]. [solvespace]: http://solvespace.com Installation ------------ ### Mac OS X (>=10.6 64-bit), Debian (>=jessie) and Ubuntu (>=trusty) Binary packages for Mac OS X and Debian derivatives are available via [GitHub releases][rel]. [rel]: https://github.com/whitequark/solvespace/releases ### Other systems See below. Building on Linux ----------------- ### Building for Linux You will need CMake, libpng, zlib, json-c, fontconfig, gtkmm 2.4, pangomm 1.4, OpenGL and OpenGL GLU. On a Debian derivative (e.g. Ubuntu) these can be installed with: apt-get install libpng12-dev libjson-c-dev libfontconfig1-dev \ libgtkmm-2.4-dev libpangomm-1.4-dev libgl-dev libglu-dev \ libglew-dev cmake After that, build SolveSpace as following: mkdir cbuild cd cbuild cmake .. make sudo make install A fully functional port to GTK3 is available, but not recommended for use due to bugs in this toolkit. ### Building for Windows You will need CMake, a Windows cross-compiler, and Wine with binfmt support. On a Debian derivative (e.g. Ubuntu) these can be installed with: apt-get install cmake mingw-w64 wine-binfmt Before building, check out the submodules: git submodule update --init After that, build 32-bit SolveSpace as following: mkdir cbuild cd cbuild cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake .. make solvespace Or, build 64-bit SolveSpace as following: mkdir cbuild cd cbuild cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake .. make solvespace The application is built as `cbuild/src/solvespace.exe`. Space Navigator support will not be available. Building on Mac OS X -------------------- You will need XCode tools, CMake and libpng. Assuming you use [homebrew][], these can be installed with: brew install cmake libpng XCode has to be installed via AppStore; it requires a free Apple ID. After that, build SolveSpace as following: mkdir cbuild cd cbuild cmake .. make The app bundle is built in `cbuild/src/solvespace.app`. [homebrew]: http://brew.sh/ Building on Windows ------------------- You will need [cmake][cmakewin] and Visual C++. ### GUI build Check out the git submodules. Create a directory `build` in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open `build\solvespace.sln` with Visual C++ and build it. ### Command-line build First, ensure that git and cl (the Visual C++ compiler driver) are in your `%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your Visual Studio install. Then, run the following in cmd or PowerShell: git submodule update --init mkdir build cd build cmake .. -G "NMake Makefiles" nmake ### MSVC build It is also possible to build SolveSpace using [MinGW][mingw], though Space Navigator support will be disabled. First, ensure that git and gcc are in your `$PATH`. Then, run the following in bash: git submodule update --init mkdir build cd build cmake .. make [cmakewin]: http://www.cmake.org/download/#latest [mingw]: http://www.mingw.org/ License ------- SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).